Player Matchup

Jing Wei
Jing Wei
Durandahl
Jing Wei
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 63L
1,386 Elo+
Solo
Awilix
Awilix
Manjari
Awilix
Level 29
God Stats
5W - 2L
1,783 SR
Queue Stats
108W - 140L
1,333 Elo+
Party 1
Artemis
Artemis
Mshidow
Artemis
Level 85
God Stats
9W - 3L
1,634 SR
Queue Stats
92W - 101L
1,391 Elo+
Party 1
Eset
Eset
SushiPast
Eset
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 55L
1,413 Elo+
Party 1
Horus
Horus
iFlyToYou
Horus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,505 Elo+
Solo
Team Averages
Level 70
1,584 SR
1,406 Elo+

VS

Team Averages
Level 78
1,483 SR
1,524 Elo+
Set
Set
 
Set
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MENDEZ6
Bacchus
Level 115
God Stats
2W - 3L
1,602 SR
Queue Stats
142W - 153L
1,417 Elo+
Solo
Merlin
Merlin
Nocael22
Merlin
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,824 Elo+
Solo
Zhong Kui
Zhong Kui
PanKapitan44
Zhong Kui
Level 85
God Stats
1W - 4L
1,316 SR
Queue Stats
156W - 201L
1,441 Elo+
Solo
Guan Yu
Guan Yu
SERGO APEX
Guan Yu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 164L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Durandahl
Jing Wei
20
6 / 2 / 9
11,964
748
24,290
15,390
8,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Manjari
Awilix
18
5 / 7 / 8
11,252
703
10,732
16,640
8,721
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Mshidow
Artemis
18
5 / 5 / 10
11,300
706
23,134
21,524
11,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
20
2 / 2 / 15
11,584
724
20,758
12,767
7,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
iFlyToYou
Horus
18
1 / 4 / 15
11,722
733
4,017
28,645
35,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
1 / 5 / 13
10,717
670
9,972
22,154
25,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
MENDEZ6
Bacchus
16
1 / 4 / 17
10,701
669
12,724
24,204
38,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Nocael22
Merlin
20
5 / 3 / 12
11,991
749
27,404
13,293
7,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
PanKapitan44
Zhong Kui
18
7 / 4 / 11
10,830
677
20,087
17,766
24,234
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
SERGO APEX
Guan Yu
16
6 / 3 / 12
10,650
666
9,840
19,440
24,544
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
85
19
Kills
20
20
Deaths
19
57
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
5
13
1.5
W
Jing Wei
Durandahl
Jing Wei
6
2
9
5.25
L
Bacchus
MENDEZ6
Bacchus
1
4
17
2.38
W
Awilix
Manjari
Awilix
5
7
8
1.29
W
Artemis
Mshidow
Artemis
5
5
10
2
L
Merlin
Nocael22
Merlin
5
3
12
3.67
L
Zhong Kui
PanKapitan44
Zhong Kui
7
4
11
3.13
L
Guan Yu
SERGO APEX
Guan Yu
6
3
12
4
W
Eset
2
2
15
4.75
W
Horus
iFlyToYou
Horus
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,931
Damage
80,027
94,966
Taken
96,857
71,939
Mitigated
120,721
33,635
Healing
45,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
9,972
2,894
3,599
3,431
22,154
25,760
609
5,738
16,416
0
27,577
W
Jing Wei
Durandahl
Jing Wei
24,290
16,286
1,735
3,390
15,390
8,072
3,202
10,970
4,420
0
49,383
L
Bacchus
MENDEZ6
Bacchus
12,724
690
6,080
6,226
24,204
38,674
111
4,912
19,292
22,990
0
W
Awilix
Manjari
Awilix
10,732
4,463
406
874
16,640
8,721
783
9,784
6,856
0
17,330
W
Artemis
Mshidow
Artemis
23,134
12,713
2,149
5,812
21,524
11,796
2,887
14,881
6,643
0
46,300
L
Merlin
Nocael22
Merlin
27,404
1,837
1,249
1,166
13,293
7,509
364
3,080
10,213
56,674
0
L
Zhong Kui
PanKapitan44
Zhong Kui
20,087
2,136
1,663
2,697
17,766
24,234
270
3,227
14,539
27,159
0
L
Guan Yu
SERGO APEX
Guan Yu
9,840
282
11,796
7,513
19,440
24,544
0
3,801
15,639
0
13,843
W
Eset
20,758
1,728
1,457
1,159
12,767
7,512
462
8,519
4,248
36,138
0
W
Horus
iFlyToYou
Horus
4,017
2,184
6,152
10,501
28,645
35,838
1,081
16,061
12,584
0
15,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,822
Gold Earned
54,889
155
Minions Killed
150
0
Camps Cleared
0
1,479,739
Distance Traveled
1,458,398
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,717
670
38
2
0
287,879
0
W
Jing Wei
11,964
748
56
4
0
295,144
2
L
Bacchus
10,701
669
20
1
0
310,505
0
W
Awilix
11,252
703
11
1
0
303,477
0
W
Artemis
11,300
706
41
3
0
275,730
0
L
Merlin
11,991
749
71
4
0
277,671
0
L
Zhong Kui
10,830
677
17
1
0
258,823
0
L
Guan Yu
10,650
666
4
0
0
323,520
4
W
Eset
11,584
724
32
2
0
313,646
0
W
Horus
11,722
733
15
1
0
291,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role