Player Matchup

Baron Samedi
Baron Samedi
MENOS980
Baron Samedi
Level 40
God Stats
1W - 1L
1,562 SR
Queue Stats
5W - 6L
1,410 Elo+
Party 3
Ne Zha
Ne Zha
MSI_LION
Ne Zha
Level 160
God Stats
8W - 9L
1,403 SR
Queue Stats
331W - 290L
1,531 Elo+
Party 1
Artio
Artio
THE-NEMESiiiS
Artio
Level 129
God Stats
13W - 13L
1,527 SR
Queue Stats
272W - 203L
1,473 Elo+
Party 1
Nemesis
Nemesis
Y_EquilibriuM_Y
Nemesis
Level 160
God Stats
116W - 56L
1,699 SR
Queue Stats
526W - 404L
1,579 Elo+
Party 1
Hachiman
Hachiman
jamirolol
Hachiman
Level 157
God Stats
2W - 0L
1,831 SR
Queue Stats
123W - 90L
1,577 Elo+
Party 3
Team Averages
Level 129
1,604 SR
1,514 Elo+

VS

Team Averages
Level 77
1,515 SR
1,448 Elo+
Chronos
Chronos
 
Chronos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
IrmaLucia23
Amaterasu
Level 39
God Stats
5W - 6L
1,623 SR
Queue Stats
53W - 81L
1,351 Elo+
Party 4
Arachne
Arachne
ZOMBIE410x
Arachne
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,303 Elo+
Party 2
Hercules
Hercules
mannyhegame
Hercules
Level 58
God Stats
6W - 10L
1,452 SR
Queue Stats
104W - 155L
1,367 Elo+
Party 4
Sol
Sol
maudux
Sol
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 39L
1,718 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MENOS980
Baron Samedi
10
2 / 1 / 0
5,924
539
3,309
6,051
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ne Zha
MSI_LION
Ne Zha
12
5 / 1 / 1
7,335
667
8,287
7,266
3,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 3 / 3
5,416
492
2,289
9,732
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 0 / 2
6,744
613
4,960
7,686
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hachiman
jamirolol
Hachiman
11
1 / 0 / 1
5,799
527
8,270
8,595
2,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
1 / 2 / 1
6,313
574
5,769
6,997
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
IrmaLucia23
Amaterasu
10
1 / 2 / 0
5,788
526
2,589
8,641
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
ZOMBIE410x
Arachne
8
0 / 4 / 2
5,245
477
2,066
8,207
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
mannyhegame
Hercules
9
2 / 1 / 1
6,300
573
2,752
8,616
5,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sol
maudux
Sol
10
1 / 1 / 2
5,997
545
9,208
9,895
2,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
5
5
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
2
1
0.75
L
Amaterasu
IrmaLucia23
Amaterasu
1
2
0
0.5
W
Baron Samedi
MENOS980
Baron Samedi
2
1
0
2
W
Ne Zha
MSI_LION
Ne Zha
5
1
1
5.5
W
0
3
3
0.5
W
2
0
2
3
L
Arachne
ZOMBIE410x
Arachne
0
4
2
0.25
W
Hachiman
jamirolol
Hachiman
1
0
1
1.5
L
Hercules
mannyhegame
Hercules
2
1
1
2.5
L
Sol
maudux
Sol
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,115
Damage
22,384
39,330
Taken
42,356
19,147
Mitigated
17,777
14,428
Healing
16,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,769
1,895
0
610
6,997
2,830
546
3,126
3,823
43,634
0
L
Amaterasu
IrmaLucia23
Amaterasu
2,589
966
0
3,957
8,641
3,628
0
0
7,991
0
26,388
W
Baron Samedi
MENOS980
Baron Samedi
3,309
223
81
1,337
6,051
2,866
0
4,433
1,618
32,850
0
W
Ne Zha
MSI_LION
Ne Zha
8,287
1,901
0
3,490
7,266
3,960
438
490
6,776
0
51,538
W
2,289
485
944
2,893
9,732
6,618
52
4,955
4,777
9,514
0
W
4,960
1,855
0
1,332
7,686
2,807
0
1,329
6,357
0
55,329
L
Arachne
ZOMBIE410x
Arachne
2,066
1,747
0
1,530
8,207
3,436
0
725
7,325
0
24,149
W
Hachiman
jamirolol
Hachiman
8,270
3,648
0
4,351
8,595
2,896
0
3,406
5,189
0
45,239
L
Hercules
mannyhegame
Hercules
2,752
1,194
125
4,453
8,616
5,229
0
1,141
7,475
0
9,133
L
Sol
maudux
Sol
9,208
5,381
0
5,711
9,895
2,654
1,320
606
9,289
55,912
4,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,218
Gold Earned
29,643
353
Minions Killed
275
0
Camps Cleared
0
1,156,846
Distance Traveled
1,064,149
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,313
574
75
7
0
205,132
0
L
Amaterasu
5,788
526
47
4
0
212,473
4
W
Baron Samedi
5,924
539
64
6
0
211,565
2
W
Ne Zha
7,335
667
103
9
0
229,621
6
W
Artio
5,416
492
16
1
0
228,946
5
W
Nemesis
6,744
613
99
9
0
272,161
4
L
Arachne
5,245
477
43
4
0
204,050
0
W
Hachiman
5,799
527
71
6
0
214,553
2
L
Hercules
6,300
573
12
1
0
240,514
3
L
Sol
5,997
545
98
9
0
201,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role