Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Davidrex
Ao Kuang
Level 88
God Stats
2W - 3L
1,556 SR
Queue Stats
17W - 17L
1,460 Elo+
Party 3
Nu Wa
Nu Wa
Thankyounext6909
Nu Wa
Level 26
God Stats
1W - 1L
1,486 SR
Queue Stats
8W - 8L
1,503 Elo+
Party 2
Ares
Ares
Turnham31
Ares
Level 67
God Stats
7W - 9L
1,333 SR
Queue Stats
350W - 391L
1,572 Elo+
Party 2
Thor
Thor
xXPollatroonxX
Thor
Level 22
God Stats
5W - 6L
1,538 SR
Queue Stats
17W - 17L
1,453 Elo+
Party 3
Team Averages
Level 65
1,483 SR
1,498 Elo+

VS

Team Averages
Level 84
1,751 SR
1,779 Elo+
Pele
Pele
HaNeS01
Pele
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 17L
1,556 Elo+
Solo
Thanatos
Thanatos
KingsleyTru
Thanatos
Level 29
God Stats
43W - 3L
1,894 SR
Queue Stats
254W - 34L
1,882 Elo+
Party 1
Hercules
Hercules
ViniciusJunior
Hercules
Level 24
God Stats
4W - 1L
1,722 SR
Queue Stats
91W - 12L
1,987 Elo+
Party 1
Maui
Maui
Zeleth
Maui
Level 160
God Stats
41W - 8L
1,920 SR
Queue Stats
1,142W - 211L
1,762 Elo+
Party 1
Janus
Janus
Zõrya
Janus
Level 159
God Stats
243W - 107L
1,720 SR
Queue Stats
1,158W - 466L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
9 / 8 / 8
12,835
1,284
20,196
22,839
11,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Davidrex
Ao Kuang
17
7 / 8 / 8
11,815
1,182
19,902
24,276
13,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 11 / 14
10,843
1,084
15,668
20,172
7,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
16
1 / 3 / 12
10,841
1,084
12,106
16,387
22,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 6 / 4
9,848
985
6,567
10,475
3,775
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

106

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HaNeS01
Pele
17
4 / 10 / 13
11,343
1,134
15,011
19,382
7,346
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
KingsleyTru
Thanatos
18
17 / 4 / 9
13,856
1,386
26,759
17,056
7,100
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
17
6 / 2 / 18
12,480
1,248
14,251
19,970
23,116
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Maui
Zeleth
Maui
19
1 / 5 / 29
12,074
1,207
9,922
20,383
16,305
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Zõrya
Janus
18
8 / 0 / 16
13,005
1,301
24,202
5,099
2,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
121
21
Kills
36
36
Deaths
21
46
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
9
8
8
1.63
L
Ao Kuang
Davidrex
Ao Kuang
7
8
8
1.38
W
Pele
HaNeS01
Pele
4
10
13
1.05
W
Thanatos
KingsleyTru
Thanatos
17
4
9
5.38
L
2
11
14
0.82
L
Ares
1
3
12
2.33
W
Hercules
6
2
18
7.5
W
Maui
Zeleth
Maui
1
5
29
3.1
W
Janus
Zõrya
Janus
8
0
16
16
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,439
Damage
90,145
94,149
Taken
81,890
59,745
Mitigated
56,049
10,409
Healing
29,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
20,196
5,652
0
1,360
22,839
11,640
0
7,481
15,358
0
37,206
L
Ao Kuang
Davidrex
Ao Kuang
19,902
5,712
0
6,562
24,276
13,883
0
8,266
16,010
34,888
2,470
W
Pele
HaNeS01
Pele
15,011
3,623
0
2,425
19,382
7,346
0
10,956
7,907
0
40,654
W
Thanatos
KingsleyTru
Thanatos
26,759
12,986
0
12,383
17,056
7,100
0
6,194
10,330
0
38,391
L
15,668
3,405
0
580
20,172
7,891
0
7,485
12,687
32,016
0
L
Ares
12,106
900
0
1,807
16,387
22,556
0
6,566
9,821
18,070
0
W
Hercules
14,251
5,857
1,028
6,570
19,970
23,116
0
11,992
7,337
0
18,194
W
Maui
Zeleth
Maui
9,922
3,017
2,517
4,725
20,383
16,305
0
13,461
6,371
17,590
0
W
Janus
Zõrya
Janus
24,202
1,395
0
139
5,099
2,182
0
2,426
2,549
65,046
0
L
6,567
1,199
0
100
10,475
3,775
0
4,326
6,149
0
7,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,182
Gold Earned
62,758
131
Minions Killed
171
7
Camps Cleared
8
868,100
Distance Traveled
1,108,953
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,835
1,284
42
4
3
201,306
1
L
Ao Kuang
11,815
1,182
35
4
1
192,544
0
W
Pele
11,343
1,134
41
4
0
179,844
0
W
Thanatos
13,856
1,386
9
1
7
245,753
2
L
Nu Wa
10,843
1,084
51
5
1
177,949
0
L
Ares
10,841
1,084
2
0
2
205,126
1
W
Hercules
12,480
1,248
5
1
0
226,141
0
W
Maui
12,074
1,207
11
1
0
225,181
4
W
Janus
13,005
1,301
105
11
1
232,034
0
L
Thor
9,848
985
1
0
0
91,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role