Player Matchup

Danzaburou
Danzaburou
Bisoujemanvole
Danzaburou
Level 48
God Stats
0W - 2L
1,152 SR
Queue Stats
7W - 19L
1,277 Elo+
Party 1
Tyr
Tyr
CitizenSteel
Tyr
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 19L
1,277 Elo+
Party 1
Sol
Sol
Hezke
Sol
Level 97
God Stats
1W - 8L
1,220 SR
Queue Stats
44W - 57L
1,377 Elo+
Solo
Team Averages
Level 59
1,291 SR
1,311 Elo+

VS

Team Averages
Level 115
1,451 SR
1,542 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Wohaan
Cu Chulainn
Level 69
God Stats
7W - 6L
1,358 SR
Queue Stats
26W - 21L
1,538 Elo+
Party 2
Vulcan
Vulcan
bigfudge133
Vulcan
Level 147
God Stats
3W - 3L
1,495 SR
Queue Stats
184W - 113L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bisoujemanvole
Danzaburou
10
0 / 6 / 0
6,096
610
4,169
9,519
4,153
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 0
5,982
598
4,488
13,085
11,894
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Hezke
Sol
11
0 / 1 / 0
6,285
629
3,749
7,475
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
6 / 0 / 5
8,012
801
5,745
4,487
4,063
Cu Chulainn
Wohaan
Cu Chulainn
12
2 / 1 / 10
7,959
796
8,454
11,830
10,957
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
14
4 / 0 / 7
8,415
842
10,850
4,090
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
12
13
Deaths
1
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
0
5
8.5
L
Danzaburou
Bisoujemanvole
Danzaburou
0
6
0
0
L
1
6
0
0.17
L
Sol
Hezke
Sol
0
1
0
0
W
Cu Chulainn
Wohaan
Cu Chulainn
2
1
10
7
W
Vulcan
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,406
Damage
25,049
30,079
Taken
20,407
19,340
Mitigated
16,948
5,068
Healing
4,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,745
150
0
663
4,487
4,063
0
1,022
3,465
0
20,240
L
Danzaburou
Bisoujemanvole
Danzaburou
4,169
2,132
514
1,377
9,519
4,153
0
4,383
5,136
0
21,167
L
4,488
911
0
817
13,085
11,894
0
4,832
8,253
0
10,803
L
Sol
Hezke
Sol
3,749
848
0
2,360
7,475
3,293
0
1,668
5,807
21,195
1,226
W
Cu Chulainn
Wohaan
Cu Chulainn
8,454
576
255
3,578
11,830
10,957
41
1,677
10,153
0
21,952
W
Vulcan
10,850
3,065
0
500
4,090
1,928
580
828
3,262
51,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,363
Gold Earned
24,386
88
Minions Killed
145
0
Camps Cleared
0
511,417
Distance Traveled
648,576
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,012
801
44
4
0
228,456
4
L
Danzaburou
6,096
610
33
3
0
156,288
2
L
Tyr
5,982
598
12
1
0
172,149
2
L
Sol
6,285
629
43
4
0
182,980
0
W
Cu Chulainn
7,959
796
17
2
0
208,174
2
W
Vulcan
8,415
842
84
8
0
211,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role