Player Matchup

Rama
Rama
Ignat345
Rama
Level 46
God Stats
1W - 5L
1,248 SR
Queue Stats
82W - 107L
1,351 Elo+
Party 1
Tyr
Tyr
Kukulkan16793
Tyr
Level 36
God Stats
2W - 3L
1,502 SR
Queue Stats
25W - 45L
1,329 Elo+
Solo
Ne Zha
Ne Zha
SPKartmen
Ne Zha
Level 83
God Stats
8W - 1L
1,971 SR
Queue Stats
301W - 364L
1,404 Elo+
Party 1
Ishtar
Ishtar
holzfrei_Paste
Ishtar
Level 43
God Stats
7W - 10L
1,441 SR
Queue Stats
99W - 81L
1,447 Elo+
Solo
Fafnir
Fafnir
jwivan28
Fafnir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 72L
1,455 Elo+
Solo
Team Averages
Level 51
1,533 SR
1,397 Elo+

VS

Team Averages
Level 81
1,629 SR
1,435 Elo+
Nemesis
Nemesis
Ice Shadow1703
Nemesis
Level 38
God Stats
24W - 22L
1,622 SR
Queue Stats
136W - 161L
1,394 Elo+
Solo
Horus
Horus
MeritedWig76352
Horus
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
110W - 102L
1,388 Elo+
Party 2
Ah Puch
Ah Puch
MrsMagic10
Ah Puch
Level 159
God Stats
1W - 0L
1,742 SR
Queue Stats
262W - 232L
1,537 Elo+
Party 2
Gilgamesh
Gilgamesh
PanchaKiller652
Gilgamesh
Level 126
God Stats
2W - 0L
1,843 SR
Queue Stats
102W - 88L
1,509 Elo+
Party 2
Anubis
Anubis
gabofe
Anubis
Level 65
God Stats
43W - 41L
1,440 SR
Queue Stats
159W - 157L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 2 / 1
8,246
458
2,649
11,732
4,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 4 / 2
7,472
415
8,792
15,291
12,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
SPKartmen
Ne Zha
13
3 / 8 / 3
8,503
472
9,938
18,125
8,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 4 / 1
9,359
520
12,042
17,841
7,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
jwivan28
Fafnir
11
0 / 3 / 3
7,657
425
4,059
13,416
15,615
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 3
10,954
609
14,843
16,748
7,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 5
8,654
481
5,564
7,892
9,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
MrsMagic10
Ah Puch
15
6 / 2 / 1
9,913
551
12,989
7,386
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
PanchaKiller652
Gilgamesh
13
1 / 3 / 11
8,789
488
10,626
16,266
10,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
gabofe
Anubis
14
4 / 4 / 6
8,857
492
7,965
11,186
5,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
10
Kills
21
21
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
10
1
3
11.5
L
Rama
1
2
1
0.75
L
0
4
2
0.25
W
0
0
5
2.5
W
Ah Puch
MrsMagic10
Ah Puch
6
2
1
3.25
W
Gilgamesh
PanchaKiller652
Gilgamesh
1
3
11
2.17
L
Ne Zha
SPKartmen
Ne Zha
3
8
3
0.56
W
Anubis
gabofe
Anubis
4
4
6
1.75
L
6
4
1
1.63
L
Fafnir
jwivan28
Fafnir
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,480
Damage
51,987
76,405
Taken
59,478
48,070
Mitigated
35,103
21,456
Healing
16,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,843
8,144
0
1,594
16,748
7,362
0
316
16,432
0
95,372
L
Rama
2,649
1,944
0
4,990
11,732
4,504
1,140
6,029
5,295
0
70,561
L
8,792
2,405
0
4,342
15,291
12,361
352
2,102
12,402
0
44,202
W
5,564
2,712
1,357
3,134
7,892
9,092
452
0
7,892
0
42,577
W
Ah Puch
MrsMagic10
Ah Puch
12,989
1,552
0
2,153
7,386
2,927
666
1,250
6,136
71,133
0
W
Gilgamesh
PanchaKiller652
Gilgamesh
10,626
3,393
1,838
2,671
16,266
10,593
430
1,355
14,911
2,667
33,959
L
Ne Zha
SPKartmen
Ne Zha
9,938
3,780
0
2,876
18,125
8,183
0
2,892
15,076
0
65,777
W
Anubis
gabofe
Anubis
7,965
1,051
0
3,784
11,186
5,129
528
900
10,286
52,469
0
L
12,042
5,953
0
6,029
17,841
7,407
0
5,475
12,302
0
76,464
L
Fafnir
jwivan28
Fafnir
4,059
1,005
0
3,219
13,416
15,615
0
4,683
8,318
18,652
447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,237
Gold Earned
47,167
442
Minions Killed
468
0
Camps Cleared
0
1,497,907
Distance Traveled
1,568,624
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,954
609
138
8
0
392,011
0
L
Rama
8,246
458
124
7
0
272,102
0
L
Tyr
7,472
415
70
4
0
291,077
0
W
Horus
8,654
481
68
4
0
302,101
6
W
Ah Puch
9,913
551
132
7
0
298,420
0
W
Gilgamesh
8,789
488
38
2
0
291,010
0
L
Ne Zha
8,503
472
90
5
0
321,547
3
W
Anubis
8,857
492
92
5
0
285,082
0
L
Ishtar
9,359
520
133
7
0
300,317
3
L
Fafnir
7,657
425
25
1
0
312,864
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role