Player Matchup

Ah Puch
Ah Puch
Dolm0815
Ah Puch
Level 104
God Stats
2W - 7L
1,355 SR
Queue Stats
73W - 114L
1,370 Elo+
Party 1
Ymir
Ymir
Kijinii
Ymir
Level 16
God Stats
0W - 1L
1,367 SR
Queue Stats
1W - 12L
1,020 Elo+
Party 1
Nemesis
Nemesis
Serradul
Nemesis
Level 62
God Stats
1W - 1L
1,823 SR
Queue Stats
47W - 68L
1,377 Elo+
Party 1
Team Averages
Level 61
1,515 SR
1,255 Elo+

VS

Team Averages
Level 89
1,408 SR
1,296 Elo+
Chang'e
Chang'e
MaurosXIV
Chang'e
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,309 Elo+
Party 2
Danzaburou
Danzaburou
Superlavadora
Danzaburou
Level 127
God Stats
3W - 6L
1,141 SR
Queue Stats
37W - 81L
1,293 Elo+
Party 2
Guan Yu
Guan Yu
bacon87
Guan Yu
Level 55
God Stats
6W - 5L
1,582 SR
Queue Stats
28W - 65L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dolm0815
Ah Puch
17
0 / 2 / 0
10,913
606
22,586
14,481
6,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Kijinii
Ymir
15
0 / 2 / 0
11,199
622
1,617
16,507
25,059
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
Serradul
Nemesis
16
0 / 4 / 0
10,511
584
10,765
15,171
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MaurosXIV
Chang'e
18
1 / 0 / 4
11,659
648
5,646
11,396
5,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Superlavadora
Danzaburou
19
5 / 0 / 3
13,346
741
24,269
14,984
8,349
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
bacon87
Guan Yu
16
2 / 0 / 4
12,613
701
8,841
17,243
23,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
8
8
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Dolm0815
Ah Puch
0
2
0
0
L
Ymir
Kijinii
Ymir
0
2
0
0
W
Chang'e
MaurosXIV
Chang'e
1
0
4
3
L
Nemesis
Serradul
Nemesis
0
4
0
0
W
Danzaburou
Superlavadora
Danzaburou
5
0
3
6.5
W
Guan Yu
bacon87
Guan Yu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,968
Damage
38,756
46,159
Taken
43,623
38,909
Mitigated
38,267
10,466
Healing
27,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Dolm0815
Ah Puch
22,586
835
223
5,268
14,481
6,575
0
1,091
13,390
69,803
0
L
Ymir
Kijinii
Ymir
1,617
504
0
3,644
16,507
25,059
0
1,948
14,559
6,282
0
W
Chang'e
MaurosXIV
Chang'e
5,646
1,145
5,281
7,668
11,396
5,994
372
6,686
4,322
41,728
0
L
Nemesis
Serradul
Nemesis
10,765
4,071
0
1,331
15,171
7,275
0
3,157
12,014
0
49,232
W
Danzaburou
Superlavadora
Danzaburou
24,269
7,570
0
5,716
14,984
8,349
2,508
7,190
7,266
0
90,618
W
Guan Yu
bacon87
Guan Yu
8,841
1,500
2,554
6,090
17,243
23,924
237
8,957
7,443
1,285
37,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,623
Gold Earned
37,618
202
Minions Killed
270
0
Camps Cleared
0
972,317
Distance Traveled
1,008,804
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,913
606
111
6
0
314,912
6
L
Ymir
11,199
622
15
1
0
308,740
0
W
Chang'e
11,659
648
84
5
0
317,635
3
L
Nemesis
10,511
584
76
4
0
348,665
3
W
Danzaburou
13,346
741
137
8
0
351,657
5
W
Guan Yu
12,613
701
49
3
0
339,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role