Player Matchup

Danzaburou
Danzaburou
BelBroChyll
Danzaburou
Level 68
God Stats
1W - 2L
1,265 SR
Queue Stats
185W - 179L
1,489 Elo+
Solo
Xing Tian
Xing Tian
DaddyMilkies
Xing Tian
Level 60
God Stats
1W - 1L
1,299 SR
Queue Stats
108W - 132L
1,433 Elo+
Solo
Thor
Thor
Nemesis AmneZia
Thor
Level 129
God Stats
8W - 8L
1,443 SR
Queue Stats
305W - 311L
1,464 Elo+
Solo
Atlas
Atlas
SNIPES4523
Atlas
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
348W - 361L
1,423 Elo+
Solo
Tyr
Tyr
supwiththeDEMO
Tyr
Level 123
God Stats
1W - 1L
1,269 SR
Queue Stats
40W - 51L
1,413 Elo+
Solo
Team Averages
Level 108
1,355 SR
1,444 Elo+

VS

Team Averages
Level 100
1,455 SR
1,424 Elo+
Ishtar
Ishtar
OFWGxBK
Ishtar
Level 108
God Stats
2W - 4L
1,412 SR
Queue Stats
298W - 329L
1,446 Elo+
Party 1
Vulcan
Vulcan
President_VZLA
Vulcan
Level 41
God Stats
1W - 1L
1,367 SR
Queue Stats
7W - 12L
1,342 Elo+
Solo
Athena
Athena
SummerBreezeX
Athena
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,451 Elo+
Solo
Izanami
Izanami
bout tre fity
Izanami
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 112L
1,440 Elo+
Solo
Hachiman
Hachiman
pOsTmAnBuTtErS2
Hachiman
Level 134
God Stats
2W - 2L
1,496 SR
Queue Stats
163W - 187L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BelBroChyll
Danzaburou
14
3 / 2 / 13
8,663
866
14,030
9,110
4,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
DaddyMilkies
Xing Tian
12
0 / 3 / 13
7,486
749
3,248
11,029
13,299
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
11 / 2 / 8
9,509
951
9,673
9,582
4,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
14
4 / 3 / 6
8,116
812
6,784
14,695
12,252
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 2 / 8
7,729
773
11,863
9,640
10,917
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
OFWGxBK
Ishtar
13
0 / 3 / 8
7,144
714
9,685
8,644
4,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 6
7,172
717
7,524
8,185
3,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 4 / 6
8,029
803
5,854
15,753
14,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
17
7 / 3 / 4
9,636
964
9,234
8,313
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
12
1 / 5 / 7
7,046
705
6,767
9,140
3,955
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
43
20
Kills
12
12
Deaths
20
48
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BelBroChyll
Danzaburou
3
2
13
4.75
W
Xing Tian
DaddyMilkies
Xing Tian
0
3
13
2.17
W
11
2
8
7.5
L
Ishtar
OFWGxBK
Ishtar
0
3
8
1.33
L
1
5
6
0.8
W
Atlas
4
3
6
2.33
L
3
4
6
1.5
L
Izanami
7
3
4
3
L
Hachiman
1
5
7
0.9
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,598
Damage
39,064
54,056
Taken
50,035
45,212
Mitigated
30,539
23,274
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BelBroChyll
Danzaburou
14,030
4,833
773
2,353
9,110
4,060
150
2,245
6,865
0
28,358
W
Xing Tian
DaddyMilkies
Xing Tian
3,248
193
853
1,506
11,029
13,299
255
1,691
9,338
10,757
0
W
9,673
551
2,087
2,304
9,582
4,684
476
2,392
7,190
0
17,231
L
Ishtar
OFWGxBK
Ishtar
9,685
3,001
1,458
2,067
8,644
4,495
0
2,511
6,008
0
18,446
L
7,524
4,887
588
1,029
8,185
3,914
0
1,517
6,621
19,522
0
W
Atlas
6,784
852
1,543
4,556
14,695
12,252
196
5,025
9,670
14,852
0
L
5,854
1,287
1,191
3,637
15,753
14,465
0
3,053
12,390
6,360
0
L
Izanami
9,234
3,749
796
1,593
8,313
3,710
159
848
7,371
0
24,598
L
Hachiman
6,767
3,866
613
1,024
9,140
3,955
222
2,103
6,961
0
12,253
W
11,863
933
2,879
4,420
9,640
10,917
380
2,025
7,615
0
18,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,503
Gold Earned
39,027
100
Minions Killed
103
0
Camps Cleared
0
1,017,040
Distance Traveled
829,443
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,663
866
31
3
0
184,664
0
W
Xing Tian
7,486
749
11
1
0
211,143
0
W
Thor
9,509
951
28
3
0
199,718
0
L
Ishtar
7,144
714
26
3
0
177,388
1
L
Vulcan
7,172
717
23
2
0
167,350
2
W
Atlas
8,116
812
20
2
0
204,366
3
L
Athena
8,029
803
6
1
0
170,702
2
L
Izanami
9,636
964
36
4
0
155,911
1
L
Hachiman
7,046
705
12
1
0
158,092
1
W
Tyr
7,729
773
10
1
0
217,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role