Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MarkTheHunter
Merlin
Level 160
God Stats
5W - 7L
1,403 SR
Queue Stats
376W - 409L
1,549 Elo+
Solo
Olorun
Olorun
Shpleeg
Olorun
Level 135
God Stats
6W - 4L
1,598 SR
Queue Stats
526W - 539L
1,546 Elo+
Solo
Achilles
Achilles
vashbat7
Achilles
Level 154
God Stats
8W - 12L
1,361 SR
Queue Stats
923W - 957L
1,617 Elo+
Solo
Eset
Eset
vizard1510
Eset
Level 126
God Stats
10W - 0L
1,633 SR
Queue Stats
214W - 189L
1,554 Elo+
Solo
Team Averages
Level 147
1,499 SR
1,553 Elo+

VS

Team Averages
Level 128
1,553 SR
1,579 Elo+
Cupid
Cupid
Froster391
Cupid
Level 123
God Stats
4W - 2L
1,715 SR
Queue Stats
247W - 238L
1,553 Elo+
Party 1
Pele
Pele
IcyHair
Pele
Level 128
God Stats
1W - 3L
1,414 SR
Queue Stats
158W - 152L
1,540 Elo+
Party 1
Ao Kuang
Ao Kuang
PhelixFanel
Ao Kuang
Level 160
God Stats
18W - 27L
1,480 SR
Queue Stats
1,023W - 1,119L
1,530 Elo+
Solo
Tyr
Tyr
estoyfierro
Tyr
Level 67
God Stats
3W - 1L
1,760 SR
Queue Stats
320W - 235L
1,659 Elo+
Solo
Freya
Freya
madelynjoy
Freya
Level 160
God Stats
6W - 11L
1,397 SR
Queue Stats
619W - 618L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
8 / 2 / 10
10,212
786
15,055
17,031
13,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
5 / 3 / 5
10,186
784
11,129
7,185
3,676
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Olorun
Shpleeg
Olorun
16
1 / 1 / 16
9,842
757
10,926
10,522
6,673
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
vashbat7
Achilles
17
4 / 0 / 14
9,774
752
12,523
16,106
24,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
4 / 1 / 14
9,687
745
15,089
8,943
4,890
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
1 / 5 / 2
8,119
625
9,620
11,755
4,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
IcyHair
Pele
15
1 / 6 / 0
7,861
605
8,641
15,984
11,462
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ao Kuang
PhelixFanel
Ao Kuang
16
1 / 1 / 2
9,024
694
4,002
11,790
6,789
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 4 / 4
8,661
666
6,788
16,026
21,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Freya
16
2 / 6 / 3
9,046
696
13,167
12,883
5,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
16
22
Kills
5
7
Deaths
22
59
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
2
10
6.5
L
Cupid
1
5
2
0.4
L
Pele
IcyHair
Pele
1
6
0
0.17
W
5
3
5
2.5
L
Ao Kuang
PhelixFanel
Ao Kuang
1
1
2
2
W
Olorun
Shpleeg
Olorun
1
1
16
9
L
0
4
4
0.5
L
Freya
2
6
3
0.58
W
Achilles
vashbat7
Achilles
4
0
14
11
W
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,722
Damage
42,218
59,787
Taken
68,438
52,589
Mitigated
49,234
31,651
Healing
21,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
15,055
8,769
2,564
7,155
17,031
13,256
1,071
4,436
12,595
0
20,318
L
Cupid
9,620
2,582
4,369
3,579
11,755
4,349
0
8,826
2,825
0
21,387
L
Pele
IcyHair
Pele
8,641
461
339
1,628
15,984
11,462
0
7,633
8,054
0
23,722
W
11,129
447
0
38
7,185
3,676
2,726
2,121
5,064
35,737
0
L
Ao Kuang
PhelixFanel
Ao Kuang
4,002
40
448
4,014
11,790
6,789
0
4,496
6,984
19,904
0
W
Olorun
Shpleeg
Olorun
10,926
4,734
7,410
5,262
10,522
6,673
4,041
3,189
7,333
35,241
0
L
6,788
350
490
3,943
16,026
21,077
0
8,324
7,200
0
13,419
L
Freya
13,167
3,016
732
2,305
12,883
5,557
0
7,865
4,797
25,479
0
W
Achilles
vashbat7
Achilles
12,523
1,428
1,306
4,075
16,106
24,094
458
4,946
11,160
0
15,330
W
15,089
1,013
2,187
1,654
8,943
4,890
877
2,477
6,466
27,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,701
Gold Earned
42,711
148
Minions Killed
173
0
Camps Cleared
0
1,136,159
Distance Traveled
1,033,404
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,212
786
14
1
0
221,863
4
L
Cupid
8,119
625
43
3
0
210,083
0
L
Pele
7,861
605
30
2
0
202,238
0
W
Merlin
10,186
784
41
3
0
224,848
1
L
Ao Kuang
9,024
694
46
4
0
195,725
8
W
Olorun
9,842
757
59
5
0
229,140
0
L
Tyr
8,661
666
18
1
0
234,385
4
L
Freya
9,046
696
36
3
0
190,973
4
W
Achilles
9,774
752
9
1
0
242,754
4
W
Eset
9,687
745
25
2
0
217,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role