Player Matchup

Terra
Terra
Blurry97
Terra
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 51L
1,276 Elo+
Party 1
King Arthur
King Arthur
GhosteCJ
King Arthur
Level 62
God Stats
10W - 16L
1,405 SR
Queue Stats
106W - 114L
1,358 Elo+
Solo
Kali
Kali
Haku-maruwu
Kali
Level 88
God Stats
0W - 4L
1,258 SR
Queue Stats
211W - 239L
1,374 Elo+
Solo
Zhong Kui
Zhong Kui
ernabnoor
Zhong Kui
Level 59
God Stats
10W - 11L
1,409 SR
Queue Stats
76W - 76L
1,396 Elo+
Solo
Hachiman
Hachiman
eye slte
Hachiman
Level 49
God Stats
0W - 2L
1,280 SR
Queue Stats
80W - 107L
1,322 Elo+
Party 1
Team Averages
Level 58
1,370 SR
1,345 Elo+

VS

Team Averages
Level 85
1,502 SR
1,383 Elo+
Artemis
Artemis
CVOID 199746
Artemis
Level 67
God Stats
3W - 3L
1,555 SR
Queue Stats
194W - 204L
1,506 Elo+
Solo
Persephone
Persephone
DEMONIO EN MANO
Persephone
Level 70
God Stats
6W - 1L
1,750 SR
Queue Stats
197W - 218L
1,319 Elo+
Solo
Bacchus
Bacchus
Mr-Chnitzel007
Bacchus
Level 83
God Stats
21W - 22L
1,410 SR
Queue Stats
234W - 235L
1,359 Elo+
Solo
Set
Set
StepBrother5617
Set
Level 117
God Stats
86W - 66L
1,558 SR
Queue Stats
212W - 197L
1,373 Elo+
Solo
King Arthur
King Arthur
roksox
King Arthur
Level 86
God Stats
1W - 2L
1,237 SR
Queue Stats
15W - 18L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Blurry97
Terra
13
0 / 5 / 0
8,292
395
2,781
21,053
16,455
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
GhosteCJ
King Arthur
14
1 / 5 / 2
9,345
445
15,957
24,564
30,668
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 4 / 1
8,760
417
3,443
17,679
8,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
ernabnoor
Zhong Kui
15
1 / 4 / 1
9,960
474
12,070
16,527
13,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
eye slte
Hachiman
13
0 / 3 / 0
7,880
375
9,903
18,678
6,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CVOID 199746
Artemis
17
5 / 1 / 2
10,404
495
24,844
18,275
8,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
DEMONIO EN MANO
Persephone
17
6 / 1 / 6
10,609
505
12,793
9,721
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 0 / 7
9,960
474
8,620
13,587
19,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
6 / 0 / 4
10,910
520
11,648
15,917
10,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
roksox
King Arthur
17
4 / 1 / 5
10,812
515
14,132
20,870
25,765
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
3
Kills
21
21
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Terra
Blurry97
Terra
0
5
0
0
W
Artemis
CVOID 199746
Artemis
5
1
2
6
W
Persephone
DEMONIO EN MANO
Persephone
6
1
6
9
L
King Arthur
GhosteCJ
King Arthur
1
5
2
0.4
L
1
4
1
0.38
W
0
0
7
3.5
W
6
0
4
8
L
Zhong Kui
ernabnoor
Zhong Kui
1
4
1
0.38
L
Hachiman
eye slte
Hachiman
0
3
0
0
W
King Arthur
roksox
King Arthur
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,154
Damage
72,037
98,501
Taken
78,370
75,253
Mitigated
68,334
27,568
Healing
30,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Blurry97
Terra
2,781
967
3,645
3,819
21,053
16,455
225
4,403
16,650
23,140
0
W
Artemis
CVOID 199746
Artemis
24,844
12,250
0
11,914
18,275
8,974
3,330
3,194
15,081
0
96,920
W
Persephone
DEMONIO EN MANO
Persephone
12,793
1,754
0
5,160
9,721
4,260
1,699
3,033
6,687
53,736
0
L
King Arthur
GhosteCJ
King Arthur
15,957
1,332
0
2,448
24,564
30,668
0
4,285
20,279
0
68,349
L
3,443
1,509
0
2,822
17,679
8,317
0
2,687
14,992
0
55,692
W
8,620
1,252
0
3,020
13,587
19,036
491
4,264
9,323
40,199
7,722
W
11,648
5,016
0
6,615
15,917
10,299
455
3,199
12,718
0
100,048
L
Zhong Kui
ernabnoor
Zhong Kui
12,070
1,901
0
8,568
16,527
13,306
1,470
5,775
10,752
81,007
0
L
Hachiman
eye slte
Hachiman
9,903
5,324
0
6,266
18,678
6,507
1,404
3,212
15,466
0
72,075
W
King Arthur
roksox
King Arthur
14,132
1,578
0
4,000
20,870
25,765
341
1,161
19,709
219
77,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,237
Gold Earned
52,695
490
Minions Killed
555
0
Camps Cleared
0
1,776,263
Distance Traveled
2,016,293
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,292
395
37
2
0
360,255
1
W
Artemis
10,404
495
118
6
0
359,424
3
W
Persephone
10,609
505
87
4
0
378,440
5
L
King Arthur
9,345
445
127
6
0
370,317
2
L
Kali
8,760
417
73
3
0
400,164
9
W
Bacchus
9,960
474
72
3
0
420,366
6
W
Set
10,910
520
151
7
0
456,570
0
L
Zhong Kui
9,960
474
141
7
0
314,843
2
L
Hachiman
7,880
375
112
5
0
330,684
1
W
King Arthur
10,812
515
127
6
0
401,493
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role