Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Blue_ghost112
Freya
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,419 Elo+
Party 2
Anubis
Anubis
Grigorii1993
Anubis
Level 156
God Stats
7W - 4L
1,553 SR
Queue Stats
486W - 507L
1,529 Elo+
Solo
Raijin
Raijin
Red_ghost112
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,558 Elo+
Party 2
Team Averages
Level 101
1,511 SR
1,501 Elo+

VS

Team Averages
Level 123
1,389 SR
1,485 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Alucard10
Chaac
Level 157
God Stats
4W - 4L
1,427 SR
Queue Stats
353W - 369L
1,494 Elo+
Party 1
Freya
Freya
CarlosRuiz051020
Freya
Level 124
God Stats
0W - 3L
1,199 SR
Queue Stats
164W - 169L
1,485 Elo+
Solo
Sobek
Sobek
KS_NicolasR
Sobek
Level 108
God Stats
0W - 3L
1,321 SR
Queue Stats
112W - 125L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
chaqueto
Sun Wukong
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
0 / 1 / 5
6,000
1,000
3,210
6,083
4,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Odin
 
Odin
10
2 / 0 / 4
5,645
941
4,976
3,912
3,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 3 / 5
5,074
846
2,846
5,499
2,247
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
10
1 / 3 / 4
5,741
957
6,440
4,499
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
13
3 / 2 / 2
6,564
1,094
3,553
4,866
1,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 2 / 6
6,136
1,023
7,950
4,700
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Alucard10
Chaac
11
1 / 0 / 7
5,771
962
5,461
5,363
5,672
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
2 / 1 / 4
6,091
1,015
3,665
6,195
2,688
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 3 / 6
5,158
860
1,364
6,451
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
chaqueto
Sun Wukong
12
4 / 0 / 5
6,283
1,047
3,582
4,360
2,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
37
6
Kills
9
9
Deaths
6
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
5
2.5
W
Odin
 
Odin
2
0
4
4
L
Ah Puch
 
Ah Puch
2
2
6
2.5
L
Chaac
Alucard10
Chaac
1
0
7
4.5
W
0
3
5
0.83
L
2
1
4
4
W
Anubis
1
3
4
1
L
0
3
6
1
W
Raijin
3
2
2
2
L
Sun Wukong
chaqueto
Sun Wukong
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
22,022
24,859
Taken
27,069
15,132
Mitigated
18,998
8,684
Healing
12,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,210
47
308
1,456
6,083
4,945
0
3,421
2,662
8,628
0
W
Odin
 
Odin
4,976
553
1,754
2,464
3,912
3,514
0
1,858
2,054
0
6,818
L
Ah Puch
 
Ah Puch
7,950
179
613
1,162
4,700
1,729
0
3,198
1,502
14,338
0
L
Chaac
Alucard10
Chaac
5,461
725
259
3,177
5,363
5,672
0
3,027
2,336
0
10,216
W
2,846
1,184
76
835
5,499
2,247
0
3,290
2,209
4,761
0
L
3,665
1,180
754
2,880
6,195
2,688
29
4,121
2,074
10,941
0
W
Anubis
6,440
134
116
281
4,499
2,505
35
1,710
2,789
13,689
0
L
1,364
80
42
708
6,451
6,134
0
3,285
3,166
2,273
0
W
Raijin
3,553
486
221
1,173
4,866
1,921
0
2,700
2,166
13,973
0
L
Sun Wukong
chaqueto
Sun Wukong
3,582
128
750
1,745
4,360
2,775
0
2,418
1,942
0
8,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,024
Gold Earned
29,439
81
Minions Killed
55
0
Camps Cleared
0
647,501
Distance Traveled
580,978
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,000
1,000
19
3
0
146,432
0
W
Odin
5,645
941
4
1
0
139,873
1
L
Ah Puch
6,136
1,023
18
3
0
115,146
0
L
Chaac
5,771
962
4
1
0
141,824
0
W
Freya
5,074
846
3
1
0
119,275
0
L
Freya
6,091
1,015
18
3
0
124,360
2
W
Anubis
5,741
957
19
3
0
120,689
0
L
Sobek
5,158
860
3
1
0
75,512
0
W
Raijin
6,564
1,094
36
6
0
121,232
0
L
Sun Wukong
6,283
1,047
12
2
0
124,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role