Player Matchup

Hera
Hera
Choneitor
Hera
Level 26
God Stats
0W - 2L
1,228 SR
Queue Stats
44W - 56L
1,347 Elo+
Party 2
Medusa
Medusa
Maschup
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,151 Elo+
Party 3
Yemoja
Yemoja
Setu21
Yemoja
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 87L
1,408 Elo+
Party 2
Da Ji
Da Ji
ondrejvole
Da Ji
Level 28
God Stats
0W - 2L
1,307 SR
Queue Stats
91W - 109L
1,418 Elo+
Solo
Anhur
Anhur
virhuz
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Team Averages
Level 34
1,407 SR
1,365 Elo+

VS

Team Averages
Level 123
1,566 SR
1,601 Elo+
Osiris
Osiris
 
Osiris
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
MelloMarcy
Hou Yi
Level 105
God Stats
20W - 13L
1,564 SR
Queue Stats
685W - 697L
1,442 Elo+
Solo
Nemesis
Nemesis
RabidRapidRabbit
Nemesis
Level 160
God Stats
2W - 2L
1,492 SR
Queue Stats
322W - 134L
1,781 Elo+
Party 1
Atlas
Atlas
markoza1986
Atlas
Level 29
God Stats
7W - 1L
1,773 SR
Queue Stats
284W - 106L
1,781 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
4 / 5 / 1
8,595
860
7,601
8,846
2,987
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Maschup
Medusa
11
1 / 7 / 1
6,426
643
2,921
11,026
4,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Setu21
Yemoja
15
0 / 2 / 2
7,571
757
5,046
9,438
8,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Da Ji
13
1 / 6 / 3
7,388
739
6,450
11,672
4,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
virhuz
Anhur
12
0 / 6 / 1
6,244
624
5,307
12,231
4,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
3 / 3 / 12
9,071
907
7,275
13,612
16,019
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
 
Yemoja
13
0 / 1 / 15
7,806
781
2,168
7,393
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
MelloMarcy
Hou Yi
15
8 / 1 / 4
8,811
881
8,822
9,145
4,798
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 1 / 14
9,456
946
12,624
11,881
7,695
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

16
10 / 1 / 12
9,509
951
18,684
10,353
6,541
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
83
6
Kills
26
26
Deaths
7
8
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
3
12
3
W
Yemoja
 
Yemoja
0
1
15
7.5
L
Hera
4
5
1
0.9
L
Medusa
Maschup
Medusa
1
7
1
0.21
W
Hou Yi
MelloMarcy
Hou Yi
8
1
4
10
W
5
1
14
12
L
Yemoja
Setu21
Yemoja
0
2
2
0.5
W
10
1
12
16
L
Da Ji
1
6
3
0.42
L
Anhur
virhuz
Anhur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,325
Damage
49,573
53,213
Taken
52,384
25,507
Mitigated
40,568
10,861
Healing
21,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,275
1,564
1,057
2,936
13,612
16,019
177
4,368
9,244
0
11,797
W
Yemoja
 
Yemoja
2,168
226
6,989
1,148
7,393
5,515
743
769
6,624
8,182
0
L
Hera
7,601
2,554
651
839
8,846
2,987
0
2,365
6,481
13,196
0
L
Medusa
Maschup
Medusa
2,921
1,890
0
786
11,026
4,150
0
4,046
6,980
0
6,636
W
Hou Yi
MelloMarcy
Hou Yi
8,822
3,157
2,077
2,623
9,145
4,798
1,849
2,196
6,949
0
19,504
W
12,624
3,932
1,679
2,975
11,881
7,695
1,719
3,004
8,877
0
19,960
L
Yemoja
Setu21
Yemoja
5,046
984
1,667
1,773
9,438
8,751
0
4,047
5,391
20,745
0
W
18,684
5,009
0
0
10,353
6,541
488
2,310
8,043
35,651
0
L
Da Ji
6,450
1,459
716
1,361
11,672
4,873
0
5,389
6,283
0
11,208
L
Anhur
virhuz
Anhur
5,307
2,139
725
2,343
12,231
4,746
0
5,005
7,226
0
9,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,224
Gold Earned
44,653
63
Minions Killed
103
0
Camps Cleared
0
780,620
Distance Traveled
949,298
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,071
907
15
2
0
202,102
0
W
Yemoja
7,806
781
16
2
0
166,770
3
L
Hera
8,595
860
12
1
0
169,555
0
L
Medusa
6,426
643
6
1
0
127,180
1
W
Hou Yi
8,811
881
25
3
0
163,139
1
W
Nemesis
9,456
946
21
2
0
213,702
4
L
Yemoja
7,571
757
28
3
0
163,104
0
W
Atlas
9,509
951
26
3
0
203,585
4
L
Da Ji
7,388
739
8
1
0
153,936
0
L
Anhur
6,244
624
9
1
0
166,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role