Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Demzuh
Hercules
Level 68
God Stats
2W - 2L
1,490 SR
Queue Stats
161W - 99L
1,600 Elo+
Solo
Charybdis
Charybdis
Sinatraaa13
Charybdis
Level 152
God Stats
2W - 2L
1,641 SR
Queue Stats
127W - 113L
1,609 Elo+
Solo
Sobek
Sobek
Wuzat_115
Sobek
Level 158
God Stats
4W - 5L
1,749 SR
Queue Stats
257W - 262L
1,596 Elo+
Solo
Hera
Hera
gabriel192142
Hera
Level 134
God Stats
2W - 3L
1,587 SR
Queue Stats
331W - 273L
1,601 Elo+
Solo
Team Averages
Level 131
1,593 SR
1,581 Elo+

VS

Team Averages
Level 135
1,693 SR
1,572 Elo+
Da Ji
Da Ji
Budweiserbender
Da Ji
Level 160
God Stats
3W - 1L
1,639 SR
Queue Stats
61W - 48L
1,595 Elo+
Party 1
Zeus
Zeus
Lord KR0N0S
Zeus
Level 160
God Stats
45W - 28L
1,794 SR
Queue Stats
148W - 122L
1,547 Elo+
Party 1
Izanami
Izanami
Ripptile
Izanami
Level 129
God Stats
6W - 1L
1,676 SR
Queue Stats
142W - 108L
1,583 Elo+
Solo
Sun Wukong
Sun Wukong
WiNdy_GoD197
Sun Wukong
Level 102
God Stats
16W - 12L
1,631 SR
Queue Stats
543W - 500L
1,589 Elo+
Solo
Xing Tian
Xing Tian
edouardwar
Xing Tian
Level 124
God Stats
25W - 14L
1,727 SR
Queue Stats
163W - 158L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 1 / 1
5,075
508
3,299
9,004
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Demzuh
Hercules
11
1 / 0 / 0
5,660
566
5,152
8,207
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Sinatraaa13
Charybdis
9
0 / 2 / 1
5,181
518
4,385
9,002
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Wuzat_115
Sobek
8
0 / 3 / 2
4,945
495
2,639
9,136
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 0
6,159
616
3,328
6,126
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,113
611
2,136
9,108
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
6 / 1 / 0
6,795
680
6,944
4,256
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
Ripptile
Izanami
11
2 / 0 / 3
6,484
648
6,773
5,917
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
WiNdy_GoD197
Sun Wukong
11
0 / 1 / 0
6,455
646
6,183
8,272
5,390
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
edouardwar
Xing Tian
9
0 / 1 / 3
5,402
540
3,972
9,181
7,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
9
9
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
1
0
3
2.5
L
Hercules
Demzuh
Hercules
1
0
0
1
W
6
1
0
6
W
Izanami
Ripptile
Izanami
2
0
3
3.5
L
Charybdis
Sinatraaa13
Charybdis
0
2
1
0.25
W
Sun Wukong
WiNdy_GoD197
Sun Wukong
0
1
0
0
L
Sobek
Wuzat_115
Sobek
0
3
2
0.33
W
Xing Tian
edouardwar
Xing Tian
0
1
3
1.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,803
Damage
26,008
41,475
Taken
36,734
19,288
Mitigated
19,733
16,918
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,299
472
0
3,638
9,004
3,651
0
2,937
6,067
0
29,169
W
2,136
721
0
4,544
9,108
3,517
0
653
8,455
0
40,346
L
Hercules
Demzuh
Hercules
5,152
2,019
0
4,253
8,207
5,213
0
0
8,207
0
35,123
W
6,944
1,247
0
268
4,256
1,714
0
1,598
2,658
44,961
0
W
Izanami
Ripptile
Izanami
6,773
4,931
0
2,480
5,917
2,087
223
1,130
4,787
0
56,164
L
Charybdis
Sinatraaa13
Charybdis
4,385
2,478
0
4,953
9,002
2,589
0
1,651
7,351
0
40,518
W
Sun Wukong
WiNdy_GoD197
Sun Wukong
6,183
2,142
0
3,242
8,272
5,390
0
0
7,618
0
50,465
L
Sobek
Wuzat_115
Sobek
2,639
262
0
3,002
9,136
5,367
0
2,514
6,622
9,912
4,272
W
Xing Tian
edouardwar
Xing Tian
3,972
831
342
2,164
9,181
7,025
0
1,929
7,252
10,189
5,480
L
3,328
1,339
0
1,072
6,126
2,468
61
2,508
3,618
48,416
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,020
Gold Earned
31,249
295
Minions Killed
370
0
Camps Cleared
0
994,031
Distance Traveled
1,042,946
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,075
508
56
6
0
232,258
3
W
Da Ji
6,113
611
75
8
0
210,621
1
L
Hercules
5,660
566
63
6
0
208,030
2
W
Zeus
6,795
680
84
8
0
199,558
3
W
Izanami
6,484
648
99
10
0
198,347
5
L
Charybdis
5,181
518
69
7
0
168,245
2
W
Sun Wukong
6,455
646
91
9
0
209,868
3
L
Sobek
4,945
495
13
1
0
184,623
3
W
Xing Tian
5,402
540
21
2
0
224,552
3
L
Hera
6,159
616
94
9
0
200,875
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role