Player Matchup

Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum III
HerPrinceYu
Bakasura
Platinum III
Level 160
God Stats
2W - 0L
1,285 SR
Queue Stats
19W - 13L
1,927 MMR
Party 1
Fafnir
Fafnir
Diamond III
Reaℓ
Fafnir
Diamond III
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 133L
2,252 MMR
Solo
Hou Yi
Hou Yi
Platinum V
ŽαŗάŧợŠ
Hou Yi
Platinum V
Level 158
God Stats
25W - 15L
1,652 SR
Queue Stats
1,125W - 1,143L
1,547 MMR
Solo
Merlin
Merlin
Platinum IV
矮纸斜行闲作草
Merlin
Platinum IV
Level 68
God Stats
1W - 1L
1,262 SR
Queue Stats
70W - 55L
1,767 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 127
1,440 SR
1,799 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,540 SR
1,945 MMR
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Masters
LeGobelinDeNV4
Ra
Masters
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 42L
3,181 MMR
Solo
Osiris
Osiris
Gold III
Mickolini17
Osiris
Gold III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 34L
1,764 MMR
Solo
Thanatos
Thanatos
Bronze III
PaiN123
Thanatos
Bronze III
Level 105
God Stats
0W - 1L
1,635 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ishtar
Ishtar
Gold II
jont97
Ishtar
Gold II
Level 146
God Stats
10W - 10L
1,564 SR
Queue Stats
59W - 67L
1,781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 0 / 0
3,563
713
2,163
3,317
1,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
HerPrinceYu
Bakasura
5
0 / 0 / 1
3,255
651
1,551
3,604
1,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Reaℓ
Fafnir
5
0 / 0 / 2
3,871
774
1,296
3,115
2,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
2 / 0 / 0
3,656
731
1,984
2,722
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 0 / 1
3,637
727
761
1,124
365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ne ZhaDa JiHadesThor

VS

Bans
MulanScyllaVulcanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 0
3,172
634
1,206
1,851
990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,456
691
1,015
3,186
961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Osiris
6
0 / 0 / 0
3,227
645
1,364
4,012
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
PaiN123
Thanatos
1
0 / 0 / 0
2,433
487
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
jont97
Ishtar
5
0 / 1 / 0
2,856
571
1,420
3,405
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
2
Kills
0
0
Deaths
2
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Bacchus
 
Bacchus
0
0
0
0
W
Bakasura
HerPrinceYu
Bakasura
0
0
1
0.5
L
0
1
0
0
L
Osiris
0
0
0
0
L
Thanatos
PaiN123
Thanatos
0
0
0
0
W
Fafnir
Reaℓ
Fafnir
0
0
2
1
L
Ishtar
jont97
Ishtar
0
1
0
0
W
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,755
Damage
5,005
13,882
Taken
12,454
5,949
Mitigated
4,576
7,186
Healing
5,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,163
398
0
1,861
3,317
1,725
0
0
3,317
0
19,835
L
Bacchus
 
Bacchus
1,206
35
0
886
1,851
990
0
177
1,647
4,210
0
W
Bakasura
HerPrinceYu
Bakasura
1,551
1,146
0
1,010
3,604
1,065
0
472
3,132
0
13,875
L
1,015
196
0
1,060
3,186
961
0
761
2,273
23,245
0
L
Osiris
1,364
709
0
1,814
4,012
1,932
0
0
3,554
0
16,059
L
Thanatos
PaiN123
Thanatos
0
0
0
32
0
0
0
0
0
0
276
W
Fafnir
Reaℓ
Fafnir
1,296
461
0
2,042
3,115
2,015
0
524
2,591
6,593
3,141
L
Ishtar
jont97
Ishtar
1,420
873
0
1,898
3,405
693
0
518
2,887
0
15,103
W
1,984
1,142
0
1,773
2,722
779
0
739
1,983
0
15,427
W
761
39
0
500
1,124
365
0
486
638
23,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,982
Gold Earned
15,144
164
Minions Killed
118
0
Camps Cleared
0
522,819
Distance Traveled
382,775
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,563
713
36
7
0
103,205
2
L
Bacchus
3,172
634
9
2
0
95,379
3
W
Bakasura
3,255
651
36
7
0
133,831
1
L
Ra
3,456
691
52
10
0
95,946
0
L
Osiris
3,227
645
27
5
0
89,562
1
L
Thanatos
2,433
487
1
0
0
19,284
0
W
Fafnir
3,871
774
10
2
0
95,080
3
L
Ishtar
2,856
571
29
6
0
82,604
4
W
Hou Yi
3,656
731
29
6
0
98,634
1
W
Merlin
3,637
727
53
11
0
92,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role