Player Matchup

Thanatos
Thanatos
G Money6056
Thanatos
Level 47
God Stats
2W - 4L
1,566 SR
Queue Stats
177W - 186L
1,472 Elo+
Solo
Merlin
Merlin
LBxss0
Merlin
Level 113
God Stats
0W - 2L
1,257 SR
Queue Stats
86W - 104L
1,365 Elo+
Party 2
Chaac
Chaac
MorbidMisfortune
Chaac
Level 43
God Stats
6W - 8L
1,633 SR
Queue Stats
34W - 62L
1,293 Elo+
Solo
Ishtar
Ishtar
N1NJAK3
Ishtar
Level 98
God Stats
9W - 6L
1,628 SR
Queue Stats
23W - 33L
1,363 Elo+
Solo
Ymir
Ymir
sS5OMBR4Aaa
Ymir
Level 69
God Stats
2W - 4L
1,221 SR
Queue Stats
64W - 86L
1,331 Elo+
Party 2
Team Averages
Level 74
1,461 SR
1,365 Elo+

VS

Team Averages
Level 80
1,525 SR
1,633 Elo+
Sol
Sol
Aprizityzz
Sol
Level 63
God Stats
4W - 3L
1,303 SR
Queue Stats
121W - 140L
1,347 Elo+
Solo
Cupid
Cupid
GoneDreamer
Cupid
Level 120
God Stats
5W - 3L
1,374 SR
Queue Stats
350W - 366L
1,479 Elo+
Solo
Mercury
Mercury
JaguarXC
Mercury
Level 160
God Stats
34W - 2L
1,948 SR
Queue Stats
487W - 209L
1,834 Elo+
Party 1
Loki
Loki
MathYaSUY
Loki
Level 35
God Stats
2W - 7L
1,500 SR
Queue Stats
5W - 10L
1,492 Elo+
Solo
Horus
Horus
MinkStinkus
Horus
Level 21
God Stats
4W - 0L
1,500 SR
Queue Stats
115W - 12L
2,012 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
G Money6056
Thanatos
10
3 / 4 / 3
6,063
551
4,974
10,539
3,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
LBxss0
Merlin
9
1 / 5 / 3
5,475
498
2,205
6,912
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 1
5,668
515
3,557
9,759
4,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
N1NJAK3
Ishtar
10
3 / 1 / 4
6,019
547
6,213
8,334
2,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
2 / 0 / 4
6,068
552
2,374
9,301
5,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,921
538
4,981
5,044
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 0
5,595
509
2,809
10,130
3,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
JaguarXC
Mercury
14
5 / 0 / 2
8,205
746
5,991
6,271
2,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Loki
9
1 / 5 / 3
5,309
483
4,397
6,821
2,016
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 2
7,767
706
9,954
8,370
6,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
13
13
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Thanatos
G Money6056
Thanatos
3
4
3
1.13
W
0
3
0
0
W
Mercury
JaguarXC
Mercury
5
0
2
6
L
Merlin
LBxss0
Merlin
1
5
3
0.5
W
Loki
1
5
3
0.5
W
5
1
2
6
L
0
3
1
0.17
L
Ishtar
N1NJAK3
Ishtar
3
1
4
5
L
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,323
Damage
28,132
44,845
Taken
36,636
19,007
Mitigated
15,575
19,357
Healing
10,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,981
1,162
0
496
5,044
1,850
1,180
1,105
3,939
27,893
4,770
L
Thanatos
G Money6056
Thanatos
4,974
1,090
0
7,148
10,539
3,841
0
1,939
8,481
0
33,620
W
2,809
1,694
0
4,219
10,130
3,167
172
1,046
9,084
0
32,526
W
Mercury
JaguarXC
Mercury
5,991
3,600
0
1,744
6,271
2,311
0
311
5,960
0
73,937
L
Merlin
LBxss0
Merlin
2,205
193
0
1,150
6,912
2,306
307
1,281
5,583
27,137
0
W
Loki
4,397
800
0
704
6,821
2,016
0
1,355
5,466
0
15,753
W
9,954
5,029
248
3,216
8,370
6,231
372
762
7,608
0
52,899
L
3,557
343
0
2,307
9,759
4,895
112
92
9,088
0
32,136
L
Ishtar
N1NJAK3
Ishtar
6,213
2,803
0
3,425
8,334
2,733
350
0
8,334
0
40,646
L
2,374
560
204
5,123
9,301
5,232
280
1,238
7,778
19,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
32,797
249
Minions Killed
353
0
Camps Cleared
0
1,011,721
Distance Traveled
1,169,347
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,921
538
46
4
0
206,048
1
L
Thanatos
6,063
551
61
6
0
223,126
2
W
Cupid
5,595
509
59
5
0
183,794
0
W
Mercury
8,205
746
131
12
0
313,418
1
L
Merlin
5,475
498
40
4
0
195,977
1
W
Loki
5,309
483
12
1
0
222,947
0
W
Horus
7,767
706
105
10
0
243,140
1
L
Chaac
5,668
515
52
5
0
191,671
2
L
Ishtar
6,019
547
71
6
0
189,256
4
L
Ymir
6,068
552
25
2
0
211,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role