Player Matchup

Guan Yu
Guan Yu
Lag is Good
Guan Yu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,454 Elo+
Solo
Chernobog
Chernobog
Le-on_M
Chernobog
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,407 Elo+
Party 1
Pele
Pele
Tara_joshi
Pele
Level 65
God Stats
22W - 31L
1,483 SR
Queue Stats
158W - 169L
1,394 Elo+
Party 1
Scylla
Scylla
Toxinous
Scylla
Level 66
God Stats
1W - 3L
1,358 SR
Queue Stats
21W - 24L
1,387 Elo+
Party 2
Chaac
Chaac
Xeza Vahroee
Chaac
Level 65
God Stats
1W - 2L
1,725 SR
Queue Stats
3W - 4L
1,468 Elo+
Party 2
Team Averages
Level 49
1,513 SR
1,422 Elo+

VS

Team Averages
Level 84
1,423 SR
1,361 Elo+
Maui
Maui
DiadsHutdogs
Maui
Level 57
God Stats
1W - 1L
1,285 SR
Queue Stats
165W - 146L
1,464 Elo+
Solo
Awilix
Awilix
Ipsil
Awilix
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
101W - 97L
1,500 Elo+
Solo
Charybdis
Charybdis
UnBakedSkunk666
Charybdis
Level 104
God Stats
1W - 1L
1,483 SR
Queue Stats
1W - 12L
1,040 Elo+
Solo
Hera
Hera
gotyouwetter
Hera
Level 109
God Stats
4W - 1L
1,521 SR
Queue Stats
18W - 23L
1,373 Elo+
Solo
Osiris
Osiris
j_escott-beast
Osiris
Level 113
God Stats
16W - 23L
1,325 SR
Queue Stats
473W - 515L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Lag is Good
Guan Yu
9
1 / 6 / 0
7,041
414
4,434
18,518
13,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
Le-on_M
Chernobog
8
0 / 7 / 1
5,704
336
3,058
10,593
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 4 / 1
7,105
418
5,069
17,328
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Scylla
Toxinous
Scylla
12
0 / 2 / 1
6,817
401
5,108
8,867
3,757
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 0
7,733
455
9,168
16,343
14,794
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 16
8,648
509
4,573
11,633
11,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
Ipsil
Awilix
18
13 / 0 / 4
11,096
653
14,594
12,210
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
UnBakedSkunk666
Charybdis
13
3 / 0 / 12
8,766
516
13,201
9,407
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 5
9,192
541
10,627
8,034
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 1 / 5
8,840
520
8,811
11,859
13,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
63
3
Kills
21
21
Deaths
3
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
1
1
16
9
W
Awilix
Ipsil
Awilix
13
0
4
15
L
Guan Yu
Lag is Good
Guan Yu
1
6
0
0.17
L
Chernobog
Le-on_M
Chernobog
0
7
1
0.07
L
1
4
1
0.38
L
Scylla
Toxinous
Scylla
0
2
1
0.25
W
Charybdis
UnBakedSkunk666
Charybdis
3
0
12
9
L
1
2
0
0.5
W
2
1
5
4.5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,837
Damage
51,806
71,649
Taken
53,143
41,468
Mitigated
36,943
17,714
Healing
14,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,573
1,904
40
2,131
11,633
11,242
654
486
11,147
21,567
0
W
Awilix
Ipsil
Awilix
14,594
6,763
0
2,033
12,210
5,454
604
936
11,274
0
116,241
L
Guan Yu
Lag is Good
Guan Yu
4,434
873
722
4,386
18,518
13,784
0
2,519
15,999
0
29,654
L
Chernobog
Le-on_M
Chernobog
3,058
1,667
0
1,263
10,593
3,276
0
1,754
8,839
0
23,867
L
5,069
1,110
325
2,182
17,328
5,857
0
3,089
14,239
0
58,818
L
Scylla
Toxinous
Scylla
5,108
293
273
2,082
8,867
3,757
31
5,990
2,877
43,789
0
W
Charybdis
UnBakedSkunk666
Charybdis
13,201
6,756
0
6,271
9,407
3,597
1,543
447
8,960
0
69,544
L
9,168
2,741
0
6,481
16,343
14,794
0
1,881
14,462
0
54,372
W
10,627
2,041
147
2,466
8,034
3,121
1,005
2,939
5,095
72,844
0
W
8,811
5,556
0
1,692
11,859
13,529
1,637
768
11,091
33
50,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
46,542
330
Minions Killed
508
0
Camps Cleared
0
1,589,548
Distance Traveled
1,648,573
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,648
509
27
2
0
344,268
0
W
Awilix
11,096
653
169
10
0
407,114
1
L
Guan Yu
7,041
414
36
2
0
320,187
2
L
Chernobog
5,704
336
40
2
0
242,915
0
L
Pele
7,105
418
83
5
0
372,164
2
L
Scylla
6,817
401
72
4
0
334,819
2
W
Charybdis
8,766
516
101
6
0
293,015
2
L
Chaac
7,733
455
99
6
0
319,463
0
W
Hera
9,192
541
126
7
0
318,328
0
W
Osiris
8,840
520
85
5
0
285,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role