Player Matchup

Artemis
Artemis
Silver V
 
Artemis
Silver V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
 
Ganesha
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
LastStand225
Anubis
Gold IV
Level 89
God Stats
96W - 71L
1,607 SR
Queue Stats
224W - 230L
1,455 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
NichePicks
Baron Samedi
Bronze III
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 24L
1,427 MMR
Solo
Nemesis
Nemesis
Gold V
xAkiraxSan
Nemesis
Gold V
Level 129
God Stats
1W - 0L
1,559 SR
Queue Stats
49W - 48L
1,464 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,533 SR
1,469 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,543 SR
1,497 MMR
Hera
Hera
Gold III
 
Hera
Gold III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver IV
 
Bacchus
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
AngelCrusade
Ishtar
Gold III
Level 55
God Stats
11W - 3L
1,909 SR
Queue Stats
22W - 17L
1,745 MMR
Party 1
Mulan
Mulan
Silver II
DeathAwaits10011
Mulan
Silver II
Level 64
God Stats
0W - 5L
1,308 SR
Queue Stats
14W - 27L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
1 / 0 / 0
3,636
727
707
625
183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ganesha
 
Ganesha
6
0 / 0 / 0
3,473
695
401
2,430
902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
7
0 / 1 / 1
3,927
785
1,183
3,074
1,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
NichePicks
Baron Samedi
5
0 / 3 / 0
3,306
661
1,184
3,990
1,320
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
xAkiraxSan
Nemesis
7
2 / 1 / 0
3,921
784
1,798
4,082
1,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BellonaLancelotHeimdallrMaui

VS

Bans
Yu HuangHadesCernunnosSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
1 / 1 / 0
4,039
808
1,270
2,547
646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
 
Ne Zha
6
1 / 1 / 2
3,788
758
1,758
4,747
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
1
0 / 1 / 0
2,631
526
0
1,099
476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
6
0 / 0 / 0
3,539
708
1,329
1,976
585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
3 / 0 / 1
4,339
868
3,542
2,731
1,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
0
0
1
W
Ganesha
 
Ganesha
0
0
0
0
L
Hera
 
Hera
1
1
0
1
L
Ne Zha
 
Ne Zha
1
1
2
2
L
Bacchus
 
Bacchus
0
1
0
0
L
Ishtar
0
0
0
0
L
3
0
1
3.5
W
Anubis
0
1
1
0.5
W
Baron Samedi
NichePicks
Baron Samedi
0
3
0
0
W
Nemesis
xAkiraxSan
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,273
Damage
7,899
14,201
Taken
13,100
4,958
Mitigated
4,525
4,603
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
707
124
0
228
625
183
0
0
625
0
12,394
W
Ganesha
 
Ganesha
401
79
299
893
2,430
902
0
0
2,430
8,567
2,016
L
Hera
 
Hera
1,270
511
0
500
2,547
646
0
988
1,559
21,910
0
L
Ne Zha
 
Ne Zha
1,758
728
0
2,123
4,747
1,410
0
604
4,143
0
14,050
L
Bacchus
 
Bacchus
0
0
0
3
1,099
476
0
0
1,099
453
0
L
Ishtar
1,329
856
0
1,462
1,976
585
0
209
1,767
0
19,517
L
3,542
705
0
1,428
2,731
1,408
0
775
1,956
0
20,246
W
Anubis
1,183
90
0
1,787
3,074
1,459
0
990
2,084
23,649
0
W
Baron Samedi
NichePicks
Baron Samedi
1,184
189
0
800
3,990
1,320
0
0
3,738
14,269
0
W
Nemesis
xAkiraxSan
Nemesis
1,798
1,304
0
596
4,082
1,094
0
280
3,736
0
18,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,263
Gold Earned
18,336
162
Minions Killed
159
0
Camps Cleared
0
515,056
Distance Traveled
442,687
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,636
727
51
10
0
96,602
3
W
Ganesha
3,473
695
0
0
0
99,074
1
L
Hera
4,039
808
54
11
0
107,651
2
L
Ne Zha
3,788
758
34
7
0
120,526
0
L
Bacchus
2,631
526
2
0
0
19,075
0
L
Ishtar
3,539
708
28
6
0
97,672
1
L
Mulan
4,339
868
41
8
0
97,763
3
W
Anubis
3,927
785
55
11
0
93,838
0
W
Baron Samedi
3,306
661
18
4
0
98,629
1
W
Nemesis
3,921
784
38
8
0
126,913
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role