Player Matchup

Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AceKyoki
Maui
Level 84
God Stats
7W - 5L
1,511 SR
Queue Stats
16W - 12L
1,533 Elo+
Solo
Skadi
Skadi
EcesfirO-
Skadi
Level 149
God Stats
11W - 4L
1,737 SR
Queue Stats
513W - 458L
1,583 Elo+
Party 1
Thanatos
Thanatos
JohnWick81MT
Thanatos
Level 39
God Stats
3W - 1L
1,688 SR
Queue Stats
48W - 42L
1,549 Elo+
Party 1
Merlin
Merlin
briis01
Merlin
Level 106
God Stats
324W - 330L
1,475 SR
Queue Stats
378W - 394L
1,344 Elo+
Solo
Team Averages
Level 96
1,582 SR
1,502 Elo+

VS

Team Averages
Level 100
1,440 SR
1,351 Elo+
Ullr
Ullr
FlowzRunz
Ullr
Level 107
God Stats
0W - 2L
1,335 SR
Queue Stats
64W - 73L
1,426 Elo+
Solo
Lancelot
Lancelot
PlagueisTW12
Lancelot
Level 102
God Stats
4W - 7L
1,354 SR
Queue Stats
120W - 124L
1,296 Elo+
Solo
Nu Wa
Nu Wa
TheGreatAshSoul
Nu Wa
Level 153
God Stats
90W - 87L
1,523 SR
Queue Stats
592W - 670L
1,377 Elo+
Solo
Artio
Artio
UltraKestrel910
Artio
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 50L
1,312 Elo+
Solo
Mulan
Mulan
aNoLifeVamp
Mulan
Level 106
God Stats
8W - 8L
1,488 SR
Queue Stats
197W - 190L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
1 / 4 / 3
10,237
512
11,408
19,338
13,250
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Maui
14
2 / 2 / 7
8,505
425
5,347
11,660
10,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
EcesfirO-
Skadi
20
16 / 1 / 2
13,415
671
21,298
17,483
7,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
JohnWick81MT
Thanatos
18
5 / 0 / 11
11,646
582
10,348
13,785
7,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
briis01
Merlin
15
2 / 4 / 6
9,827
491
13,579
15,703
6,043
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
4 / 2 / 1
9,953
498
4,557
12,809
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
PlagueisTW12
Lancelot
16
2 / 4 / 3
10,072
504
11,522
19,516
21,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 9 / 3
8,227
411
9,576
14,601
4,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 7 / 4
7,381
369
6,677
18,732
9,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 4 / 0
8,986
449
13,122
20,823
13,594
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
26
Kills
11
11
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
4
3
0.63
W
Maui
2
2
7
2.75
W
Skadi
EcesfirO-
Skadi
16
1
2
17
L
Ullr
4
2
1
2.25
W
Thanatos
JohnWick81MT
Thanatos
5
0
11
10.5
L
Lancelot
PlagueisTW12
Lancelot
2
4
3
0.88
L
1
9
3
0.28
L
0
7
4
0.29
L
4
4
0
1
W
Merlin
briis01
Merlin
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,980
Damage
45,454
77,969
Taken
86,481
45,669
Mitigated
54,707
41,684
Healing
19,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,408
6,386
481
7,070
19,338
13,250
383
1,192
18,101
0
68,340
W
Maui
5,347
1,768
191
1,134
11,660
10,963
0
1,906
9,576
21,728
6,126
W
Skadi
EcesfirO-
Skadi
21,298
10,179
0
4,778
17,483
7,949
2,195
5,753
11,685
0
134,601
L
Ullr
4,557
1,465
0
4,734
12,809
5,065
0
356
12,453
0
83,608
W
Thanatos
JohnWick81MT
Thanatos
10,348
2,626
0
19,083
13,785
7,464
560
2,586
11,157
0
105,903
L
Lancelot
PlagueisTW12
Lancelot
11,522
3,350
0
2,110
19,516
21,264
492
814
18,702
0
73,631
L
9,576
2,449
90
1,747
14,601
4,982
0
73
14,528
47,057
3,687
L
6,677
1,017
527
3,382
18,732
9,802
0
8,337
10,395
34,037
0
L
13,122
2,074
94
7,236
20,823
13,594
639
8,622
12,201
0
54,571
W
Merlin
briis01
Merlin
13,579
1,148
131
8,816
15,703
6,043
1,269
4,184
10,896
70,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,630
Gold Earned
44,619
589
Minions Killed
469
0
Camps Cleared
0
1,914,269
Distance Traveled
1,722,770
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,237
512
114
6
0
314,668
8
W
Maui
8,505
425
30
2
0
386,533
3
W
Skadi
13,415
671
199
10
0
390,846
1
L
Ullr
9,953
498
135
7
0
397,560
2
W
Thanatos
11,646
582
148
7
0
490,908
0
L
Lancelot
10,072
504
139
7
0
348,138
0
L
Nu Wa
8,227
411
76
4
0
273,681
1
L
Artio
7,381
369
46
2
0
356,461
0
L
Mulan
8,986
449
73
4
0
346,930
1
W
Merlin
9,827
491
98
5
0
331,314
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role