Player Matchup

Charybdis
Charybdis
Asgardez
Charybdis
Level 67
God Stats
3W - 4L
1,292 SR
Queue Stats
132W - 150L
1,465 Elo+
Party 2
Ganesha
Ganesha
BlueMizu
Ganesha
Level 54
God Stats
1W - 0L
1,728 SR
Queue Stats
3W - 1L
1,555 Elo+
Solo
Merlin
Merlin
Jay2204
Merlin
Level 39
God Stats
10W - 7L
1,452 SR
Queue Stats
27W - 35L
1,465 Elo+
Solo
Hades
Hades
MawaruGaming
Hades
Level 38
God Stats
1W - 0L
1,249 SR
Queue Stats
12W - 24L
1,325 Elo+
Solo
Fenrir
Fenrir
RzrX7
Fenrir
Level 68
God Stats
2W - 1L
1,531 SR
Queue Stats
151W - 176L
1,466 Elo+
Party 2
Team Averages
Level 53
1,451 SR
1,455 Elo+

VS

Team Averages
Level 109
1,469 SR
1,483 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DarioDerEchte
Izanami
Level 80
God Stats
88W - 75L
1,470 SR
Queue Stats
290W - 329L
1,457 Elo+
Party 1
Pele
Pele
Strider9674
Pele
Level 123
God Stats
0W - 2L
1,289 SR
Queue Stats
105W - 126L
1,481 Elo+
Solo
Bacchus
Bacchus
lI NoHxpe Il
Bacchus
Level 77
God Stats
19W - 16L
1,571 SR
Queue Stats
363W - 416L
1,450 Elo+
Party 1
Scylla
Scylla
lusinchig
Scylla
Level 136
God Stats
18W - 22L
1,518 SR
Queue Stats
285W - 300L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Asgardez
Charybdis
12
2 / 0 / 2
7,076
505
5,586
9,471
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
BlueMizu
Ganesha
11
0 / 1 / 5
6,730
481
3,853
10,484
9,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Jay2204
Merlin
14
3 / 3 / 3
8,369
598
9,125
8,827
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 2 / 3
8,119
580
6,513
12,191
7,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
RzrX7
Fenrir
13
6 / 1 / 2
7,949
568
5,963
11,703
5,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
1 / 6 / 1
6,944
496
10,343
11,910
9,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
11
0 / 1 / 2
6,289
449
8,255
6,508
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
4 / 1 / 1
7,246
518
9,543
12,114
4,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
lI NoHxpe Il
Bacchus
11
1 / 2 / 1
5,957
426
4,493
10,962
10,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
lusinchig
Scylla
13
1 / 3 / 2
7,346
525
3,591
6,580
2,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
7
7
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
6
1
0.25
W
Charybdis
Asgardez
Charybdis
2
0
2
3
W
Ganesha
BlueMizu
Ganesha
0
1
5
2.5
L
Izanami
0
1
2
1
W
Merlin
Jay2204
Merlin
3
3
3
1.5
W
2
2
3
1.75
W
Fenrir
RzrX7
Fenrir
6
1
2
7
L
4
1
1
4.5
L
Bacchus
lI NoHxpe Il
Bacchus
1
2
1
0.75
L
Scylla
lusinchig
Scylla
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,040
Damage
36,225
52,676
Taken
48,074
28,818
Mitigated
29,651
16,542
Healing
12,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,343
2,654
0
3,435
11,910
9,184
0
5,403
6,507
49,496
8,536
W
Charybdis
Asgardez
Charybdis
5,586
3,105
0
5,925
9,471
3,394
0
2,527
6,944
0
49,527
W
Ganesha
BlueMizu
Ganesha
3,853
589
0
2,040
10,484
9,355
0
963
9,521
20,309
0
L
Izanami
8,255
5,901
0
2,777
6,508
2,415
744
2,238
4,270
0
64,918
W
Merlin
Jay2204
Merlin
9,125
924
0
1,403
8,827
3,755
1,056
2,763
6,064
71,157
0
W
6,513
1,234
381
5,173
12,191
7,025
204
6,275
5,916
53,711
0
W
Fenrir
RzrX7
Fenrir
5,963
1,437
0
1,620
11,703
5,289
0
3,485
8,218
0
48,201
L
9,543
2,863
0
2,276
12,114
4,973
0
5,719
6,395
0
45,028
L
Bacchus
lI NoHxpe Il
Bacchus
4,493
355
294
2,651
10,962
10,549
0
2,878
8,084
19,160
5,274
L
Scylla
lusinchig
Scylla
3,591
160
0
693
6,580
2,530
0
3,253
3,327
62,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,243
Gold Earned
33,782
435
Minions Killed
443
0
Camps Cleared
0
1,335,631
Distance Traveled
1,308,817
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,944
496
90
6
0
199,554
5
W
Charybdis
7,076
505
107
8
0
252,562
0
W
Ganesha
6,730
481
1
0
0
279,603
5
L
Izanami
6,289
449
117
8
0
250,369
5
W
Merlin
8,369
598
123
9
0
254,317
5
W
Hades
8,119
580
121
9
0
218,359
1
W
Fenrir
7,949
568
83
6
0
330,790
4
L
Pele
7,246
518
87
6
0
313,221
3
L
Bacchus
5,957
426
37
3
0
290,636
2
L
Scylla
7,346
525
112
8
0
255,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role