Player Matchup

Hachiman
Hachiman
DrStrike007
Hachiman
Level 56
God Stats
0W - 2L
1,562 SR
Queue Stats
73W - 63L
1,403 Elo+
Solo
Tyr
Tyr
Overlord-Huchiwa
Tyr
Level 58
God Stats
3W - 9L
1,428 SR
Queue Stats
134W - 165L
1,394 Elo+
Party 2
Thor
Thor
elsiciliano36
Thor
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 81L
1,342 Elo+
Party 2
Nu Wa
Nu Wa
mathis690006
Nu Wa
Level 39
God Stats
4W - 7L
1,483 SR
Queue Stats
50W - 66L
1,316 Elo+
Party 2
Cthulhu
Cthulhu
simye22
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 62L
1,335 Elo+
Party 2
Team Averages
Level 49
1,494 SR
1,358 Elo+

VS

Team Averages
Level 72
1,503 SR
1,416 Elo+
King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
SlowMotion2017
Skadi
Level 87
God Stats
6W - 6L
1,369 SR
Queue Stats
92W - 82L
1,427 Elo+
Party 1
Zhong Kui
Zhong Kui
ailhan
Zhong Kui
Level 60
God Stats
5W - 8L
1,410 SR
Queue Stats
188W - 213L
1,366 Elo+
Solo
Mercury
Mercury
iullrsz
Mercury
Level 100
God Stats
3W - 1L
1,711 SR
Queue Stats
53W - 77L
1,351 Elo+
Solo
Bacchus
Bacchus
sweciff
Bacchus
Level 44
God Stats
29W - 23L
1,524 SR
Queue Stats
50W - 48L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrStrike007
Hachiman
6
0 / 3 / 0
5,041
360
2,099
6,288
1,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 2 / 0
7,139
510
5,211
9,886
7,602
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 3 / 1
6,888
492
4,986
11,038
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 4 / 1
7,312
522
8,855
8,530
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
simye22
Cthulhu
10
0 / 5 / 1
6,064
433
3,884
14,917
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 0 / 2
6,966
498
5,761
10,700
8,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 2 / 1
8,043
575
11,145
11,129
3,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
ailhan
Zhong Kui
12
4 / 2 / 1
7,128
509
6,656
9,571
6,077
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
iullrsz
Mercury
13
6 / 1 / 5
8,160
583
6,478
12,387
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
sweciff
Bacchus
11
1 / 0 / 6
7,260
519
4,931
7,402
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
17
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
2
1
L
Hachiman
DrStrike007
Hachiman
0
3
0
0
L
0
2
0
0
W
5
2
1
2.75
W
Zhong Kui
ailhan
Zhong Kui
4
2
1
2.25
L
1
3
1
0.5
W
Mercury
iullrsz
Mercury
6
1
5
8.5
L
2
4
1
0.63
L
Cthulhu
simye22
Cthulhu
0
5
1
0.1
W
Bacchus
sweciff
Bacchus
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,035
Damage
34,971
50,659
Taken
51,189
25,393
Mitigated
28,741
11,499
Healing
10,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,761
947
0
1,500
10,700
8,674
564
682
9,868
0
45,512
L
Hachiman
DrStrike007
Hachiman
2,099
1,391
283
2,553
6,288
1,560
192
1,739
4,549
0
15,875
L
5,211
288
0
2,721
9,886
7,602
39
778
9,108
0
57,915
W
11,145
5,164
118
2,926
11,129
3,900
1,809
3,471
7,508
0
63,146
W
Zhong Kui
ailhan
Zhong Kui
6,656
799
0
2,688
9,571
6,077
576
3,650
5,499
38,305
0
L
4,986
1,352
0
250
11,038
3,811
0
2,380
8,658
0
44,239
W
Mercury
iullrsz
Mercury
6,478
3,040
0
1,620
12,387
4,406
0
2,507
9,670
0
55,248
L
8,855
2,166
0
1,819
8,530
2,994
1,073
3,491
5,039
44,170
0
L
Cthulhu
simye22
Cthulhu
3,884
880
277
3,596
14,917
9,426
0
3,012
11,905
26,659
0
W
Bacchus
sweciff
Bacchus
4,931
851
0
1,769
7,402
5,684
864
1,710
5,555
27,606
2,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,444
Gold Earned
37,557
309
Minions Killed
348
0
Camps Cleared
0
1,157,991
Distance Traveled
1,317,759
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,966
498
73
5
0
245,061
3
L
Hachiman
5,041
360
28
2
0
121,283
1
L
Tyr
7,139
510
90
6
0
313,162
0
W
Skadi
8,043
575
88
6
0
239,450
1
W
Zhong Kui
7,128
509
43
3
0
241,061
1
L
Thor
6,888
492
71
5
0
258,740
2
W
Mercury
8,160
583
82
6
0
325,792
1
L
Nu Wa
7,312
522
76
5
0
233,727
0
L
Cthulhu
6,064
433
44
3
0
231,079
0
W
Bacchus
7,260
519
62
4
0
266,395
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role