Player Matchup

Maui
Maui
 
Maui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BatSmile
Anhur
Level 122
God Stats
2W - 1L
1,856 SR
Queue Stats
82W - 80L
1,531 Elo+
Solo
Agni
Agni
RainbowJackDash
Agni
Level 102
God Stats
6W - 0L
1,882 SR
Queue Stats
294W - 273L
1,522 Elo+
Solo
Cthulhu
Cthulhu
RavelordNito999
Cthulhu
Level 129
God Stats
5W - 4L
1,581 SR
Queue Stats
180W - 171L
1,504 Elo+
Solo
Thor
Thor
凛冽时雨
Thor
Level 147
God Stats
11W - 7L
1,583 SR
Queue Stats
520W - 536L
1,557 Elo+
Solo
Team Averages
Level 126
1,680 SR
1,523 Elo+

VS

Team Averages
Level 140
1,506 SR
1,532 Elo+
Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
EvilClone
Achilles
Level 125
God Stats
4W - 6L
1,495 SR
Queue Stats
230W - 241L
1,539 Elo+
Party 2
Hun Batz
Hun Batz
MаsterMind
Hun Batz
Level 143
God Stats
2W - 2L
1,655 SR
Queue Stats
218W - 162L
1,549 Elo+
Party 1
Tiamat
Tiamat
Savarow
Tiamat
Level 127
God Stats
1W - 4L
1,323 SR
Queue Stats
288W - 307L
1,535 Elo+
Solo
Da Ji
Da Ji
octop
Da Ji
Level 146
God Stats
1W - 5L
1,558 SR
Queue Stats
130W - 138L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
16
1 / 3 / 19
9,660
743
6,805
15,918
18,164
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
BatSmile
Anhur
20
14 / 3 / 8
12,175
937
25,656
14,817
9,488
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 17
10,007
770
12,020
11,627
6,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 2 / 16
11,360
874
13,524
19,570
27,790
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
2 / 4 / 17
9,772
752
10,264
18,836
24,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
6 / 4 / 10
10,528
810
11,715
18,109
31,869
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
EvilClone
Achilles
17
5 / 6 / 8
10,258
789
15,304
21,998
29,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
MаsterMind
Hun Batz
16
1 / 3 / 11
9,127
702
13,484
13,137
7,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Savarow
Tiamat
17
1 / 4 / 11
9,497
731
14,493
15,167
9,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
octop
Da Ji
13
3 / 7 / 5
8,545
657
10,789
14,512
7,902
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
61
24
Kills
16
16
Deaths
24
77
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
3
19
3.5
L
Bacchus
 
Bacchus
6
4
10
2.75
W
Anhur
BatSmile
Anhur
14
3
8
6
L
Achilles
EvilClone
Achilles
5
6
8
1.5
L
Hun Batz
MаsterMind
Hun Batz
1
3
11
2.17
W
3
4
17
2.88
W
4
2
16
6
L
Tiamat
Savarow
Tiamat
1
4
11
1.63
L
Da Ji
octop
Da Ji
3
7
5
0.79
W
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,269
Damage
65,785
80,768
Taken
82,923
86,526
Mitigated
86,811
28,828
Healing
29,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,805
999
1,530
859
15,918
18,164
673
4,406
11,294
17,607
0
L
Bacchus
 
Bacchus
11,715
676
2,564
4,429
18,109
31,869
519
6,289
11,820
17,679
0
W
Anhur
BatSmile
Anhur
25,656
15,878
4,476
2,520
14,817
9,488
3,340
5,087
9,627
0
47,696
L
Achilles
EvilClone
Achilles
15,304
1,561
1,605
5,683
21,998
29,866
575
8,680
13,318
0
25,342
L
Hun Batz
MаsterMind
Hun Batz
13,484
1,984
3,367
2,144
13,137
7,336
1,062
5,288
7,849
0
28,446
W
12,020
741
3,524
1,896
11,627
6,647
2,341
2,991
8,444
23,545
0
W
13,524
617
7,211
3,098
19,570
27,790
904
6,438
12,762
34,826
0
L
Tiamat
Savarow
Tiamat
14,493
1,047
1,794
4,650
15,167
9,838
223
6,636
8,531
35,946
0
L
Da Ji
octop
Da Ji
10,789
1,270
1,853
1,048
14,512
7,902
758
5,456
9,056
0
12,765
W
10,264
1,191
1,890
1,824
18,836
24,437
556
7,286
11,383
0
15,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,974
Gold Earned
47,955
144
Minions Killed
128
0
Camps Cleared
0
1,281,887
Distance Traveled
1,248,977
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,660
743
15
1
0
264,909
0
L
Bacchus
10,528
810
20
2
0
249,846
2
W
Anhur
12,175
937
53
4
0
249,962
3
L
Achilles
10,258
789
19
1
0
266,917
2
L
Hun Batz
9,127
702
31
2
0
250,060
1
W
Agni
10,007
770
21
2
0
231,715
5
W
Cthulhu
11,360
874
45
3
0
305,578
0
L
Tiamat
9,497
731
49
4
0
254,413
4
L
Da Ji
8,545
657
9
1
0
227,741
0
W
Thor
9,772
752
10
1
0
229,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role