Player Matchup

Cerberus
Cerberus
Im-a-boeingb52
Cerberus
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 10L
1,086 Elo+
Party 1
Kukulkan
Kukulkan
ccfc1000
Kukulkan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,086 Elo+
Party 1
Ravana
Ravana
oo T0T0 75 oo
Ravana
Level 152
God Stats
8W - 8L
1,468 SR
Queue Stats
544W - 517L
1,459 Elo+
Solo
Team Averages
Level 82
1,489 SR
1,210 Elo+

VS

Team Averages
Level 38
1,391 SR
1,132 Elo+
Bastet
Bastet
BlackBear_512
Bastet
Level 30
God Stats
1W - 9L
1,173 SR
Queue Stats
41W - 97L
995 Elo+
Party 2
Sol
Sol
NTM_Hadiek
Sol
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,240 Elo+
Solo
Ymir
Ymir
thehunterr345
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 95L
1,161 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
2 / 1 / 3
9,034
645
4,044
11,115
8,967
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ccfc1000
Kukulkan
17
3 / 0 / 3
10,109
722
15,730
2,927
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 0 / 5
9,659
690
8,396
3,872
4,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,303
593
3,420
9,540
4,335
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 2 / 1
8,422
602
6,750
10,666
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
0 / 1 / 1
7,939
567
3,684
13,928
12,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Cerberus
2
1
3
3.5
L
0
2
1
0.25
W
Kukulkan
ccfc1000
Kukulkan
3
0
3
4.5
W
1
0
5
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,170
Damage
13,854
17,914
Taken
34,134
14,929
Mitigated
21,712
4,998
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,420
740
444
836
9,540
4,335
0
4,977
4,258
0
10,163
W
Cerberus
4,044
237
0
1,783
11,115
8,967
264
6,427
4,688
13,450
0
L
6,750
603
0
3,998
10,666
5,015
0
5,972
4,434
39,146
3,015
W
Kukulkan
ccfc1000
Kukulkan
15,730
1,376
129
574
2,927
1,507
479
2,143
784
55,800
0
W
8,396
1,646
0
2,512
3,872
4,455
0
1,679
2,193
0
54,566
L
3,684
281
0
302
13,928
12,362
0
8,891
4,711
20,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,802
Gold Earned
24,664
215
Minions Killed
133
0
Camps Cleared
0
737,246
Distance Traveled
765,294
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,303
593
21
2
0
266,046
0
W
Cerberus
9,034
645
34
2
0
216,063
4
L
Sol
8,422
602
81
6
0
253,004
3
W
Kukulkan
10,109
722
107
8
0
250,200
0
W
Ravana
9,659
690
74
5
0
270,983
3
L
Ymir
7,939
567
31
2
0
246,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role