Player Matchup

Set
Set
ChristianGJ
Set
Level 43
God Stats
8W - 15L
1,211 SR
Queue Stats
72W - 101L
1,241 Elo+
Solo
Baba Yaga
Baba Yaga
GiacomoSana
Baba Yaga
Level 66
God Stats
3W - 5L
1,133 SR
Queue Stats
205W - 229L
1,288 Elo+
Solo
Cthulhu
Cthulhu
IFatizy-
Cthulhu
Level 47
God Stats
8W - 2L
1,519 SR
Queue Stats
127W - 119L
1,340 Elo+
Solo
Ishtar
Ishtar
Jhazym1
Ishtar
Level 76
God Stats
3W - 0L
1,808 SR
Queue Stats
13W - 16L
1,274 Elo+
Solo
Guan Yu
Guan Yu
felixdkm270
Guan Yu
Level 113
God Stats
7W - 2L
1,673 SR
Queue Stats
230W - 232L
1,372 Elo+
Solo
Team Averages
Level 69
1,469 SR
1,303 Elo+

VS

Team Averages
Level 58
1,419 SR
1,295 Elo+
Chronos
Chronos
Shai-HuludH20
Chronos
Level 80
God Stats
15W - 8L
1,875 SR
Queue Stats
467W - 542L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
ThornedFear1
Gilgamesh
Level 42
God Stats
0W - 1L
1,277 SR
Queue Stats
3W - 10L
1,207 Elo+
Party 1
Danzaburou
Danzaburou
linkon_rgda1
Danzaburou
Level 69
God Stats
88W - 92L
1,451 SR
Queue Stats
278W - 285L
1,389 Elo+
Solo
Merlin
Merlin
pyromain3746
Merlin
Level 49
God Stats
0W - 2L
1,184 SR
Queue Stats
10W - 22L
1,276 Elo+
Party 1
Fafnir
Fafnir
rricholove
Fafnir
Level 48
God Stats
1W - 2L
1,306 SR
Queue Stats
36W - 68L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 6
6,666
556
4,612
10,592
5,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baba Yaga
GiacomoSana
Baba Yaga
10
3 / 1 / 3
6,424
535
6,256
5,307
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
IFatizy-
Cthulhu
10
3 / 2 / 4
6,751
563
5,537
11,818
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Jhazym1
Ishtar
10
2 / 1 / 6
6,104
509
7,932
5,273
1,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
felixdkm270
Guan Yu
12
3 / 3 / 1
7,340
612
6,166
11,411
8,145
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
12
3 / 1 / 0
7,033
586
5,068
10,608
3,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
ThornedFear1
Gilgamesh
10
2 / 3 / 2
6,216
518
3,921
9,317
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
linkon_rgda1
Danzaburou
10
4 / 5 / 1
6,628
552
6,523
12,065
4,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
9
0 / 2 / 1
5,776
481
6,505
7,601
2,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
rricholove
Fafnir
8
0 / 3 / 5
6,096
508
3,758
11,169
10,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
14
Kills
9
9
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
Baba Yaga
GiacomoSana
Baba Yaga
3
1
3
4.5
W
Cthulhu
IFatizy-
Cthulhu
3
2
4
2.5
W
Ishtar
Jhazym1
Ishtar
2
1
6
5
L
Chronos
3
1
0
3
L
Gilgamesh
ThornedFear1
Gilgamesh
2
3
2
1
W
Guan Yu
felixdkm270
Guan Yu
3
3
1
1.17
L
Danzaburou
linkon_rgda1
Danzaburou
4
5
1
0.9
L
Merlin
0
2
1
0.25
L
Fafnir
rricholove
Fafnir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,503
Damage
25,775
44,401
Taken
50,760
26,516
Mitigated
25,715
11,441
Healing
13,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,612
2,088
0
3,711
10,592
5,144
651
2,146
8,375
0
34,688
W
Baba Yaga
GiacomoSana
Baba Yaga
6,256
564
0
1,510
5,307
2,008
988
2,321
2,589
33,857
0
W
Cthulhu
IFatizy-
Cthulhu
5,537
426
673
1,814
11,818
9,375
108
3,645
8,035
28,985
2,655
W
Ishtar
Jhazym1
Ishtar
7,932
5,230
0
1,120
5,273
1,844
1,074
1,501
3,640
0
24,448
L
Chronos
5,068
2,374
0
4,260
10,608
3,899
3,828
274
10,334
39,242
5,658
L
Gilgamesh
ThornedFear1
Gilgamesh
3,921
1,297
0
1,036
9,317
4,018
0
1,394
7,923
0
33,386
W
Guan Yu
felixdkm270
Guan Yu
6,166
584
35
2,578
11,411
8,145
1,170
3,952
7,227
0
47,361
L
Danzaburou
linkon_rgda1
Danzaburou
6,523
2,968
0
3,412
12,065
4,852
45
2,906
9,159
0
38,483
L
Merlin
6,505
204
157
876
7,601
2,817
0
3,163
4,438
31,349
0
L
Fafnir
rricholove
Fafnir
3,758
1,003
0
3,323
11,169
10,129
72
3,891
7,278
11,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,285
Gold Earned
31,749
285
Minions Killed
263
0
Camps Cleared
0
1,148,918
Distance Traveled
1,122,546
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,666
556
58
5
0
245,341
1
W
Baba Yaga
6,424
535
62
5
0
218,969
0
W
Cthulhu
6,751
563
40
3
0
228,721
1
W
Ishtar
6,104
509
31
3
0
229,458
3
L
Chronos
7,033
586
71
6
0
214,397
4
L
Gilgamesh
6,216
518
61
5
0
254,384
1
W
Guan Yu
7,340
612
94
8
0
226,429
2
L
Danzaburou
6,628
552
55
5
0
194,948
0
L
Merlin
5,776
481
58
5
0
233,310
0
L
Fafnir
6,096
508
18
2
0
225,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role