Player Matchup

Tyr
Tyr
 
Tyr
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TheBlaroG
Nu Wa
Level 6
God Stats
1W - 2L
1,702 SR
Queue Stats
2W - 3L
1,466 Elo+
Party 2
Ra
Ra
Yangbingbing
Ra
Level 113
God Stats
2W - 2L
1,465 SR
Queue Stats
15W - 17L
1,481 Elo+
Solo
Team Averages
Level 81
1,534 SR
1,489 Elo+

VS

Team Averages
Level 94
1,575 SR
1,462 Elo+
Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Binzine
Rama
Level 24
God Stats
4W - 8L
1,279 SR
Queue Stats
53W - 75L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
Eurekaor
Nu Wa
Level 160
God Stats
8W - 8L
1,639 SR
Queue Stats
90W - 102L
1,451 Elo+
Party 3
Cthulhu
Cthulhu
Neophiss
Cthulhu
Level 158
God Stats
1W - 1L
1,657 SR
Queue Stats
45W - 42L
1,503 Elo+
Party 3
Da Ji
Da Ji
Topkata
Da Ji
Level 49
God Stats
4W - 0L
1,801 SR
Queue Stats
39W - 39L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
2 / 2 / 1
7,066
642
6,506
9,243
4,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
 
Achilles
11
3 / 2 / 3
6,397
582
4,119
9,349
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anhur
 
Anhur
5
1 / 0 / 0
4,347
395
1,728
2,459
635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
TheBlaroG
Nu Wa
11
3 / 1 / 4
6,631
603
6,068
5,424
1,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 1 / 2
6,490
590
4,711
10,389
3,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 2 / 0
6,843
622
3,796
8,975
8,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
Binzine
Rama
9
0 / 3 / 2
5,499
500
4,219
6,116
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Eurekaor
Nu Wa
11
1 / 3 / 1
6,401
582
4,494
6,842
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Neophiss
Cthulhu
10
2 / 1 / 1
6,302
573
4,165
8,532
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Topkata
Da Ji
9
1 / 3 / 3
6,008
546
4,448
10,111
3,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
12
Kills
6
6
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
1
1.25
L
Achilles
 
Achilles
3
2
3
2.25
L
Anhur
 
Anhur
1
0
0
1
W
Bellona
 
Bellona
2
2
0
1
W
Rama
Binzine
Rama
0
3
2
0.33
W
Nu Wa
Eurekaor
Nu Wa
1
3
1
0.5
W
Cthulhu
Neophiss
Cthulhu
2
1
1
2.5
L
Nu Wa
TheBlaroG
Nu Wa
3
1
4
5
W
Da Ji
Topkata
Da Ji
1
3
3
0.83
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,132
Damage
21,122
36,864
Taken
40,576
15,324
Mitigated
22,525
13,320
Healing
12,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,506
1,676
0
4,034
9,243
4,993
0
215
8,976
0
44,844
L
Achilles
 
Achilles
4,119
1,600
0
1,359
9,349
4,092
0
1,332
7,937
0
42,506
L
Anhur
 
Anhur
1,728
1,177
0
1,407
2,459
635
0
994
1,413
0
12,304
W
Bellona
 
Bellona
3,796
1,386
0
4,363
8,975
8,494
0
316
8,659
167
39,824
W
Rama
Binzine
Rama
4,219
3,290
0
1,697
6,116
1,861
2,155
2,864
3,252
0
29,628
W
Nu Wa
Eurekaor
Nu Wa
4,494
948
0
1,873
6,842
2,607
2,707
3,406
3,436
42,090
0
W
Cthulhu
Neophiss
Cthulhu
4,165
409
130
1,720
8,532
5,816
0
2,593
5,939
20,573
0
L
Nu Wa
TheBlaroG
Nu Wa
6,068
1,704
0
1,415
5,424
1,933
502
2,567
2,613
51,597
0
W
Da Ji
Topkata
Da Ji
4,448
1,120
0
2,904
10,111
3,747
0
1,600
8,511
0
35,244
L
4,711
1,200
1,217
3,888
10,389
3,671
0
2,965
7,266
35,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
31,053
318
Minions Killed
300
0
Camps Cleared
0
960,695
Distance Traveled
1,052,543
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,066
642
88
8
0
232,678
3
L
Achilles
6,397
582
82
7
0
231,578
1
L
Anhur
4,347
395
19
2
0
74,338
2
W
Bellona
6,843
622
82
7
0
211,479
4
W
Rama
5,499
500
54
5
0
206,744
0
W
Nu Wa
6,401
582
82
7
0
192,954
2
W
Cthulhu
6,302
573
19
2
0
228,936
1
L
Nu Wa
6,631
603
77
7
0
220,711
2
W
Da Ji
6,008
546
63
6
0
212,430
3
L
Ra
6,490
590
52
5
0
201,390
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role