Player Matchup

Cerberus
Cerberus
Silver I
DOC Majik
Cerberus
Silver I
Level 124
God Stats
1W - 3L
1,541 SR
Queue Stats
3W - 9L
1,381 MMR
Solo
Kukulkan
Kukulkan
Gold IV
IZ Nours
Kukulkan
Gold IV
Level 147
God Stats
13W - 9L
1,617 SR
Queue Stats
24W - 24L
1,517 MMR
Solo
Bakasura
Bakasura
Gold V
konwelfare
Bakasura
Gold V
Level 159
God Stats
26W - 17L
1,642 SR
Queue Stats
249W - 296L
1,245 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,600 SR
1,381 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,518 SR
1,431 MMR
Ymir
Ymir
Gold I
HudWayne8
Ymir
Gold I
Level 122
God Stats
1W - 4L
1,553 SR
Queue Stats
222W - 221L
1,634 MMR
Party 1
Fenrir
Fenrir
Platinum II
I Nate I9944
Fenrir
Platinum II
Level 123
God Stats
17W - 15L
1,614 SR
Queue Stats
461W - 552L
1,736 MMR
Party 1
Izanami
Izanami
Bronze V
suddendeathI87
Izanami
Bronze V
Level 104
God Stats
1W - 6L
1,388 SR
Queue Stats
3W - 23L
923 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DOC Majik
Cerberus
18
1 / 1 / 2
12,597
700
10,748
15,201
16,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
IZ Nours
Kukulkan
19
3 / 2 / 4
12,986
721
16,407
5,349
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
konwelfare
Bakasura
17
3 / 2 / 3
12,035
669
10,979
14,501
8,547
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
GilgameshAtlasBaba YagaMaui

VS

Bans
CabrakanAmaterasuHeraShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
2 / 1 / 3
13,155
731
8,578
24,488
27,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
12
1 / 4 / 1
10,450
581
4,045
10,817
8,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
2 / 2 / 3
12,154
675
9,425
14,184
6,380
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
7
Kills
5
5
Deaths
7
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DOC Majik
Cerberus
1
1
2
2
L
Ymir
2
1
3
3.5
L
Fenrir
1
4
1
0.38
W
Kukulkan
IZ Nours
Kukulkan
3
2
4
2.5
W
Bakasura
konwelfare
Bakasura
3
2
3
2.25
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,134
Damage
22,048
35,051
Taken
49,489
28,165
Mitigated
42,580
13,014
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DOC Majik
Cerberus
10,748
1,180
0
7,511
15,201
16,983
108
4,044
11,157
47,121
0
L
Ymir
8,578
1,250
2,868
5,828
24,488
27,305
71
16,064
7,816
50,610
0
L
Fenrir
4,045
577
0
2,098
10,817
8,895
0
4,387
5,321
0
17,048
W
Kukulkan
IZ Nours
Kukulkan
16,407
1,013
0
366
5,349
2,635
423
665
4,684
78,815
0
W
Bakasura
konwelfare
Bakasura
10,979
6,943
0
5,137
14,501
8,547
2,746
4,030
10,471
0
42,028
L
9,425
8,121
0
163
14,184
6,380
0
6,809
6,189
0
75,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
35,759
286
Minions Killed
220
0
Camps Cleared
0
1,022,764
Distance Traveled
857,672
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,597
700
81
5
0
364,126
4
L
Ymir
13,155
731
82
5
0
327,591
4
L
Fenrir
10,450
581
26
1
0
208,671
4
W
Kukulkan
12,986
721
144
8
0
308,633
3
W
Bakasura
12,035
669
61
3
0
350,005
0
L
Izanami
12,154
675
112
6
0
321,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role