Player Matchup

Eset
Eset
KenKurusu
Eset
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 35L
1,506 Elo+
Party 1
Ra
Ra
Osmèth
Ra
Level 74
God Stats
2W - 3L
1,503 SR
Queue Stats
407W - 359L
1,450 Elo+
Party 1
Khepri
Khepri
SweetLindir
Khepri
Level 160
God Stats
16W - 8L
1,617 SR
Queue Stats
487W - 436L
1,480 Elo+
Party 1
Cernunnos
Cernunnos
ddm1870
Cernunnos
Level 160
God Stats
1W - 1L
1,867 SR
Queue Stats
221W - 168L
1,520 Elo+
Party 1
Geb
Geb
xXEvoSiegeXx
Geb
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,097 Elo+
Party 1
Team Averages
Level 87
1,598 SR
1,410 Elo+

VS

Team Averages
Level 93
1,527 SR
1,404 Elo+
Danzaburou
Danzaburou
FinallyMilkMan
Danzaburou
Level 113
God Stats
3W - 3L
1,516 SR
Queue Stats
165W - 165L
1,442 Elo+
Solo
Merlin
Merlin
FlabbyWood
Merlin
Level 80
God Stats
3W - 0L
1,442 SR
Queue Stats
109W - 144L
1,400 Elo+
Solo
Bellona
Bellona
Skitzafrenia92
Bellona
Level 43
God Stats
5W - 3L
1,645 SR
Queue Stats
189W - 206L
1,394 Elo+
Solo
King Arthur
King Arthur
earth_bender600
King Arthur
Level 127
God Stats
6W - 10L
1,426 SR
Queue Stats
435W - 536L
1,393 Elo+
Party 2
Chang'e
Chang'e
happyhoagie6
Chang'e
Level 103
God Stats
3W - 1L
1,605 SR
Queue Stats
407W - 513L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
1 / 7 / 5
8,980
561
13,111
16,270
10,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 2 / 6
11,839
740
19,280
10,832
6,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Khepri
17
2 / 3 / 7
10,663
666
9,266
21,292
27,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
ddm1870
Cernunnos
19
4 / 3 / 8
11,195
700
29,796
23,816
14,663
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
1 / 7 / 5
9,582
599
10,102
24,827
25,958
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FinallyMilkMan
Danzaburou
15
0 / 2 / 14
10,040
628
15,716
13,608
6,475
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
FlabbyWood
Merlin
20
11 / 2 / 8
13,017
814
30,007
12,911
6,577
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 3 / 17
10,401
650
11,130
22,484
26,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
earth_bender600
King Arthur
19
7 / 4 / 13
11,483
718
20,264
34,145
33,164
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
happyhoagie6
Chang'e
18
3 / 2 / 13
10,587
662
9,188
17,429
12,841
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
87
13
Kills
22
22
Deaths
13
31
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
FinallyMilkMan
Danzaburou
0
2
14
3.5
W
Merlin
FlabbyWood
Merlin
11
2
8
7.5
L
Eset
1
7
5
0.5
L
5
2
6
4
W
1
3
17
3.17
L
Khepri
2
3
7
1.83
L
Cernunnos
ddm1870
Cernunnos
4
3
8
2.67
W
King Arthur
earth_bender600
King Arthur
7
4
13
3.38
W
Chang'e
happyhoagie6
Chang'e
3
2
13
4.75
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,555
Damage
86,305
97,037
Taken
100,577
85,395
Mitigated
85,349
32,400
Healing
60,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
FinallyMilkMan
Danzaburou
15,716
6,196
5,572
3,913
13,608
6,475
2,508
6,692
6,916
0
33,744
W
Merlin
FlabbyWood
Merlin
30,007
2,919
4,054
2,097
12,911
6,577
2,451
6,945
5,966
64,101
0
L
Eset
13,111
934
2,320
2,015
16,270
10,464
0
5,817
10,453
21,960
0
L
19,280
1,530
9,345
2,847
10,832
6,614
0
4,510
6,322
49,578
0
W
11,130
2,258
3,306
4,485
22,484
26,292
1,336
10,853
11,631
0
23,085
L
Khepri
9,266
420
2,718
2,765
21,292
27,696
0
9,540
11,752
16,525
0
L
Cernunnos
ddm1870
Cernunnos
29,796
13,047
2,130
7,541
23,816
14,663
1,141
9,323
14,493
0
47,753
W
King Arthur
earth_bender600
King Arthur
20,264
747
3,119
11,447
34,145
33,164
515
18,114
16,031
0
33,077
W
Chang'e
happyhoagie6
Chang'e
9,188
1,701
14,518
7,771
17,429
12,841
1,022
9,155
8,274
20,670
0
L
10,102
1,001
0
719
24,827
25,958
348
10,005
14,822
16,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,259
Gold Earned
55,528
175
Minions Killed
159
0
Camps Cleared
0
1,378,302
Distance Traveled
1,418,862
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,040
628
26
2
0
243,183
0
W
Merlin
13,017
814
75
5
0
273,875
1
L
Eset
8,980
561
20
1
0
248,127
0
L
Ra
11,839
740
75
5
0
322,713
1
W
Bellona
10,401
650
19
1
0
312,413
0
L
Khepri
10,663
666
11
1
0
281,891
0
L
Cernunnos
11,195
700
61
4
0
257,855
1
W
King Arthur
11,483
718
15
1
0
297,099
0
W
Chang'e
10,587
662
24
2
0
292,292
0
L
Geb
9,582
599
8
1
0
267,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role