Player Matchup

Chaac
Chaac
Ikigai XV
Chaac
Level 97
God Stats
18W - 18L
1,485 SR
Queue Stats
459W - 513L
1,450 Elo+
Solo
Xing Tian
Xing Tian
IkyIzanagi
Xing Tian
Level 98
God Stats
4W - 4L
1,662 SR
Queue Stats
11W - 17L
1,506 Elo+
Party 2
Yu Huang
Yu Huang
Netherblade94
Yu Huang
Level 123
God Stats
1W - 1L
1,464 SR
Queue Stats
11W - 17L
1,506 Elo+
Party 2
Team Averages
Level 106
1,537 SR
1,488 Elo+

VS

Team Averages
Level 129
1,816 SR
1,859 Elo+
Merlin
Merlin
OracleMagnum
Merlin
Level 158
God Stats
9W - 0L
1,779 SR
Queue Stats
277W - 101L
1,848 Elo+
Party 1
Maui
Maui
PaizuriKing
Maui
Level 142
God Stats
10W - 2L
1,894 SR
Queue Stats
250W - 77L
1,851 Elo+
Party 1
Neith
Neith
flare561
Neith
Level 86
God Stats
26W - 9L
1,774 SR
Queue Stats
226W - 59L
1,879 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ikigai XV
Chaac
13
1 / 4 / 1
7,504
682
8,298
13,313
10,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xing Tian
IkyIzanagi
Xing Tian
11
0 / 3 / 0
7,200
655
3,493
13,828
10,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yu Huang
Netherblade94
Yu Huang
12
0 / 2 / 1
6,932
630
5,376
4,405
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
3 / 1 / 6
8,218
747
10,011
5,281
2,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
3 / 1 / 6
8,173
743
5,687
10,630
10,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
flare561
Neith
15
3 / 0 / 6
8,652
787
9,201
6,843
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
9
9
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ikigai XV
Chaac
1
4
1
0.38
L
Xing Tian
IkyIzanagi
Xing Tian
0
3
0
0
L
Yu Huang
Netherblade94
Yu Huang
0
2
1
0.25
W
Merlin
3
1
6
6
W
3
1
6
6
W
Neith
flare561
Neith
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,167
Damage
24,899
31,546
Taken
22,754
22,612
Mitigated
15,661
7,562
Healing
6,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ikigai XV
Chaac
8,298
981
91
5,083
13,313
10,108
0
7,245
6,068
0
31,356
L
Xing Tian
IkyIzanagi
Xing Tian
3,493
597
0
1,671
13,828
10,589
0
5,612
8,216
15,381
0
L
Yu Huang
Netherblade94
Yu Huang
5,376
0
37
680
4,405
1,915
0
2,122
2,283
21,866
0
W
Merlin
10,011
2,123
0
901
5,281
2,347
841
2,576
2,306
40,742
2,636
W
5,687
1,695
0
1,621
10,630
10,484
0
3,725
6,185
15,376
0
W
Neith
flare561
Neith
9,201
5,264
0
4,280
6,843
2,830
2,191
2,083
4,535
0
39,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,636
Gold Earned
25,043
118
Minions Killed
140
0
Camps Cleared
0
597,908
Distance Traveled
619,591
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,504
682
51
5
0
202,415
5
L
Xing Tian
7,200
655
29
3
0
189,696
2
L
Yu Huang
6,932
630
38
3
0
205,797
4
W
Merlin
8,218
747
55
5
0
201,256
4
W
Maui
8,173
743
19
2
0
210,837
4
W
Neith
8,652
787
66
6
0
207,498
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role