Player Matchup

Raijin
Raijin
Diamond II
DannyEnes
Raijin
Diamond II
Level 140
God Stats
0W - 1L
1,676 SR
Queue Stats
57W - 25L
2,324 MMR
Party 2
Charybdis
Charybdis
Diamond II
NayteGee
Charybdis
Diamond II
Level 124
God Stats
1W - 2L
1,772 SR
Queue Stats
57W - 25L
2,344 MMR
Party 2
Xing Tian
Xing Tian
Diamond V
TofuSosa
Xing Tian
Diamond V
Level 115
God Stats
31W - 12L
1,795 SR
Queue Stats
51W - 25L
2,042 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 126
1,748 SR
2,236 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,628 SR
2,231 MMR
Cthulhu
Cthulhu
Diamond IV
Geneith
Cthulhu
Diamond IV
Level 149
God Stats
23W - 12L
1,687 SR
Queue Stats
48W - 27L
2,473 MMR
Party 1
Vulcan
Vulcan
Diamond V
SanctionedOG
Vulcan
Diamond V
Level 160
God Stats
15W - 12L
1,528 SR
Queue Stats
65W - 44L
2,426 MMR
Party 1
Guan Yu
Guan Yu
Platinum III
imm0rtal796
Guan Yu
Platinum III
Level 122
God Stats
6W - 6L
1,669 SR
Queue Stats
71W - 91L
1,792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DannyEnes
Raijin
20
6 / 2 / 3
14,600
664
21,046
20,513
8,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
NayteGee
Charybdis
20
3 / 4 / 5
14,423
656
27,660
25,805
11,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Xing Tian
TofuSosa
Xing Tian
17
0 / 4 / 6
12,395
563
13,280
27,302
31,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ChaacAtlasGebShivaAres

VS

Bans
ScyllaThorAh Muzen CabHou YiDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geneith
Cthulhu
20
1 / 3 / 8
15,092
686
18,579
33,826
44,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
19
4 / 5 / 3
13,987
636
31,287
15,183
7,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
imm0rtal796
Guan Yu
20
5 / 1 / 4
15,387
699
15,387
28,565
39,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
9
Kills
10
10
Deaths
9
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Raijin
DannyEnes
Raijin
6
2
3
3.75
W
Cthulhu
Geneith
Cthulhu
1
3
8
1.67
L
Charybdis
NayteGee
Charybdis
3
4
5
1.38
W
Vulcan
4
5
3
1.1
L
Xing Tian
TofuSosa
Xing Tian
0
4
6
0.75
W
Guan Yu
imm0rtal796
Guan Yu
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,986
Damage
65,253
73,620
Taken
77,574
51,583
Mitigated
91,961
19,371
Healing
16,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
DannyEnes
Raijin
21,046
1,696
291
4,000
20,513
8,792
506
14,216
6,297
84,090
0
W
Cthulhu
Geneith
Cthulhu
18,579
572
73
5,095
33,826
44,972
437
9,847
23,408
53,233
0
L
Charybdis
NayteGee
Charybdis
27,660
11,361
0
11,699
25,805
11,154
1,572
19,822
5,983
0
104,202
W
Vulcan
31,287
14,040
0
1,509
15,183
7,285
1,647
8,777
6,048
109,811
0
L
Xing Tian
TofuSosa
Xing Tian
13,280
265
0
3,381
27,302
31,637
210
15,890
11,412
32,954
0
W
Guan Yu
imm0rtal796
Guan Yu
15,387
2,706
3,679
6,411
28,565
39,704
1,124
14,234
13,728
0
58,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,418
Gold Earned
44,466
303
Minions Killed
284
0
Camps Cleared
0
1,154,503
Distance Traveled
1,327,537
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
14,600
664
135
6
0
375,553
3
W
Cthulhu
15,092
686
86
4
0
444,707
10
L
Charybdis
14,423
656
132
6
0
359,709
2
W
Vulcan
13,987
636
132
6
0
413,364
3
L
Xing Tian
12,395
563
36
2
0
419,241
1
W
Guan Yu
15,387
699
66
3
0
469,466
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role