Player Matchup

Nemesis
Nemesis
CartBoi69
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,265 Elo+
Party 2
Sun Wukong
Sun Wukong
ICED TRITON
Sun Wukong
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 30L
1,281 Elo+
Party 2
Mercury
Mercury
SilentChronicl3
Mercury
Level 104
God Stats
1W - 2L
1,187 SR
Queue Stats
102W - 118L
1,345 Elo+
Party 2
Zhong Kui
Zhong Kui
leivalouis63
Zhong Kui
Level 121
God Stats
1W - 2L
1,432 SR
Queue Stats
195W - 215L
1,399 Elo+
Solo
Chronos
Chronos
live2bTHEbeast
Chronos
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,281 Elo+
Party 2
Team Averages
Level 65
1,424 SR
1,314 Elo+

VS

Team Averages
Level 80
1,537 SR
1,397 Elo+
He Bo
He Bo
 
He Bo
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Arazafas
Bakasura
Level 147
God Stats
2W - 0L
1,685 SR
Queue Stats
37W - 51L
1,309 Elo+
Solo
Danzaburou
Danzaburou
Dragoneir
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,461 Elo+
Party 1
Tyr
Tyr
DripSociety
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,237 Elo+
Party 1
Fenrir
Fenrir
PumpkinGrin6861
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CartBoi69
Nemesis
16
2 / 6 / 6
10,141
724
6,369
18,709
14,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ICED TRITON
Sun Wukong
14
1 / 10 / 11
8,810
629
7,884
18,730
12,507
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 11 / 8
9,575
684
9,832
19,301
9,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
leivalouis63
Zhong Kui
16
7 / 6 / 5
9,977
713
23,878
21,276
15,249
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 6 / 10
10,314
737
18,286
16,383
7,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
13 / 2 / 20
12,349
882
25,162
19,612
10,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Arazafas
Bakasura
19
4 / 4 / 26
12,199
871
13,622
21,272
24,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
Dragoneir
Danzaburou
20
16 / 1 / 17
13,141
939
29,641
17,201
10,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
3 / 2 / 25
10,865
776
4,609
16,740
13,975
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 6 / 18
9,825
702
13,127
16,631
11,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
145
15
Kills
39
39
Deaths
15
40
Assists
106
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
13
2
20
11.5
W
Bakasura
Arazafas
Bakasura
4
4
26
4.25
L
Nemesis
CartBoi69
Nemesis
2
6
6
0.83
W
Danzaburou
Dragoneir
Danzaburou
16
1
17
24.5
W
3
2
25
7.75
L
Sun Wukong
ICED TRITON
Sun Wukong
1
10
11
0.65
W
3
6
18
2
L
2
11
8
0.55
L
Zhong Kui
leivalouis63
Zhong Kui
7
6
5
1.58
L
3
6
10
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,249
Damage
86,161
94,399
Taken
91,456
59,897
Mitigated
70,611
24,415
Healing
40,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
25,162
2,308
4,163
7,275
19,612
10,468
803
10,077
8,795
40,535
0
W
Bakasura
Arazafas
Bakasura
13,622
8,725
1,535
6,707
21,272
24,094
915
10,245
11,027
0
19,936
L
Nemesis
CartBoi69
Nemesis
6,369
992
1,764
4,063
18,709
14,945
0
4,647
13,350
0
16,531
W
Danzaburou
Dragoneir
Danzaburou
29,641
16,189
5,088
8,875
17,201
10,463
4,249
7,585
9,616
0
59,629
W
4,609
1,095
0
2,605
16,740
13,975
898
7,427
7,113
0
10,719
L
Sun Wukong
ICED TRITON
Sun Wukong
7,884
3,094
256
1,232
18,730
12,507
0
4,874
13,036
0
10,626
W
13,127
990
1,173
2,751
16,631
11,611
651
6,830
9,801
0
18,475
L
9,832
4,454
397
2,104
19,301
9,388
0
4,792
14,173
0
22,097
L
Zhong Kui
leivalouis63
Zhong Kui
23,878
1,900
947
8,569
21,276
15,249
0
6,526
14,134
41,263
0
L
18,286
7,231
408
4,675
16,383
7,808
0
4,323
11,209
33,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,817
Gold Earned
58,379
135
Minions Killed
145
0
Camps Cleared
0
1,234,453
Distance Traveled
1,414,422
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,349
882
30
2
0
286,339
4
W
Bakasura
12,199
871
27
2
0
273,569
7
L
Nemesis
10,141
724
14
1
0
272,140
0
W
Danzaburou
13,141
939
60
4
0
291,661
0
W
Tyr
10,865
776
17
1
0
324,312
0
L
Sun Wukong
8,810
629
10
1
0
251,562
0
W
Fenrir
9,825
702
11
1
0
238,541
1
L
Mercury
9,575
684
20
1
0
238,737
0
L
Zhong Kui
9,977
713
56
4
0
251,693
2
L
Chronos
10,314
737
35
3
0
220,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role