Player Matchup

Zhong Kui
Zhong Kui
OXIFER
Zhong Kui
Level 148
God Stats
17W - 13L
1,614 SR
Queue Stats
458W - 342L
1,670 Elo+
Party 2
Mercury
Mercury
Venesparg
Mercury
Level 147
God Stats
3W - 5L
1,537 SR
Queue Stats
530W - 428L
1,590 Elo+
Party 2
Sobek
Sobek
cherritos117
Sobek
Level 105
God Stats
24W - 20L
1,535 SR
Queue Stats
336W - 235L
1,646 Elo+
Party 2
Team Averages
Level 133
1,562 SR
1,635 Elo+

VS

Team Averages
Level 57
1,627 SR
1,596 Elo+
Chang'e
Chang'e
 
Chang'e
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Everansss
Lancelot
Level 4
God Stats
2W - 4L
1,629 SR
Queue Stats
7W - 5L
1,571 Elo+
Party 1
Set
Set
sekuele
Set
Level 83
God Stats
9W - 8L
1,753 SR
Queue Stats
368W - 196L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OXIFER
Zhong Kui
19
3 / 1 / 2
12,200
718
20,336
18,293
19,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Venesparg
Mercury
16
2 / 0 / 2
11,321
666
10,034
13,752
11,840
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
0 / 2 / 4
12,322
725
9,384
20,658
35,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
1 / 2 / 0
10,937
643
15,019
18,522
9,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
Everansss
Lancelot
17
1 / 1 / 2
11,002
647
15,002
16,386
15,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
17
1 / 2 / 0
10,724
631
11,057
14,879
10,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
3
3
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
0
0.5
L
Lancelot
Everansss
Lancelot
1
1
2
2
W
Zhong Kui
OXIFER
Zhong Kui
3
1
2
4
W
Mercury
Venesparg
Mercury
2
0
2
3
W
0
2
4
1
L
Set
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,754
Damage
41,078
52,703
Taken
49,787
67,175
Mitigated
34,935
19,621
Healing
20,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
15,019
1,091
5,518
8,338
18,522
9,239
0
11,376
6,798
59,033
0
L
Lancelot
Everansss
Lancelot
15,002
2,030
0
3,031
16,386
15,215
0
9,475
6,563
0
42,069
W
Zhong Kui
OXIFER
Zhong Kui
20,336
596
0
7,557
18,293
19,610
1,358
4,485
13,808
78,798
0
W
Mercury
Venesparg
Mercury
10,034
4,281
0
5,020
13,752
11,840
1,460
4,234
9,518
0
52,608
W
9,384
735
0
7,044
20,658
35,725
155
6,772
13,886
29,495
0
L
Set
11,057
3,960
0
3,934
14,879
10,481
0
8,018
6,654
0
56,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
32,663
227
Minions Killed
220
0
Camps Cleared
0
1,012,295
Distance Traveled
1,100,064
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,937
643
98
6
0
356,029
4
L
Lancelot
11,002
647
50
3
0
400,173
2
W
Zhong Kui
12,200
718
140
8
0
323,053
3
W
Mercury
11,321
666
60
4
0
331,442
2
W
Sobek
12,322
725
27
2
0
357,800
7
L
Set
10,724
631
72
4
0
343,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role