Player Matchup

Chronos
Chronos
DarthNihilus927
Chronos
Level 131
God Stats
1W - 0L
1,826 SR
Queue Stats
7W - 7L
1,511 Elo+
Party 1
Ymir
Ymir
DasuOtto
Ymir
Level 146
God Stats
1W - 1L
1,606 SR
Queue Stats
6W - 4L
1,576 Elo+
Party 1
Izanami
Izanami
SSGD
Izanami
Level 97
God Stats
1W - 0L
1,738 SR
Queue Stats
15W - 23L
1,382 Elo+
Party 1
Team Averages
Level 125
1,723 SR
1,490 Elo+

VS

Team Averages
Level 44
1,435 SR
1,443 Elo+
Chaac
Chaac
JoseGV0899
Chaac
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
NumberDoubloon
Artemis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Sol
Sol
TheSech99Tw
Sol
Level 42
God Stats
0W - 1L
1,305 SR
Queue Stats
2W - 2L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
7,458
829
5,521
5,893
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
13
1 / 0 / 5
8,232
915
4,688
9,108
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
SSGD
Izanami
12
2 / 0 / 4
7,360
818
3,201
4,741
2,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 1 / 0
5,311
590
0
6,232
2,883
9
0 / 2 / 0
5,422
602
4,788
4,317
1,895
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 4 / 0
5,280
587
4,513
5,961
2,394
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
7
Kills
0
0
Deaths
7
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Ymir
1
0
5
3.5
L
Chaac
0
1
0
0
L
0
2
0
0
W
Izanami
SSGD
Izanami
2
0
4
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,410
Damage
9,301
19,742
Taken
16,510
14,499
Mitigated
7,172
7,553
Healing
479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,521
1,610
0
2,532
5,893
2,710
1,290
1,931
3,962
25,169
2,467
W
Ymir
4,688
242
226
3,784
9,108
9,514
407
1,398
7,710
25,235
0
L
Chaac
0
0
0
0
6,232
2,883
0
3,289
2,943
0
0
L
4,788
1,720
0
0
4,317
1,895
0
2,826
1,491
0
13,294
W
Izanami
SSGD
Izanami
3,201
2,091
0
1,011
4,741
2,275
496
1,503
3,238
0
39,155
L
4,513
642
0
479
5,961
2,394
0
3,820
2,141
11,336
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,050
Gold Earned
16,013
142
Minions Killed
29
0
Camps Cleared
0
503,108
Distance Traveled
414,179
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,458
829
38
4
0
166,771
3
W
Ymir
8,232
915
47
5
0
160,993
0
L
Chaac
5,311
590
0
0
0
169,038
0
L
Artemis
5,422
602
14
2
0
125,892
1
W
Izanami
7,360
818
57
6
0
175,344
0
L
Sol
5,280
587
15
2
0
119,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role