Player Matchup

Neith
Neith
Grayboness
Neith
Level 129
God Stats
2W - 4L
1,459 SR
Queue Stats
47W - 53L
1,524 Elo+
Party 1
Anubis
Anubis
MasterNewbster
Anubis
Level 123
God Stats
3W - 7L
1,254 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 2
Agni
Agni
SimpleRoss
Agni
Level 8
God Stats
3W - 1L
1,853 SR
Queue Stats
8W - 5L
1,715 Elo+
Party 1
Sun Wukong
Sun Wukong
imamverybad
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,500 Elo+
Party 2
Maui
Maui
semorbutz54
Maui
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 52L
1,539 Elo+
Party 1
Team Averages
Level 78
1,513 SR
1,556 Elo+

VS

Team Averages
Level 93
1,552 SR
1,579 Elo+
Horus
Horus
 
Horus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Judge Zedrix
Persephone
Level 160
God Stats
1W - 1L
1,435 SR
Queue Stats
438W - 438L
1,556 Elo+
Party 3
Pele
Pele
LackNCheeks
Pele
Level 47
God Stats
41W - 46L
1,428 SR
Queue Stats
65W - 76L
1,408 Elo+
Party 3
Sylvanus
Sylvanus
Swillster
Sylvanus
Level 160
God Stats
5W - 4L
1,656 SR
Queue Stats
82W - 71L
1,583 Elo+
Party 4
Izanami
Izanami
swillstersgf
Izanami
Level 7
God Stats
2W - 0L
1,742 SR
Queue Stats
5W - 0L
1,847 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 2 / 1
6,910
576
10,087
9,350
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
1 / 3 / 2
5,654
471
5,224
9,477
3,663
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 5 / 0
5,627
469
6,277
6,457
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
imamverybad
Sun Wukong
9
0 / 4 / 0
4,912
409
2,631
7,533
3,778
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 4 / 4
5,794
483
2,956
13,947
9,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
6 / 1 / 0
8,533
711
6,531
9,565
7,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Persephone
Judge Zedrix
Persephone
12
3 / 1 / 7
7,878
657
6,362
8,001
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 1 / 2
7,372
614
2,010
8,226
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Swillster
Sylvanus
12
3 / 2 / 6
7,644
637
12,944
17,141
9,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Izanami
swillstersgf
Izanami
12
2 / 1 / 6
7,687
641
4,495
8,578
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
18
18
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
0
6
L
Neith
3
2
1
1.75
W
Persephone
Judge Zedrix
Persephone
3
1
7
6.5
W
4
1
2
5
L
1
3
2
0.67
L
1
5
0
0.2
W
Sylvanus
Swillster
Sylvanus
3
2
6
3
L
Sun Wukong
imamverybad
Sun Wukong
0
4
0
0
L
0
4
4
0.5
W
Izanami
swillstersgf
Izanami
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,175
Damage
32,342
46,764
Taken
51,511
22,029
Mitigated
25,735
11,398
Healing
23,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,531
3,187
154
3,229
9,565
7,309
573
1,179
8,386
0
50,214
L
Neith
10,087
4,848
0
5,295
9,350
3,063
0
4,064
5,261
0
45,736
W
Persephone
Judge Zedrix
Persephone
6,362
515
0
3,554
8,001
2,954
624
4,306
3,694
52,606
0
W
2,010
146
0
1,058
8,226
3,207
345
2,937
5,289
0
49,945
L
5,224
503
0
3,932
9,477
3,663
0
4,131
5,313
37,813
0
L
6,277
799
0
125
6,457
2,249
0
3,240
3,170
24,511
0
W
Sylvanus
Swillster
Sylvanus
12,944
3,714
2,193
8,887
17,141
9,428
909
5,487
11,654
31,731
5,765
L
Sun Wukong
imamverybad
Sun Wukong
2,631
1,101
0
334
7,533
3,778
0
0
7,096
0
24,827
L
2,956
1,059
103
1,609
13,947
9,276
0
7,153
6,745
19,357
0
W
Izanami
swillstersgf
Izanami
4,495
1,839
265
3,736
8,578
2,837
1,136
1,443
7,135
0
50,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,897
Gold Earned
39,114
234
Minions Killed
404
0
Camps Cleared
0
1,087,352
Distance Traveled
1,247,120
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,533
711
85
7
0
255,036
3
L
Neith
6,910
576
76
6
0
215,366
5
W
Persephone
7,878
657
90
8
0
243,011
3
W
Pele
7,372
614
86
7
0
271,423
1
L
Anubis
5,654
471
67
6
0
209,010
2
L
Agni
5,627
469
37
3
0
194,533
0
W
Sylvanus
7,644
637
39
3
0
232,826
4
L
Sun Wukong
4,912
409
31
3
0
235,191
2
L
Maui
5,794
483
23
2
0
233,252
0
W
Izanami
7,687
641
104
9
0
244,824
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role