Player Matchup

Morgan Le Fay
Morgan Le Fay
ChingonCx
Morgan Le Fay
Level 12
God Stats
1W - 5L
1,270 SR
Queue Stats
11W - 12L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
GundamDT
Sylvanus
Level 48
God Stats
8W - 6L
1,798 SR
Queue Stats
19W - 16L
1,533 Elo+
Party 1
Cerberus
Cerberus
Medium Freds
Cerberus
Level 155
God Stats
339W - 425L
1,344 SR
Queue Stats
344W - 432L
1,310 Elo+
Solo
Team Averages
Level 72
1,471 SR
1,424 Elo+

VS

Team Averages
Level 50
1,472 SR
1,390 Elo+
Kuzenbo
Kuzenbo
DragonsRage1324
Kuzenbo
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,383 Elo+
Solo
He Bo
He Bo
IaMgOd9253
He Bo
Level 50
God Stats
1W - 1L
1,449 SR
Queue Stats
49W - 68L
1,353 Elo+
Solo
Danzaburou
Danzaburou
unpleasedBean69
Danzaburou
Level 60
God Stats
9W - 8L
1,467 SR
Queue Stats
96W - 131L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ChingonCx
Morgan Le Fay
16
4 / 8 / 6
11,652
685
23,488
20,558
8,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
GundamDT
Sylvanus
15
5 / 9 / 3
11,479
675
17,954
27,192
20,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Medium Freds
Cerberus
16
1 / 2 / 7
10,867
639
7,046
19,369
19,196
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 13
13,336
784
13,755
20,669
34,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
19
8 / 4 / 7
13,662
804
18,984
14,826
5,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
unpleasedBean69
Danzaburou
19
7 / 4 / 8
14,268
839
25,738
20,579
7,254
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
10
Kills
19
19
Deaths
10
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ChingonCx
Morgan Le Fay
4
8
6
0.88
W
4
2
13
5.25
L
Sylvanus
GundamDT
Sylvanus
5
9
3
0.72
W
He Bo
8
4
7
2.88
L
Cerberus
Medium Freds
Cerberus
1
2
7
2.25
W
Danzaburou
unpleasedBean69
Danzaburou
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,488
Damage
58,477
67,119
Taken
56,074
48,518
Mitigated
47,729
20,805
Healing
16,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ChingonCx
Morgan Le Fay
23,488
6,026
0
1,473
20,558
8,817
693
10,352
10,022
48,429
0
W
13,755
5,774
0
4,232
20,669
34,605
146
17,747
2,922
24,123
0
L
Sylvanus
GundamDT
Sylvanus
17,954
5,574
3,819
7,237
27,192
20,505
608
14,076
12,726
39,585
9,830
W
He Bo
18,984
657
462
2,765
14,826
5,870
389
12,270
2,556
59,241
0
L
Cerberus
Medium Freds
Cerberus
7,046
112
807
7,469
19,369
19,196
68
7,494
11,575
37,054
0
W
Danzaburou
unpleasedBean69
Danzaburou
25,738
9,442
568
8,662
20,579
7,254
2,539
16,678
3,901
0
90,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,998
Gold Earned
41,266
182
Minions Killed
209
0
Camps Cleared
0
763,278
Distance Traveled
946,377
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,652
685
62
4
0
254,702
2
W
Kuzenbo
13,336
784
21
1
0
346,845
3
L
Sylvanus
11,479
675
53
3
0
209,669
3
W
He Bo
13,662
804
80
5
0
303,596
0
L
Cerberus
10,867
639
67
4
0
298,907
4
W
Danzaburou
14,268
839
108
6
0
295,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role