Player Matchup

Susano
Susano
Doorknob12
Susano
Level 17
God Stats
4W - 1L
1,798 SR
Queue Stats
10W - 6L
1,639 Elo+
Party 3
Cernunnos
Cernunnos
Helitak
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,639 Elo+
Party 3
Scylla
Scylla
Monty20
Scylla
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Maui
Maui
Runfree6
Maui
Level 16
God Stats
4W - 2L
1,712 SR
Queue Stats
7W - 3L
1,776 Elo+
Party 3
Chaac
Chaac
skeletonsbespook
Chaac
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,603 Elo+
Party 3
Team Averages
Level 43
1,602 SR
1,631 Elo+

VS

Team Averages
Level 107
1,611 SR
1,616 Elo+
Nemesis
Nemesis
Cjt20XI
Nemesis
Level 156
God Stats
44W - 33L
1,596 SR
Queue Stats
453W - 410L
1,535 Elo+
Party 1
Ares
Ares
Kjd2593
Ares
Level 122
God Stats
3W - 2L
1,731 SR
Queue Stats
328W - 284L
1,567 Elo+
Party 1
Olorun
Olorun
MrGooseKnuckles
Olorun
Level 142
God Stats
14W - 7L
1,780 SR
Queue Stats
310W - 202L
1,638 Elo+
Party 2
Cernunnos
Cernunnos
SweatshopSlave
Cernunnos
Level 26
God Stats
5W - 3L
1,655 SR
Queue Stats
71W - 44L
1,633 Elo+
Party 2
Geb
Geb
Zxvw00
Geb
Level 88
God Stats
0W - 2L
1,294 SR
Queue Stats
259W - 163L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Doorknob12
Susano
17
10 / 0 / 9
10,902
545
20,536
18,566
10,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
Helitak
Cernunnos
16
2 / 4 / 7
9,512
476
10,946
16,035
5,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
Monty20
Scylla
19
11 / 0 / 5
12,037
602
23,647
10,808
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Maui
13
1 / 2 / 17
9,408
470
5,403
19,338
19,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 1 / 6
10,978
549
14,427
15,258
15,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cjt20XI
Nemesis
16
0 / 3 / 1
9,229
461
5,493
17,305
7,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
Kjd2593
Ares
15
0 / 6 / 1
8,629
431
10,873
20,789
15,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 8 / 1
9,466
473
10,746
17,951
10,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
SweatshopSlave
Cernunnos
17
5 / 4 / 0
10,502
525
20,068
19,876
9,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Zxvw00
Geb
14
1 / 7 / 4
9,392
470
11,514
26,039
30,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
28
Kills
7
7
Deaths
28
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Cjt20XI
Nemesis
0
3
1
0.17
W
Susano
Doorknob12
Susano
10
0
9
14.5
W
Cernunnos
Helitak
Cernunnos
2
4
7
1.38
L
Ares
Kjd2593
Ares
0
6
1
0.08
W
Scylla
Monty20
Scylla
11
0
5
13.5
L
1
8
1
0.19
W
Maui
1
2
17
4.75
L
Cernunnos
SweatshopSlave
Cernunnos
5
4
0
1.25
L
Geb
Zxvw00
Geb
1
7
4
0.43
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,959
Damage
58,694
80,005
Taken
101,960
55,584
Mitigated
73,493
29,665
Healing
32,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Cjt20XI
Nemesis
5,493
2,068
0
7,170
17,305
7,272
0
3,690
13,455
0
88,458
W
Susano
Doorknob12
Susano
20,536
6,857
0
6,242
18,566
10,098
0
7,607
10,869
0
86,433
W
Cernunnos
Helitak
Cernunnos
10,946
6,394
0
5,635
16,035
5,374
0
2,557
13,478
0
68,396
L
Ares
Kjd2593
Ares
10,873
252
0
3,857
20,789
15,709
0
3,692
16,265
54,484
0
W
Scylla
Monty20
Scylla
23,647
2,493
0
500
10,808
5,472
360
5,538
5,103
115,155
0
L
10,746
5,065
810
5,803
17,951
10,450
0
6,930
10,967
78,360
8,335
W
Maui
5,403
1,362
4,168
3,896
19,338
19,527
0
8,399
10,748
16,819
0
L
Cernunnos
SweatshopSlave
Cernunnos
20,068
10,095
0
9,280
19,876
9,726
0
4,111
15,709
0
115,190
L
Geb
Zxvw00
Geb
11,514
1,525
616
5,420
26,039
30,336
0
10,627
15,307
34,338
1,951
W
14,427
4,632
0
9,224
15,258
15,113
252
6,251
8,502
0
91,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,837
Gold Earned
47,218
578
Minions Killed
582
0
Camps Cleared
0
2,030,034
Distance Traveled
1,867,604
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,229
461
154
8
0
473,876
1
W
Susano
10,902
545
110
6
0
467,666
6
W
Cernunnos
9,512
476
115
6
0
354,298
5
L
Ares
8,629
431
88
4
0
331,528
5
W
Scylla
12,037
602
176
9
0
423,856
8
L
Olorun
9,466
473
149
7
0
345,853
10
W
Maui
9,408
470
24
1
0
379,130
8
L
Cernunnos
10,502
525
157
8
0
343,287
5
L
Geb
9,392
470
34
2
0
373,060
4
W
Chaac
10,978
549
153
8
0
405,084
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role