Player Matchup

Jormungandr
Jormungandr
DaddyPhantom
Jormungandr
Level 160
God Stats
4W - 3L
1,603 SR
Queue Stats
239W - 164L
1,601 Elo+
Party 1
Zhong Kui
Zhong Kui
MariMagdalene
Zhong Kui
Level 141
God Stats
1W - 0L
1,581 SR
Queue Stats
54W - 24L
1,652 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SpinSovereign
Cu Chulainn
Level 159
God Stats
1W - 0L
1,551 SR
Queue Stats
8W - 3L
1,630 Elo+
Party 1
Cerberus
Cerberus
Spitfire56709
Cerberus
Level 59
God Stats
2W - 0L
1,232 SR
Queue Stats
22W - 9L
1,596 Elo+
Party 1
Heimdallr
Heimdallr
VonBeastMode
Heimdallr
Level 160
God Stats
1W - 0L
1,389 SR
Queue Stats
84W - 62L
1,657 Elo+
Party 1
Team Averages
Level 136
1,471 SR
1,627 Elo+

VS

Team Averages
Level 133
1,524 SR
1,610 Elo+
Fafnir
Fafnir
Gh0stP3wP3w
Fafnir
Level 160
God Stats
1W - 3L
1,186 SR
Queue Stats
258W - 183L
1,681 Elo+
Party 3
Vulcan
Vulcan
ScalpEm315
Vulcan
Level 125
God Stats
1W - 1L
1,753 SR
Queue Stats
99W - 102L
1,544 Elo+
Party 2
Athena
Athena
SirLogDog64
Athena
Level 159
God Stats
4W - 4L
1,614 SR
Queue Stats
241W - 173L
1,614 Elo+
Party 3
Tyr
Tyr
Wuzat_115
Tyr
Level 158
God Stats
5W - 8L
1,566 SR
Queue Stats
115W - 101L
1,604 Elo+
Party 2
Chernobog
Chernobog
siikcameron
Chernobog
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,608 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DaddyPhantom
Jormungandr
20
9 / 2 / 15
13,729
808
26,241
21,795
20,063
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
MariMagdalene
Zhong Kui
19
4 / 6 / 20
11,846
697
27,776
22,499
18,276
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cu Chulainn
SpinSovereign
Cu Chulainn
18
1 / 5 / 20
11,088
652
11,654
21,933
23,217
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Spitfire56709
Cerberus
18
2 / 2 / 16
11,851
697
7,291
23,896
28,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
VonBeastMode
Heimdallr
20
11 / 4 / 13
13,207
777
29,012
18,602
12,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
20
5 / 4 / 11
12,574
740
16,219
22,285
40,154
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
ScalpEm315
Vulcan
18
5 / 6 / 0
11,131
655
26,585
18,987
9,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
19
2 / 4 / 6
12,080
711
8,719
29,846
40,967
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 8 / 9
10,513
618
9,548
29,608
36,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chernobog
siikcameron
Chernobog
17
1 / 5 / 10
10,479
616
17,850
18,142
10,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
52
27
Kills
16
19
Deaths
27
84
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DaddyPhantom
Jormungandr
9
2
15
8.25
L
Fafnir
5
4
11
2.63
W
Zhong Kui
MariMagdalene
Zhong Kui
4
6
20
2.33
L
Vulcan
ScalpEm315
Vulcan
5
6
0
0.83
L
Athena
2
4
6
1.25
W
Cu Chulainn
SpinSovereign
Cu Chulainn
1
5
20
2.2
W
Cerberus
Spitfire56709
Cerberus
2
2
16
5
W
Heimdallr
VonBeastMode
Heimdallr
11
4
13
4.38
L
3
8
9
0.94
L
Chernobog
siikcameron
Chernobog
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,974
Damage
78,921
108,725
Taken
118,868
102,138
Mitigated
138,250
39,418
Healing
37,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DaddyPhantom
Jormungandr
26,241
3,973
4,471
3,205
21,795
20,063
533
9,666
11,186
66,192
0
L
Fafnir
16,219
4,433
2,678
5,619
22,285
40,154
641
10,710
11,575
20,469
0
W
Zhong Kui
MariMagdalene
Zhong Kui
27,776
3,078
2,672
8,091
22,499
18,276
3,280
10,123
12,283
40,344
0
L
Vulcan
ScalpEm315
Vulcan
26,585
7,458
1,374
3,018
18,987
9,720
1,001
13,105
5,882
60,972
0
L
Athena
8,719
1,699
2,151
7,934
29,846
40,967
310
14,593
15,253
21,557
0
W
Cu Chulainn
SpinSovereign
Cu Chulainn
11,654
1,453
2,981
916
21,933
23,217
308
9,792
11,958
0
25,377
W
Cerberus
Spitfire56709
Cerberus
7,291
572
3,371
9,656
23,896
28,509
286
14,008
9,105
13,854
0
W
Heimdallr
VonBeastMode
Heimdallr
29,012
14,253
503
3,552
18,602
12,073
3,557
8,242
10,019
0
60,821
L
9,548
835
4,074
5,781
29,608
36,730
399
12,441
17,162
286
15,166
L
Chernobog
siikcameron
Chernobog
17,850
8,425
1,266
3,341
18,142
10,679
429
10,459
7,683
22
28,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,721
Gold Earned
56,777
230
Minions Killed
140
0
Camps Cleared
0
1,574,985
Distance Traveled
1,794,941
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,729
808
79
5
0
317,626
0
L
Fafnir
12,574
740
9
1
0
333,109
3
W
Zhong Kui
11,846
697
36
2
0
295,696
1
L
Vulcan
11,131
655
59
3
0
336,029
0
L
Athena
12,080
711
21
1
0
385,872
0
W
Cu Chulainn
11,088
652
25
1
0
331,778
1
W
Cerberus
11,851
697
20
1
0
343,890
0
W
Heimdallr
13,207
777
70
4
0
285,995
6
L
Tyr
10,513
618
23
1
0
461,273
1
L
Chernobog
10,479
616
28
2
0
278,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role