Player Matchup

Cerberus
Cerberus
CudLord
Cerberus
Level 126
God Stats
1W - 0L
1,416 SR
Queue Stats
16W - 10L
1,521 Elo+
Party 2
Nox
Nox
Munnun
Nox
Level 148
God Stats
46W - 29L
1,637 SR
Queue Stats
248W - 231L
1,533 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Villinistic
Cu Chulainn
Level 86
God Stats
7W - 5L
1,538 SR
Queue Stats
127W - 121L
1,519 Elo+
Party 2
Tsukuyomi
Tsukuyomi
heeeeezy
Tsukuyomi
Level 115
God Stats
188W - 156L
1,593 SR
Queue Stats
920W - 909L
1,656 Elo+
Party 3
Chiron
Chiron
htowntucker69
Chiron
Level 48
God Stats
29W - 10L
1,723 SR
Queue Stats
171W - 168L
1,498 Elo+
Solo
Team Averages
Level 105
1,581 SR
1,545 Elo+

VS

Team Averages
Level 47
1,464 SR
1,383 Elo+
Izanami
Izanami
Deldraga
Izanami
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,395 Elo+
Party 1
Agni
Agni
Kerapac
Agni
Level 98
God Stats
44W - 44L
1,551 SR
Queue Stats
380W - 366L
1,509 Elo+
Solo
Cerberus
Cerberus
MelvinaJones
Cerberus
Level 6
God Stats
1W - 5L
1,268 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 1
Thor
Thor
Mentosento
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 1
Tyr
Tyr
RickshawWatcher
Tyr
Level 10
God Stats
1W - 2L
1,499 SR
Queue Stats
3W - 7L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CudLord
Cerberus
18
1 / 2 / 29
12,283
1,228
11,388
20,492
25,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nox
Munnun
Nox
19
9 / 0 / 17
12,027
1,203
17,014
3,718
1,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Villinistic
Cu Chulainn
18
5 / 2 / 21
11,587
1,159
14,774
17,527
14,353
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
heeeeezy
Tsukuyomi
18
8 / 3 / 19
11,944
1,194
19,895
12,051
4,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
10 / 2 / 17
13,208
1,321
27,396
13,951
5,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mace

Mace

+10
Physical Power

Team 1 Tickets

228

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deldraga
Izanami
16
0 / 5 / 6
10,252
1,025
14,848
14,909
6,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
Kerapac
Agni
17
5 / 4 / 4
12,663
1,266
24,047
13,377
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
MelvinaJones
Cerberus
16
0 / 4 / 4
10,864
1,086
8,071
24,091
34,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
3 / 10 / 5
11,405
1,141
10,708
20,571
9,008
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
1 / 10 / 2
9,955
996
6,371
23,348
20,453
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
30
33
Kills
9
9
Deaths
33
103
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CudLord
Cerberus
1
2
29
7.75
L
Izanami
Deldraga
Izanami
0
5
6
0.6
L
Agni
Kerapac
Agni
5
4
4
1.75
L
Cerberus
MelvinaJones
Cerberus
0
4
4
0.5
L
3
10
5
0.55
W
Nox
Munnun
Nox
9
0
17
17.5
L
1
10
2
0.2
W
Cu Chulainn
Villinistic
Cu Chulainn
5
2
21
7.75
W
Tsukuyomi
heeeeezy
Tsukuyomi
8
3
19
5.83
W
10
2
17
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,467
Damage
64,045
67,739
Taken
96,296
52,054
Mitigated
75,732
9,033
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CudLord
Cerberus
11,388
1,101
0
3,782
20,492
25,422
0
9,072
11,054
24,228
0
L
Izanami
Deldraga
Izanami
14,848
6,930
0
1,783
14,909
6,272
0
3,820
11,089
0
46,773
L
Agni
Kerapac
Agni
24,047
2,440
400
1,736
13,377
5,280
0
4,227
9,150
52,488
0
L
Cerberus
MelvinaJones
Cerberus
8,071
933
0
2,763
24,091
34,719
0
7,622
16,469
21,002
0
L
10,708
1,340
0
221
20,571
9,008
0
6,696
13,875
0
28,288
W
Nox
Munnun
Nox
17,014
805
0
365
3,718
1,805
0
1,336
2,382
33,929
0
L
6,371
929
0
1,288
23,348
20,453
0
6,078
17,270
0
21,689
W
Cu Chulainn
Villinistic
Cu Chulainn
14,774
2,582
675
590
17,527
14,353
0
8,039
9,488
161
31,023
W
Tsukuyomi
heeeeezy
Tsukuyomi
19,895
6,069
0
241
12,051
4,877
0
7,257
4,679
0
37,514
W
27,396
13,344
924
2,456
13,951
5,597
0
6,414
7,537
0
53,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,049
Gold Earned
55,139
227
Minions Killed
228
9
Camps Cleared
7
1,009,254
Distance Traveled
957,687
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,283
1,228
43
4
0
201,831
0
L
Izanami
10,252
1,025
65
7
4
191,270
0
L
Agni
12,663
1,266
75
8
0
182,523
0
L
Cerberus
10,864
1,086
36
4
2
202,260
1
L
Thor
11,405
1,141
22
2
1
190,192
0
W
Nox
12,027
1,203
58
6
0
194,541
0
L
Tyr
9,955
996
30
3
0
191,442
6
W
Cu Chulainn
11,587
1,159
37
4
1
203,674
0
W
Tsukuyomi
11,944
1,194
21
2
1
218,834
1
W
Chiron
13,208
1,321
68
7
7
190,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role