Player Matchup

Thoth
Thoth
DixieIsPixie
Thoth
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Chaac
Chaac
Im called Cube
Chaac
Level 106
God Stats
4W - 3L
1,744 SR
Queue Stats
55W - 33L
1,643 Elo+
Party 1
Atlas
Atlas
WorkerDixie
Atlas
Level 143
God Stats
13W - 8L
1,668 SR
Queue Stats
82W - 49L
1,642 Elo+
Party 1
Team Averages
Level 83
1,637 SR
1,595 Elo+

VS

Team Averages
Level 104
1,637 SR
1,661 Elo+
Jing Wei
Jing Wei
FunkyDad69
Jing Wei
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 12L
1,903 Elo+
Party 2
Lancelot
Lancelot
NY4REAL06
Lancelot
Level 144
God Stats
34W - 49L
1,444 SR
Queue Stats
230W - 302L
1,370 Elo+
Solo
Sol
Sol
nativeboy2021
Sol
Level 153
God Stats
1W - 0L
1,967 SR
Queue Stats
161W - 94L
1,710 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
8,910
636
5,901
4,674
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 3 / 4
10,567
755
15,970
21,105
21,202
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
3 / 3 / 8
9,746
696
13,718
15,375
16,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
FunkyDad69
Jing Wei
18
3 / 1 / 3
11,732
838
11,618
12,945
6,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
NY4REAL06
Lancelot
10
0 / 8 / 1
8,336
595
5,059
16,307
5,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 3 / 3
10,711
765
14,958
15,440
6,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
6
7
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
W
Jing Wei
FunkyDad69
Jing Wei
3
1
3
4.5
L
7
3
4
3
W
Lancelot
NY4REAL06
Lancelot
0
8
1
0.06
L
3
3
8
2.33
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,589
Damage
31,635
41,154
Taken
44,692
39,275
Mitigated
18,731
5,399
Healing
14,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,901
368
0
439
4,674
1,595
0
1,085
3,589
27,783
0
W
Jing Wei
FunkyDad69
Jing Wei
11,618
6,942
0
3,440
12,945
6,210
1,420
6,494
5,871
0
61,505
L
15,970
3,751
0
4,480
21,105
21,202
66
7,331
13,774
0
50,730
W
Lancelot
NY4REAL06
Lancelot
5,059
830
0
1,768
16,307
5,980
172
6,777
9,182
0
26,281
L
13,718
2,837
0
480
15,375
16,478
0
5,313
10,062
26,321
0
W
14,958
5,397
0
9,078
15,440
6,541
1,916
5,184
9,954
48,181
8,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,223
Gold Earned
30,779
149
Minions Killed
203
0
Camps Cleared
0
694,127
Distance Traveled
757,565
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,910
636
44
3
0
160,204
0
W
Jing Wei
11,732
838
104
7
0
279,402
3
L
Chaac
10,567
755
76
5
0
275,611
1
W
Lancelot
8,336
595
28
2
0
249,416
0
L
Atlas
9,746
696
29
2
0
258,312
0
W
Sol
10,711
765
71
5
0
228,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role