Player Matchup

King Arthur
King Arthur
Shinigamisenpai
King Arthur
Level 128
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 5L
1,207 Elo+
Party 2
Odin
Odin
ste-c11
Odin
Level 140
God Stats
0W - 1L
1,801 SR
Queue Stats
8W - 11L
1,423 Elo+
Party 2
Mulan
Mulan
xXMERKZAXx
Mulan
Level 84
God Stats
0W - 2L
1,488 SR
Queue Stats
0W - 4L
1,217 Elo+
Party 2
Team Averages
Level 117
1,534 SR
1,282 Elo+

VS

Team Averages
Level 86
1,528 SR
1,497 Elo+
Maui
Maui
Processinq
Maui
Level 108
God Stats
28W - 22L
1,601 SR
Queue Stats
53W - 39L
1,587 Elo+
Party 1
Vulcan
Vulcan
a13709679810b
Vulcan
Level 127
God Stats
8W - 6L
1,483 SR
Queue Stats
215W - 264L
1,414 Elo+
Solo
Neith
Neith
nexonLauncher
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Shinigamisenpai
King Arthur
12
0 / 6 / 2
8,378
598
5,056
16,146
11,126
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Odin
ste-c11
Odin
14
1 / 3 / 1
9,256
661
6,197
17,042
16,577
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
15
3 / 3 / 0
9,925
709
11,531
21,766
23,810
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 10
10,259
733
5,902
13,125
20,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 3 / 8
9,807
701
16,733
7,806
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 0 / 2
11,510
822
20,223
7,390
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
12
12
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
L
King Arthur
Shinigamisenpai
King Arthur
0
6
2
0.17
W
2
3
8
2
W
10
0
2
11
L
Odin
ste-c11
Odin
1
3
1
0.5
L
Mulan
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,784
Damage
42,858
54,954
Taken
28,321
51,513
Mitigated
30,244
11,753
Healing
7,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,902
1,672
138
3,038
13,125
20,815
0
0
13,125
11,705
0
L
King Arthur
Shinigamisenpai
King Arthur
5,056
431
876
2,131
16,146
11,126
0
5,850
10,296
0
27,465
W
16,733
9,610
0
943
7,806
4,518
831
0
7,806
59,236
0
W
20,223
10,149
0
3,117
7,390
4,911
1,826
0
7,390
0
65,204
L
Odin
ste-c11
Odin
6,197
422
391
2,940
17,042
16,577
0
7,991
9,051
0
45,111
L
Mulan
11,531
938
1,931
3,484
21,766
23,810
15
8,831
12,935
0
34,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,559
Gold Earned
31,576
171
Minions Killed
176
0
Camps Cleared
0
775,037
Distance Traveled
768,485
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,259
733
10
1
0
240,082
0
L
King Arthur
8,378
598
46
3
0
243,218
2
W
Vulcan
9,807
701
77
6
0
277,146
2
W
Neith
11,510
822
89
6
0
251,257
2
L
Odin
9,256
661
80
6
0
262,110
4
L
Mulan
9,925
709
45
3
0
269,709
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role