Player Matchup

Atlas
Atlas
 
Atlas
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AcIy
Danzaburou
Level 120
God Stats
0W - 1L
1,383 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Freya
Freya
Baby-Nathan
Freya
Level 65
God Stats
0W - 3L
1,279 SR
Queue Stats
50W - 50L
1,475 Elo+
Party 3
Susano
Susano
Maax-dems
Susano
Level 87
God Stats
10W - 6L
1,536 SR
Queue Stats
135W - 126L
1,454 Elo+
Party 3
Anhur
Anhur
Rik0
Anhur
Level 101
God Stats
2W - 3L
1,523 SR
Queue Stats
435W - 448L
1,529 Elo+
Solo
Team Averages
Level 88
1,444 SR
1,492 Elo+

VS

Team Averages
Level 142
1,569 SR
1,550 Elo+
Tyr
Tyr
Balisongg
Tyr
Level 107
God Stats
3W - 0L
1,779 SR
Queue Stats
96W - 90L
1,418 Elo+
Solo
Raijin
Raijin
Greed n Throw
Raijin
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 9L
1,674 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SHIBI
Ah Muzen Cab
Level 159
God Stats
4W - 2L
1,476 SR
Queue Stats
217W - 154L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
Sp4rKB4D
Cthulhu
Level 129
God Stats
1W - 0L
1,793 SR
Queue Stats
24W - 15L
1,522 Elo+
Party 2
Xbalanque
Xbalanque
TaH Lesboules
Xbalanque
Level 157
God Stats
1W - 0L
1,296 SR
Queue Stats
15W - 12L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
2 / 5 / 8
10,206
729
13,852
25,453
28,043
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Danzaburou
AcIy
Danzaburou
19
4 / 4 / 7
10,922
780
15,946
16,390
7,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 8 / 4
9,137
653
8,740
16,856
8,402
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Maax-dems
Susano
18
3 / 6 / 8
9,659
690
12,141
15,017
7,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
Rik0
Anhur
14
2 / 7 / 7
8,677
620
10,146
15,689
7,795
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 17
10,220
730
7,104
15,734
16,895
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
13 / 3 / 13
12,140
867
28,355
15,302
9,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
SHIBI
Ah Muzen Cab
20
12 / 3 / 9
11,977
856
19,948
12,788
8,150
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Sp4rKB4D
Cthulhu
18
1 / 3 / 17
10,940
781
11,671
21,819
23,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
TaH Lesboules
Xbalanque
15
1 / 4 / 16
9,589
685
14,239
15,790
8,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
102
14
Kills
30
30
Deaths
15
34
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
2
5
8
1.2
L
Danzaburou
AcIy
Danzaburou
4
4
7
1.88
L
3
8
4
0.63
W
3
2
17
5.75
W
13
3
13
6.5
L
Susano
Maax-dems
Susano
3
6
8
1.17
L
Anhur
Rik0
Anhur
2
7
7
0.79
W
Ah Muzen Cab
SHIBI
Ah Muzen Cab
12
3
9
5.5
W
Cthulhu
Sp4rKB4D
Cthulhu
1
3
17
3.17
W
Xbalanque
TaH Lesboules
Xbalanque
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,825
Damage
81,317
89,405
Taken
81,433
59,473
Mitigated
66,923
21,695
Healing
27,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
13,852
5,926
854
5,474
25,453
28,043
0
11,277
14,176
29,941
0
L
Danzaburou
AcIy
Danzaburou
15,946
5,334
1,470
5,369
16,390
7,623
795
7,562
8,828
0
34,151
L
8,740
2,475
1,919
2,716
16,856
8,402
789
7,507
9,349
16,651
0
W
7,104
891
227
4,907
15,734
16,895
577
3,666
12,068
0
9,154
W
28,355
2,943
3,245
3,842
15,302
9,906
421
5,204
10,098
50,566
0
L
Susano
Maax-dems
Susano
12,141
1,068
972
1,434
15,017
7,610
0
5,129
9,888
0
19,174
L
Anhur
Rik0
Anhur
10,146
4,922
0
1,487
15,689
7,795
0
8,551
7,138
0
17,298
W
Ah Muzen Cab
SHIBI
Ah Muzen Cab
19,948
6,839
0
2,361
12,788
8,150
2,093
3,149
9,639
0
32,577
W
Cthulhu
Sp4rKB4D
Cthulhu
11,671
798
4,530
4,842
21,819
23,604
56
5,526
16,293
25,595
0
W
Xbalanque
TaH Lesboules
Xbalanque
14,239
4,730
711
2,655
15,790
8,368
1,316
5,047
10,743
0
28,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,601
Gold Earned
54,866
140
Minions Killed
159
0
Camps Cleared
0
1,162,539
Distance Traveled
1,274,738
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,206
729
31
2
0
210,687
4
L
Danzaburou
10,922
780
49
4
0
261,395
1
L
Freya
9,137
653
17
1
0
218,077
2
W
Tyr
10,220
730
3
0
0
293,546
2
W
Raijin
12,140
867
59
4
0
241,790
2
L
Susano
9,659
690
25
2
0
269,431
2
L
Anhur
8,677
620
18
1
0
202,949
0
W
Ah Muzen Cab
11,977
856
40
3
0
236,666
0
W
Cthulhu
10,940
781
27
2
0
256,799
0
W
Xbalanque
9,589
685
30
2
0
245,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role