Player Matchup

Horus
Horus
D_c_8909
Horus
Level 60
God Stats
7W - 6L
1,544 SR
Queue Stats
16W - 18L
1,344 Elo+
Solo
Nox
Nox
Derrian_412
Nox
Level 62
God Stats
38W - 50L
1,348 SR
Queue Stats
199W - 241L
1,261 Elo+
Solo
Thanatos
Thanatos
GoatedRon-_-
Thanatos
Level 60
God Stats
12W - 19L
1,359 SR
Queue Stats
66W - 88L
1,264 Elo+
Party 2
Danzaburou
Danzaburou
GoldenGlover12
Danzaburou
Level 22
God Stats
19W - 25L
1,377 SR
Queue Stats
35W - 55L
1,234 Elo+
Party 2
Gilgamesh
Gilgamesh
kvnqhuncho
Gilgamesh
Level 63
God Stats
1W - 2L
1,199 SR
Queue Stats
115W - 120L
1,277 Elo+
Party 2
Team Averages
Level 53
1,365 SR
1,276 Elo+

VS

Team Averages
Level 66
1,328 SR
1,273 Elo+
Set
Set
CUP9960
Set
Level 69
God Stats
1W - 2L
1,584 SR
Queue Stats
91W - 121L
1,314 Elo+
Party 3
Izanami
Izanami
Cinder_Fall2
Izanami
Level 49
God Stats
3W - 5L
1,212 SR
Queue Stats
27W - 45L
1,217 Elo+
Party 1
Vulcan
Vulcan
Dark snow5265
Vulcan
Level 57
God Stats
2W - 1L
1,560 SR
Queue Stats
88W - 117L
1,320 Elo+
Party 3
Ishtar
Ishtar
centric-secret0
Ishtar
Level 103
God Stats
1W - 4L
1,030 SR
Queue Stats
38W - 45L
1,292 Elo+
Solo
Atlas
Atlas
zDreamWorksHD
Atlas
Level 54
God Stats
2W - 3L
1,251 SR
Queue Stats
33W - 51L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
D_c_8909
Horus
9
0 / 3 / 1
5,505
423
2,593
11,327
4,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

1
0 / 0 / 0
3,971
305
0
0
0
Thanatos
GoatedRon-_-
Thanatos
11
4 / 2 / 1
6,658
512
5,641
10,736
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
GoldenGlover12
Danzaburou
10
0 / 2 / 1
5,849
450
789
6,953
2,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
kvnqhuncho
Gilgamesh
11
1 / 1 / 0
6,278
483
5,286
13,122
7,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
10
0 / 3 / 1
6,126
471
3,209
8,637
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Cinder_Fall2
Izanami
11
5 / 0 / 1
7,023
540
6,967
4,021
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 0 / 1
6,972
536
7,113
5,081
2,177
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
3 / 3 / 2
7,116
547
6,729
9,536
3,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 0 / 6
6,942
534
3,836
5,815
4,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
5
Kills
8
8
Deaths
6
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Set
0
3
1
0.17
W
Izanami
Cinder_Fall2
Izanami
5
0
1
5.5
L
Horus
D_c_8909
Horus
0
3
1
0.17
W
0
0
1
0.5
L
0
0
0
0
L
Thanatos
GoatedRon-_-
Thanatos
4
2
1
2.25
L
Danzaburou
GoldenGlover12
Danzaburou
0
2
1
0.25
W
3
3
2
1.33
L
Gilgamesh
kvnqhuncho
Gilgamesh
1
1
0
1
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,309
Damage
27,854
42,138
Taken
33,090
19,914
Mitigated
16,468
13,485
Healing
9,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
3,209
1,547
0
1,278
8,637
4,320
75
0
8,637
0
41,252
W
Izanami
Cinder_Fall2
Izanami
6,967
4,983
0
2,582
4,021
1,342
1,077
0
4,021
0
52,401
L
Horus
D_c_8909
Horus
2,593
1,301
880
1,242
11,327
4,642
0
1,040
10,287
0
15,887
W
7,113
2,775
0
1,562
5,081
2,177
176
0
5,081
49,196
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
GoatedRon-_-
Thanatos
5,641
1,620
0
6,680
10,736
5,066
0
674
10,062
0
34,999
L
Danzaburou
GoldenGlover12
Danzaburou
789
397
0
1,325
6,953
2,426
1,038
2,129
4,824
0
26,733
W
6,729
3,549
0
2,533
9,536
3,673
2,751
0
9,536
0
47,935
L
Gilgamesh
kvnqhuncho
Gilgamesh
5,286
987
0
3,358
13,122
7,780
0
7,106
6,016
0
39,379
W
3,836
1,526
0
1,937
5,815
4,956
345
0
5,815
20,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
34,179
195
Minions Killed
353
0
Camps Cleared
0
910,971
Distance Traveled
1,110,819
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
6,126
471
67
5
0
250,264
1
W
Izanami
7,023
540
103
8
0
199,616
2
L
Horus
5,505
423
24
2
0
204,488
1
W
Vulcan
6,972
536
83
6
0
243,997
0
L
Nox
3,971
305
0
0
0
0
0
L
Thanatos
6,658
512
61
5
0
260,706
0
L
Danzaburou
5,849
450
49
4
0
178,735
1
W
Ishtar
7,116
547
83
6
0
196,973
0
L
Gilgamesh
6,278
483
61
5
0
267,042
1
W
Atlas
6,942
534
17
1
0
219,969
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role