Player Matchup

Ganesha
Ganesha
LucasesTightHole
Ganesha
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,512 Elo+
Party 2
Nike
Nike
SwiftandTrue
Nike
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 41L
1,469 Elo+
Party 2
Xbalanque
Xbalanque
TrippleA1283
Xbalanque
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,723 Elo+
Solo
Zeus
Zeus
WithoutSoul0318
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 13L
1,500 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
zerochimera94
Ah Muzen Cab
Level 150
God Stats
7W - 2L
1,907 SR
Queue Stats
97W - 80L
1,555 Elo+
Party 4
Team Averages
Level 57
1,581 SR
1,552 Elo+

VS

Team Averages
Level 71
1,524 SR
1,509 Elo+
Raijin
Raijin
 
Raijin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
H4Ttr1ck0000000
Vulcan
Level 29
God Stats
3W - 5L
1,434 SR
Queue Stats
57W - 95L
1,390 Elo+
Solo
Pele
Pele
KittyRockBabe
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,489 Elo+
Party 1
Awilix
Awilix
kuno123
Awilix
Level 146
God Stats
0W - 1L
1,684 SR
Queue Stats
94W - 69L
1,651 Elo+
Party 1
Lancelot
Lancelot
toadtoadtoad
Lancelot
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 62L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 26
10,815
832
8,278
20,156
27,945
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
11 / 5 / 14
11,729
902
11,674
16,950
20,510
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
TrippleA1283
Xbalanque
14
1 / 7 / 9
9,316
717
4,121
14,641
6,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 5 / 17
11,845
911
21,053
10,924
5,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
zerochimera94
Ah Muzen Cab
20
15 / 3 / 13
12,642
972
26,151
15,222
9,143
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
8 / 5 / 9
10,543
811
13,867
11,320
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 8 / 9
8,806
677
9,461
14,842
10,547
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 7 / 5
8,910
685
4,307
16,665
6,390
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Awilix
kuno123
Awilix
15
4 / 9 / 6
8,683
668
12,570
17,301
6,401
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
toadtoadtoad
Lancelot
19
8 / 7 / 8
11,108
854
15,036
18,913
13,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
59
36
Kills
22
26
Deaths
36
79
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
8
5
9
2.5
L
0
8
9
0.56
L
2
7
5
0.64
W
0
6
26
2.17
W
11
5
14
3.6
W
Xbalanque
TrippleA1283
Xbalanque
1
7
9
0.79
W
9
5
17
3.5
L
Awilix
kuno123
Awilix
4
9
6
0.78
L
Lancelot
toadtoadtoad
Lancelot
8
7
8
1.71
W
Ah Muzen Cab
zerochimera94
Ah Muzen Cab
15
3
13
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,277
Damage
55,241
77,893
Taken
79,041
69,552
Mitigated
41,824
13,188
Healing
12,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
13,867
1,167
966
1,581
11,320
4,718
295
3,079
8,241
31,225
0
L
9,461
2,002
586
1,079
14,842
10,547
162
6,189
8,653
23,878
0
L
4,307
582
272
2,218
16,665
6,390
0
6,886
9,779
0
14,912
W
8,278
977
906
1,790
20,156
27,945
412
3,979
16,177
15,786
0
W
11,674
2,065
436
1,076
16,950
20,510
744
6,114
10,836
48
20,651
W
Xbalanque
TrippleA1283
Xbalanque
4,121
903
241
1,591
14,641
6,671
424
5,499
9,142
0
15,662
W
21,053
2,592
45
1,708
10,924
5,283
2,241
3,862
7,062
35,498
0
L
Awilix
kuno123
Awilix
12,570
4,160
1,221
1,419
17,301
6,401
880
5,883
11,418
0
19,423
L
Lancelot
toadtoadtoad
Lancelot
15,036
2,783
280
3,340
18,913
13,768
0
7,342
11,571
0
21,082
W
Ah Muzen Cab
zerochimera94
Ah Muzen Cab
26,151
9,975
1,497
3,898
15,222
9,143
3,902
3,874
11,348
0
61,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,347
Gold Earned
48,050
159
Minions Killed
129
0
Camps Cleared
0
1,224,569
Distance Traveled
1,193,496
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,543
811
41
3
0
214,944
3
L
Vulcan
8,806
677
42
3
0
247,107
4
L
Pele
8,910
685
26
2
0
248,883
0
W
Ganesha
10,815
832
0
0
0
232,382
0
W
Nike
11,729
902
27
2
0
267,521
0
W
Xbalanque
9,316
717
31
2
0
235,586
0
W
Zeus
11,845
911
40
3
0
227,620
0
L
Awilix
8,683
668
11
1
0
214,952
0
L
Lancelot
11,108
854
9
1
0
267,610
0
W
Ah Muzen Cab
12,642
972
61
5
0
261,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role