Player Matchup

Aphrodite
Aphrodite
BOGOStheBINTED
Aphrodite
Level 123
God Stats
6W - 4L
1,582 SR
Queue Stats
180W - 153L
1,492 Elo+
Party 2
Ne Zha
Ne Zha
IssacNewton
Ne Zha
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 64L
1,655 Elo+
Solo
Tiamat
Tiamat
Killerbobo14
Tiamat
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,644 Elo+
Party 2
Da Ji
Da Ji
SabbyApple
Da Ji
Level 151
God Stats
0W - 1L
1,115 SR
Queue Stats
121W - 75L
1,681 Elo+
Party 2
Nu Wa
Nu Wa
Tabletopdragon
Nu Wa
Level 137
God Stats
12W - 9L
1,646 SR
Queue Stats
89W - 76L
1,510 Elo+
Party 2
Team Averages
Level 141
1,468 SR
1,596 Elo+

VS

Team Averages
Level 111
1,570 SR
1,561 Elo+
Scylla
Scylla
Doomslayer26
Scylla
Level 108
God Stats
8W - 8L
1,575 SR
Queue Stats
120W - 97L
1,607 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Shabookie
Cu Chulainn
Level 124
God Stats
18W - 15L
1,644 SR
Queue Stats
139W - 92L
1,630 Elo+
Party 1
Bakasura
Bakasura
Wyoming68
Bakasura
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,508 Elo+
Solo
Nox
Nox
XXMAXTERXX2000
Nox
Level 119
God Stats
56W - 59L
1,598 SR
Queue Stats
197W - 195L
1,554 Elo+
Solo
Horus
Horus
djnv4life
Horus
Level 121
God Stats
1W - 1L
1,532 SR
Queue Stats
107W - 117L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BOGOStheBINTED
Aphrodite
15
0 / 4 / 3
9,807
981
8,492
12,900
8,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
16
1 / 2 / 1
10,432
1,043
5,626
12,447
8,010
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
15
0 / 11 / 0
9,075
908
7,211
21,292
12,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
15
1 / 2 / 1
9,723
972
8,257
15,155
16,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 2 / 1
10,195
1,020
10,506
10,560
8,692
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

176

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
9 / 1 / 8
12,221
1,222
18,284
9,881
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Shabookie
Cu Chulainn
17
5 / 0 / 13
11,492
1,149
20,941
13,024
19,520
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bakasura
Wyoming68
Bakasura
16
1 / 2 / 7
10,135
1,014
7,658
6,944
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
3 / 0 / 15
10,712
1,071
11,033
3,353
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
djnv4life
Horus
16
3 / 0 / 11
10,526
1,053
6,790
13,313
16,615
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
75
3
Kills
21
21
Deaths
3
6
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BOGOStheBINTED
Aphrodite
0
4
3
0.38
W
Scylla
9
1
8
13
L
Ne Zha
1
2
1
0.75
L
Tiamat
0
11
0
0
L
Da Ji
1
2
1
0.75
W
Cu Chulainn
Shabookie
Cu Chulainn
5
0
13
11.5
L
1
2
1
0.75
W
Bakasura
Wyoming68
Bakasura
1
2
7
2.25
W
3
0
15
10.5
W
Horus
djnv4life
Horus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,092
Damage
64,706
72,354
Taken
46,515
54,984
Mitigated
46,848
12,268
Healing
17,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BOGOStheBINTED
Aphrodite
8,492
464
4,333
4,032
12,900
8,956
0
4,807
7,828
24,280
0
W
Scylla
18,284
1,751
0
1,960
9,881
4,584
0
4,115
5,375
45,455
0
L
Ne Zha
5,626
392
0
982
12,447
8,010
0
2,220
9,825
0
31,214
L
Tiamat
7,211
506
0
581
21,292
12,866
0
12,970
7,977
15,840
0
L
Da Ji
8,257
1,424
0
739
15,155
16,460
0
6,027
8,848
0
15,447
W
Cu Chulainn
Shabookie
Cu Chulainn
20,941
2,835
313
1,766
13,024
19,520
0
7,063
5,548
94
43,628
L
10,506
3,923
998
603
10,560
8,692
0
3,489
6,840
35,045
0
W
Bakasura
Wyoming68
Bakasura
7,658
4,333
0
1,645
6,944
4,230
0
3,588
3,269
0
19,132
W
11,033
0
0
0
3,353
1,899
0
1,631
1,671
34,976
0
W
Horus
djnv4life
Horus
6,790
3,197
5,834
6,365
13,313
16,615
0
9,812
3,278
102
11,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,232
Gold Earned
55,086
196
Minions Killed
220
3
Camps Cleared
11
997,490
Distance Traveled
1,147,086
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,807
981
63
6
1
216,276
0
W
Scylla
12,221
1,222
65
7
1
221,520
4
L
Ne Zha
10,432
1,043
54
5
0
223,430
4
L
Tiamat
9,075
908
26
3
2
174,099
1
L
Da Ji
9,723
972
12
1
0
194,682
0
W
Cu Chulainn
11,492
1,149
46
5
0
237,831
2
L
Nu Wa
10,195
1,020
41
4
0
189,003
1
W
Bakasura
10,135
1,014
37
4
8
235,786
0
W
Nox
10,712
1,071
63
6
1
226,643
1
W
Horus
10,526
1,053
9
1
1
225,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role