Player Matchup

King Arthur
King Arthur
Diamond III
AI_GreyGhost
King Arthur
Diamond III
Level 118
God Stats
4W - 7L
1,649 SR
Queue Stats
52W - 37L
2,451 MMR
Party 1
Atlas
Atlas
Diamond III
DevilsFirstBorn-
Atlas
Diamond III
Level 122
God Stats
3W - 7L
1,608 SR
Queue Stats
54W - 38L
2,300 MMR
Party 1
Nemesis
Nemesis
Diamond IV
Muzzaratti
Nemesis
Diamond IV
Level 159
God Stats
2W - 1L
1,771 SR
Queue Stats
59W - 31L
2,374 MMR
Party 2
Yu Huang
Yu Huang
Diamond III
Sweet1001
Yu Huang
Diamond III
Level 145
God Stats
6W - 4L
1,597 SR
Queue Stats
334W - 324L
2,352 MMR
Solo
Heimdallr
Heimdallr
Diamond III
llIMarIlI
Heimdallr
Diamond III
Level 101
God Stats
15W - 26L
1,501 SR
Queue Stats
626W - 617L
2,348 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,625 SR
2,365 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,705 SR
2,351 MMR
Thor
Thor
Diamond I
Avoid Jazzy
Thor
Diamond I
Level 160
God Stats
20W - 5L
1,859 SR
Queue Stats
553W - 518L
2,329 MMR
Party 3
Chaac
Chaac
Diamond II
MatureDisc89586
Chaac
Diamond II
Level 152
God Stats
12W - 8L
1,732 SR
Queue Stats
702W - 700L
2,355 MMR
Solo
Fafnir
Fafnir
Diamond III
MysticalMex13
Fafnir
Diamond III
Level 160
God Stats
14W - 9L
1,763 SR
Queue Stats
517W - 504L
2,279 MMR
Solo
Ishtar
Ishtar
Masters
Voltik
Ishtar
Masters
Level 160
God Stats
10W - 8L
1,618 SR
Queue Stats
560W - 524L
2,544 MMR
Party 3
Cabrakan
Cabrakan
Diamond IV
zL Blitx
Cabrakan
Diamond IV
Level 159
God Stats
1W - 4L
1,552 SR
Queue Stats
131W - 111L
2,250 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AI_GreyGhost
King Arthur
18
1 / 1 / 5
11,381
495
15,956
20,946
24,009
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 4 / 5
9,231
401
11,238
21,412
23,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Muzzaratti
Nemesis
19
7 / 5 / 0
12,156
529
13,089
21,834
10,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Yu Huang
Sweet1001
Yu Huang
15
0 / 5 / 2
9,846
428
8,113
14,276
6,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
llIMarIlI
Heimdallr
19
0 / 4 / 2
11,285
491
14,181
18,906
8,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Guan YuKaliGaneshaAwilix

VS

Bans
VulcanSusanoHadesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 1 / 9
12,210
531
15,009
15,100
7,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
3 / 2 / 2
12,030
523
14,447
21,901
23,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
6 / 2 / 7
12,657
550
15,086
17,589
14,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Voltik
Ishtar
19
3 / 2 / 6
12,510
544
17,304
20,990
9,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cabrakan
zL Blitx
Cabrakan
14
1 / 2 / 9
10,442
454
7,919
19,876
26,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
52
9
Kills
19
19
Deaths
9
14
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AI_GreyGhost
King Arthur
1
1
5
3.5
W
6
1
9
10.5
L
1
4
5
0.88
W
3
2
2
2
L
Nemesis
Muzzaratti
Nemesis
7
5
0
1.4
W
6
2
7
4.75
L
Yu Huang
Sweet1001
Yu Huang
0
5
2
0.2
W
Ishtar
Voltik
Ishtar
3
2
6
3
L
Heimdallr
llIMarIlI
Heimdallr
0
4
2
0.25
W
Cabrakan
zL Blitx
Cabrakan
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,577
Damage
69,765
97,374
Taken
95,456
72,862
Mitigated
80,794
17,981
Healing
45,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AI_GreyGhost
King Arthur
15,956
2,370
0
3,204
20,946
24,009
0
2,554
17,097
0
97,734
W
15,009
448
0
6,667
15,100
7,632
0
1,474
13,626
24
116,862
L
11,238
4,337
0
3,186
21,412
23,813
0
7,909
13,227
36,819
0
W
14,447
2,284
0
12,602
21,901
23,317
735
1,220
20,681
0
99,131
L
Nemesis
Muzzaratti
Nemesis
13,089
6,421
0
2,500
21,834
10,206
0
5,731
16,061
0
107,478
W
15,086
3,829
0
8,181
17,589
14,147
0
7,545
10,044
91,406
0
L
Yu Huang
Sweet1001
Yu Huang
8,113
855
0
1,355
14,276
6,100
0
4,591
9,685
97,601
0
W
Ishtar
Voltik
Ishtar
17,304
10,271
0
10,907
20,990
9,246
0
2,546
18,444
28
134,139
L
Heimdallr
llIMarIlI
Heimdallr
14,181
6,590
0
7,736
18,906
8,734
0
1,878
16,862
0
126,085
W
Cabrakan
zL Blitx
Cabrakan
7,919
1,231
3,283
3,739
19,876
26,452
0
7,431
11,344
23,575
1,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,899
Gold Earned
59,849
718
Minions Killed
704
0
Camps Cleared
0
2,202,690
Distance Traveled
2,204,859
22
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,381
495
179
8
0
452,076
6
W
Thor
12,210
531
143
6
0
469,826
10
L
Atlas
9,231
401
41
2
0
455,557
3
W
Chaac
12,030
523
173
8
0
461,335
3
L
Nemesis
12,156
529
146
6
0
500,896
2
W
Fafnir
12,657
550
155
7
0
451,142
5
L
Yu Huang
9,846
428
164
7
0
400,312
7
W
Ishtar
12,510
544
204
9
0
402,430
9
L
Heimdallr
11,285
491
188
8
0
393,849
4
W
Cabrakan
10,442
454
29
1
0
420,126
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role