Player Matchup

Ne Zha
Ne Zha
ChickenChaser1
Ne Zha
Level 123
God Stats
1W - 1L
1,787 SR
Queue Stats
7W - 7L
1,385 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FuttBuckfutter
Morgan Le Fay
Level 102
God Stats
3W - 3L
1,511 SR
Queue Stats
6W - 7L
1,367 Elo+
Party 1
Guan Yu
Guan Yu
ROCKE7RON
Guan Yu
Level 89
God Stats
10W - 6L
1,483 SR
Queue Stats
43W - 40L
1,465 Elo+
Solo
Kumbhakarna
Kumbhakarna
SniffCrawdad
Kumbhakarna
Level 87
God Stats
2W - 0L
1,609 SR
Queue Stats
6W - 7L
1,367 Elo+
Party 1
Ishtar
Ishtar
Sumthncleverer
Ishtar
Level 86
God Stats
2W - 1L
1,498 SR
Queue Stats
6W - 7L
1,367 Elo+
Party 1
Team Averages
Level 97
1,578 SR
1,390 Elo+

VS

Team Averages
Level 113
1,581 SR
1,472 Elo+
Da Ji
Da Ji
CARJ
Da Ji
Level 149
God Stats
1W - 3L
1,394 SR
Queue Stats
265W - 291L
1,461 Elo+
Solo
Pele
Pele
Nexus Rahzy
Pele
Level 129
God Stats
4W - 4L
1,578 SR
Queue Stats
35W - 45L
1,420 Elo+
Party 2
Hel
Hel
NexusKNine
Hel
Level 84
God Stats
2W - 4L
1,480 SR
Queue Stats
16W - 20L
1,423 Elo+
Party 2
The Morrigan
The Morrigan
Phunftin
The Morrigan
Level 113
God Stats
2W - 1L
1,790 SR
Queue Stats
38W - 37L
1,551 Elo+
Party 2
Neith
Neith
ch00baka1
Neith
Level 90
God Stats
5W - 2L
1,664 SR
Queue Stats
81W - 84L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 4
10,298
572
11,269
14,353
6,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
FuttBuckfutter
Morgan Le Fay
15
5 / 4 / 7
9,891
550
10,847
9,011
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
ROCKE7RON
Guan Yu
15
1 / 2 / 4
8,964
498
8,655
17,546
16,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
SniffCrawdad
Kumbhakarna
13
2 / 3 / 8
8,892
494
5,211
12,146
8,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 0 / 5
9,037
502
9,276
9,832
4,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CARJ
Da Ji
12
0 / 4 / 5
8,049
447
4,460
14,819
11,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 3 / 3
8,352
464
9,557
16,742
6,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 3 / 2
8,821
490
3,181
11,687
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Phunftin
The Morrigan
15
3 / 3 / 0
9,307
517
9,715
11,692
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
ch00baka1
Neith
13
0 / 4 / 3
8,020
446
6,769
9,318
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
17
Kills
11
11
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
CARJ
Da Ji
0
4
5
0.63
W
7
2
4
4.5
W
Morgan Le Fay
FuttBuckfutter
Morgan Le Fay
5
4
7
2.13
L
5
3
3
2.17
L
3
3
2
1.33
L
The Morrigan
Phunftin
The Morrigan
3
3
0
1
W
Guan Yu
ROCKE7RON
Guan Yu
1
2
4
1.5
W
Kumbhakarna
SniffCrawdad
Kumbhakarna
2
3
8
2
W
2
0
5
4.5
L
Neith
ch00baka1
Neith
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,258
Damage
33,682
62,888
Taken
64,258
38,874
Mitigated
30,391
26,341
Healing
23,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
CARJ
Da Ji
4,460
459
2,142
3,042
14,819
11,574
0
4,340
10,428
335
30,902
W
11,269
2,335
0
5,957
14,353
6,131
0
1,777
12,576
0
70,952
W
Morgan Le Fay
FuttBuckfutter
Morgan Le Fay
10,847
1,520
237
2,230
9,011
4,119
858
841
8,170
67,635
0
L
9,557
2,492
0
6,407
16,742
6,009
646
2,975
13,581
37
60,638
L
3,181
47
2,723
4,728
11,687
4,741
452
4,770
6,868
49,396
0
L
The Morrigan
Phunftin
The Morrigan
9,715
2,793
8
3,360
11,692
4,032
1,092
1,982
8,941
72,519
3,805
W
Guan Yu
ROCKE7RON
Guan Yu
8,655
1,357
1,368
8,704
17,546
16,230
444
7,044
10,502
0
64,308
W
Kumbhakarna
SniffCrawdad
Kumbhakarna
5,211
154
0
1,177
12,146
8,075
0
915
11,231
24,918
1,266
W
9,276
5,919
0
6,668
9,832
4,319
683
787
9,045
0
69,661
L
Neith
ch00baka1
Neith
6,769
2,172
0
1,299
9,318
4,035
612
1,588
7,730
0
62,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,082
Gold Earned
42,549
486
Minions Killed
471
0
Camps Cleared
0
1,752,819
Distance Traveled
1,648,747
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,049
447
48
3
0
335,204
4
W
Ne Zha
10,298
572
114
6
0
367,985
5
W
Morgan Le Fay
9,891
550
125
7
0
335,490
5
L
Pele
8,352
464
92
5
0
371,235
3
L
Hel
8,821
490
105
6
0
353,116
1
L
The Morrigan
9,307
517
131
7
0
308,175
6
W
Guan Yu
8,964
498
102
6
0
356,741
4
W
Kumbhakarna
8,892
494
27
2
0
356,049
2
W
Ishtar
9,037
502
118
7
0
336,554
2
L
Neith
8,020
446
95
5
0
281,017
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role