Player Matchup

Danzaburou
Danzaburou
Bart04
Danzaburou
Level 83
God Stats
10W - 3L
1,463 SR
Queue Stats
98W - 77L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
BigHaggerty
Cthulhu
Level 14
God Stats
1W - 5L
1,500 SR
Queue Stats
17W - 16L
1,380 Elo+
Party 1
Thoth
Thoth
BrotherAshton
Thoth
Level 86
God Stats
4W - 2L
1,479 SR
Queue Stats
52W - 48L
1,586 Elo+
Party 1
Team Averages
Level 61
1,481 SR
1,499 Elo+

VS

Team Averages
Level 124
1,500 SR
1,500 Elo+
Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bart04
Danzaburou
13
4 / 2 / 8
7,823
782
7,172
9,176
4,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
BigHaggerty
Cthulhu
13
5 / 0 / 8
8,869
887
6,682
9,603
10,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 0 / 9
8,051
805
10,525
4,703
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 5 / 1
6,735
674
6,129
7,185
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
11
1 / 4 / 0
6,468
647
6,964
12,328
7,587
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
 
Cupid
11
0 / 4 / 1
6,147
615
5,524
8,415
3,204
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
1
0.3
L
Tyr
 
Tyr
1
4
0
0.25
L
Cupid
 
Cupid
0
4
1
0.13
W
Danzaburou
Bart04
Danzaburou
4
2
8
4
W
Cthulhu
BigHaggerty
Cthulhu
5
0
8
9
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,379
Damage
18,617
23,482
Taken
27,928
17,163
Mitigated
13,220
10,309
Healing
3,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,129
569
0
645
7,185
2,429
0
3,982
3,203
23,230
0
L
Tyr
 
Tyr
6,964
1,275
0
1,915
12,328
7,587
0
7,386
4,942
0
22,431
L
Cupid
 
Cupid
5,524
1,885
24
642
8,415
3,204
0
5,897
2,518
0
16,660
W
Danzaburou
Bart04
Danzaburou
7,172
2,605
0
3,659
9,176
4,566
358
1,801
7,375
0
23,814
W
Cthulhu
BigHaggerty
Cthulhu
6,682
647
136
4,988
9,603
10,373
75
3,518
6,085
21,053
0
W
10,525
89
0
1,526
4,703
2,224
452
831
3,872
33,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,743
Gold Earned
19,350
114
Minions Killed
114
0
Camps Cleared
0
581,587
Distance Traveled
515,264
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,735
674
51
5
0
173,685
2
L
Tyr
6,468
647
32
3
0
183,193
1
L
Cupid
6,147
615
31
3
0
158,386
1
W
Danzaburou
7,823
782
34
3
0
169,358
2
W
Cthulhu
8,869
887
21
2
0
200,126
1
W
Thoth
8,051
805
59
6
0
212,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role