Player Matchup

Loki
Loki
 
Loki
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
CandyOlympics
Neith
Level 156
God Stats
1W - 2L
1,206 SR
Queue Stats
165W - 171L
1,645 Elo+
Solo
Sylvanus
Sylvanus
TitanGoinIn
Sylvanus
Level 160
God Stats
3W - 12L
1,334 SR
Queue Stats
358W - 355L
1,496 Elo+
Party 1
Vulcan
Vulcan
mrclo
Vulcan
Level 142
God Stats
1W - 0L
1,590 SR
Queue Stats
12W - 16L
1,551 Elo+
Solo
Team Averages
Level 149
1,426 SR
1,538 Elo+

VS

Team Averages
Level 110
1,673 SR
1,605 Elo+
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Branngarrter03
Maui
Level 89
God Stats
11W - 3L
1,827 SR
Queue Stats
325W - 85L
1,808 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HeartOfCrimson
Morgan Le Fay
Level 149
God Stats
69W - 14L
1,884 SR
Queue Stats
1,257W - 295L
1,881 Elo+
Party 2
Cliodhna
Cliodhna
g0yokunomajo
Cliodhna
Level 160
God Stats
48W - 35L
1,652 SR
Queue Stats
266W - 273L
1,605 Elo+
Solo
Hou Yi
Hou Yi
madlad1360
Hou Yi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
6 / 2 / 5
9,006
901
10,596
10,236
5,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
 
Odin
14
3 / 1 / 7
7,962
796
5,617
8,823
8,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 1 / 7
8,511
851
12,447
9,084
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TitanGoinIn
Sylvanus
14
1 / 2 / 10
8,219
822
4,214
9,037
8,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
mrclo
Vulcan
15
5 / 1 / 11
8,538
854
15,204
7,225
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 6 / 4
7,100
710
5,790
14,438
10,409
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 4
7,763
776
6,295
14,405
7,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
HeartOfCrimson
Morgan Le Fay
15
3 / 1 / 2
8,290
829
8,671
8,040
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
g0yokunomajo
Cliodhna
14
1 / 3 / 3
7,558
756
7,139
11,646
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
madlad1360
Hou Yi
11
0 / 5 / 2
6,656
666
1,628
9,302
3,426
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
19
Kills
7
7
Deaths
19
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
6
2
5
4.25
W
Odin
 
Odin
3
1
7
6.5
L
Tyr
 
Tyr
1
6
4
0.5
L
2
4
4
1
W
4
1
7
7.5
L
Morgan Le Fay
HeartOfCrimson
Morgan Le Fay
3
1
2
4
W
Sylvanus
TitanGoinIn
Sylvanus
1
2
10
3
L
Cliodhna
g0yokunomajo
Cliodhna
1
3
3
0.83
L
Hou Yi
madlad1360
Hou Yi
0
5
2
0.2
W
Vulcan
mrclo
Vulcan
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,078
Damage
29,523
44,405
Taken
57,831
31,252
Mitigated
29,576
13,298
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
10,596
3,709
0
911
10,236
5,766
752
4,232
6,004
0
40,147
W
Odin
 
Odin
5,617
446
0
0
8,823
8,861
0
2,213
6,610
4,272
14,613
L
Tyr
 
Tyr
5,790
569
0
1,819
14,438
10,409
0
6,425
8,013
0
14,588
L
6,295
947
0
3,010
14,405
7,235
0
6,246
8,159
11,023
0
W
12,447
5,311
0
4,251
9,084
5,362
760
3,308
5,776
0
40,904
L
Morgan Le Fay
HeartOfCrimson
Morgan Le Fay
8,671
996
0
1,235
8,040
3,678
0
1,709
6,331
35,817
0
W
Sylvanus
TitanGoinIn
Sylvanus
4,214
1,096
3,536
3,868
9,037
8,136
444
3,283
5,754
12,252
0
L
Cliodhna
g0yokunomajo
Cliodhna
7,139
1,003
0
1,408
11,646
4,828
0
3,224
8,422
0
31,724
L
Hou Yi
madlad1360
Hou Yi
1,628
910
0
272
9,302
3,426
0
3,251
6,051
0
11,905
W
Vulcan
mrclo
Vulcan
15,204
5,005
0
732
7,225
3,127
653
1,930
4,095
35,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,236
Gold Earned
37,367
214
Minions Killed
180
0
Camps Cleared
0
1,140,493
Distance Traveled
1,053,191
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,006
901
53
5
0
250,123
1
W
Odin
7,962
796
29
3
0
234,883
1
L
Tyr
7,100
710
14
1
0
226,893
2
L
Maui
7,763
776
15
2
0
206,996
1
W
Neith
8,511
851
66
7
0
200,910
3
L
Morgan Le Fay
8,290
829
72
7
0
243,985
1
W
Sylvanus
8,219
822
9
1
0
206,280
0
L
Cliodhna
7,558
756
56
6
0
229,032
0
L
Hou Yi
6,656
666
23
2
0
146,285
0
W
Vulcan
8,538
854
57
6
0
248,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role