Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AtomicCosmic713
Danzaburou
Level 68
God Stats
0W - 2L
1,329 SR
Queue Stats
158W - 153L
1,518 Elo+
Party 1
He Bo
He Bo
DajjaI
He Bo
Level 129
God Stats
1W - 1L
1,691 SR
Queue Stats
210W - 208L
1,556 Elo+
Party 1
Team Averages
Level 113
1,507 SR
1,525 Elo+

VS

Team Averages
Level 97
1,550 SR
1,574 Elo+
Artio
Artio
BeardedNord
Artio
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 36L
1,659 Elo+
Solo
Ah Puch
Ah Puch
M4J0R C4P
Ah Puch
Level 36
God Stats
3W - 1L
1,755 SR
Queue Stats
6W - 6L
1,494 Elo+
Solo
Ishtar
Ishtar
Meza Iron
Ishtar
Level 129
God Stats
2W - 0L
1,396 SR
Queue Stats
39W - 37L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 4 / 4
8,042
619
8,489
14,784
14,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
AtomicCosmic713
Danzaburou
14
3 / 2 / 3
9,033
695
10,550
10,583
5,345
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
DajjaI
He Bo
14
3 / 4 / 2
9,111
701
12,285
10,621
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
9,230
710
7,946
17,997
21,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
M4J0R C4P
Ah Puch
15
1 / 2 / 7
9,009
693
11,125
8,393
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ishtar
Meza Iron
Ishtar
16
5 / 2 / 2
9,881
760
10,720
12,348
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
10
10
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
4
0.5
L
Danzaburou
AtomicCosmic713
Danzaburou
3
2
3
2.25
W
4
2
5
3.25
L
He Bo
DajjaI
He Bo
3
4
2
1
W
Ah Puch
M4J0R C4P
Ah Puch
1
2
7
2.25
W
Ishtar
Meza Iron
Ishtar
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,324
Damage
29,791
35,988
Taken
38,738
24,800
Mitigated
31,219
7,087
Healing
9,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,489
1,055
0
832
14,784
14,982
60
8,194
5,890
0
25,478
L
Danzaburou
AtomicCosmic713
Danzaburou
10,550
6,009
0
3,802
10,583
5,345
402
4,177
6,236
0
36,820
W
7,946
756
701
3,453
17,997
21,550
0
8,016
9,435
15,258
0
L
He Bo
DajjaI
He Bo
12,285
124
35
2,418
10,621
4,473
0
5,717
4,671
31,096
0
W
Ah Puch
M4J0R C4P
Ah Puch
11,125
584
159
1,353
8,393
3,906
56
1,798
6,432
40,930
0
W
Ishtar
Meza Iron
Ishtar
10,720
5,974
0
3,583
12,348
5,763
369
2,557
9,614
33
51,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,186
Gold Earned
28,120
150
Minions Killed
161
0
Camps Cleared
0
660,948
Distance Traveled
700,034
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,042
619
41
3
0
217,649
1
L
Danzaburou
9,033
695
60
5
0
219,871
1
W
Artio
9,230
710
16
1
0
255,001
2
L
He Bo
9,111
701
49
4
0
223,428
1
W
Ah Puch
9,009
693
68
5
0
227,696
3
W
Ishtar
9,881
760
77
6
0
217,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role