Player Matchup

Izanami
Izanami
 
Izanami
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
M_Overkill_K
Fafnir
Level 140
God Stats
1W - 0L
1,710 SR
Queue Stats
188W - 239L
1,467 Elo+
Solo
Mercury
Mercury
Skdxs
Mercury
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 151L
1,348 Elo+
Solo
Guan Yu
Guan Yu
VIDMORE-
Guan Yu
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
136W - 149L
1,402 Elo+
Solo
Tiamat
Tiamat
sunflowerbabyc
Tiamat
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 55L
1,378 Elo+
Solo
Team Averages
Level 105
1,542 SR
1,419 Elo+

VS

Team Averages
Level 101
1,495 SR
1,450 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TentedGosling63
Yemoja
Level 67
God Stats
15W - 11L
1,479 SR
Queue Stats
329W - 389L
1,464 Elo+
Solo
Awilix
Awilix
TheRealTonyHoff
Awilix
Level 67
God Stats
0W - 3L
1,313 SR
Queue Stats
15W - 17L
1,429 Elo+
Solo
Ah Puch
Ah Puch
V2Cosby
Ah Puch
Level 121
God Stats
12W - 7L
1,621 SR
Queue Stats
376W - 393L
1,406 Elo+
Solo
Chaac
Chaac
Vx Dread
Chaac
Level 108
God Stats
35W - 28L
1,563 SR
Queue Stats
77W - 87L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
7 / 0 / 2
12,088
604
18,920
12,638
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Fafnir
14
1 / 1 / 8
9,834
492
5,108
16,232
22,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Skdxs
Mercury
15
3 / 4 / 3
9,604
480
12,317
20,235
7,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
VIDMORE-
Guan Yu
14
2 / 3 / 5
8,845
442
9,326
21,622
25,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

16
3 / 4 / 4
9,840
492
10,942
13,963
9,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
0 / 3 / 0
9,119
456
5,197
18,940
6,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
0 / 1 / 5
9,072
454
5,170
6,477
6,179
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 7 / 3
9,549
477
8,560
21,259
8,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
V2Cosby
Ah Puch
15
5 / 3 / 3
9,692
485
12,465
16,578
7,582
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
Vx Dread
Chaac
15
1 / 2 / 6
9,859
493
22,589
21,032
20,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
16
Kills
10
12
Deaths
16
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
2
8
L
Jing Wei
 
Jing Wei
0
3
0
0
W
Fafnir
1
1
8
5
W
Mercury
Skdxs
Mercury
3
4
3
1.13
L
0
1
5
2.5
L
4
7
3
0.79
L
Ah Puch
V2Cosby
Ah Puch
5
3
3
2.17
W
Guan Yu
VIDMORE-
Guan Yu
2
3
5
1.5
L
Chaac
Vx Dread
Chaac
1
2
6
2
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,613
Damage
53,981
84,690
Taken
84,286
71,822
Mitigated
49,717
31,022
Healing
37,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
18,920
13,818
0
8,137
12,638
5,703
7,556
1,198
11,440
0
133,945
L
Jing Wei
 
Jing Wei
5,197
3,884
0
6,555
18,940
6,249
1,752
893
17,999
0
76,103
W
Fafnir
5,108
2,041
0
3,339
16,232
22,569
327
4,050
11,777
27,060
0
W
Mercury
Skdxs
Mercury
12,317
7,955
0
1,645
20,235
7,972
239
3,570
16,390
0
82,091
L
5,170
1,186
7,581
1,202
6,477
6,179
108
1,688
4,647
31,318
0
L
8,560
3,546
602
4,452
21,259
8,990
1,788
3,457
17,668
0
68,655
L
Ah Puch
V2Cosby
Ah Puch
12,465
893
0
8,439
16,578
7,582
969
6,802
9,776
60,936
0
W
Guan Yu
VIDMORE-
Guan Yu
9,326
1,326
3,972
10,375
21,622
25,580
631
3,129
17,524
0
45,826
L
Chaac
Vx Dread
Chaac
22,589
6,757
0
8,921
21,032
20,717
1,006
3,210
16,676
0
90,448
W
10,942
993
221
3,333
13,963
9,998
1,939
5,688
8,137
65,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,211
Gold Earned
47,291
573
Minions Killed
516
0
Camps Cleared
0
1,874,942
Distance Traveled
1,769,060
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,088
604
211
11
0
356,542
2
L
Jing Wei
9,119
456
128
6
0
352,495
1
W
Fafnir
9,834
492
51
3
0
381,456
3
W
Mercury
9,604
480
109
5
0
430,875
2
L
Yemoja
9,072
454
49
2
0
343,319
4
L
Awilix
9,549
477
102
5
0
369,455
0
L
Ah Puch
9,692
485
107
5
0
339,407
1
W
Guan Yu
8,845
442
68
3
0
372,588
0
L
Chaac
9,859
493
130
7
0
364,384
1
W
Tiamat
9,840
492
134
7
0
333,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role