Player Matchup

Cthulhu
Cthulhu
Alvycar
Cthulhu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,820 Elo+
Party 1
Horus
Horus
CharlyX10
Horus
Level 83
God Stats
7W - 1L
1,734 SR
Queue Stats
18W - 7L
1,594 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LordAsius
Morgan Le Fay
Level 137
God Stats
11W - 9L
1,567 SR
Queue Stats
149W - 147L
1,394 Elo+
Solo
Medusa
Medusa
hect_11
Medusa
Level 149
God Stats
1W - 1L
1,357 SR
Queue Stats
78W - 48L
1,575 Elo+
Party 1
Awilix
Awilix
hectorgg007
Awilix
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 40L
1,606 Elo+
Party 1
Team Averages
Level 104
1,532 SR
1,598 Elo+

VS

Team Averages
Level 105
1,508 SR
1,494 Elo+
Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
CptLongshaft
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 49L
1,562 Elo+
Solo
Freya
Freya
SkyismLX
Freya
Level 64
God Stats
6W - 7L
1,513 SR
Queue Stats
212W - 201L
1,495 Elo+
Solo
Atlas
Atlas
gonchar10
Atlas
Level 122
God Stats
1W - 2L
1,570 SR
Queue Stats
505W - 530L
1,456 Elo+
Solo
Izanami
Izanami
saKos6694
Izanami
Level 124
God Stats
27W - 18L
1,459 SR
Queue Stats
184W - 180L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alvycar
Cthulhu
15
2 / 0 / 6
9,928
496
8,317
17,275
15,642
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
CharlyX10
Horus
14
2 / 1 / 11
9,395
470
5,208
16,821
18,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
LordAsius
Morgan Le Fay
16
0 / 1 / 9
9,828
491
9,290
9,164
4,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
hect_11
Medusa
18
8 / 2 / 6
11,303
565
20,031
18,046
8,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Awilix
17
7 / 4 / 4
10,381
519
12,902
17,449
8,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
3 / 5 / 2
10,495
525
9,559
15,974
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
CptLongshaft
Gilgamesh
15
1 / 5 / 0
9,685
484
9,243
22,135
17,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
SkyismLX
Freya
16
2 / 2 / 1
10,024
501
7,986
15,731
6,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
gonchar10
Atlas
13
0 / 2 / 5
9,147
457
6,799
14,265
14,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
saKos6694
Izanami
15
1 / 5 / 1
9,938
497
13,207
13,273
4,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
19
Kills
7
8
Deaths
19
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
5
2
0.8
W
Cthulhu
Alvycar
Cthulhu
2
0
6
5
W
Horus
CharlyX10
Horus
2
1
11
7.5
L
Gilgamesh
CptLongshaft
Gilgamesh
1
5
0
0.2
W
Morgan Le Fay
LordAsius
Morgan Le Fay
0
1
9
4.5
L
Freya
SkyismLX
Freya
2
2
1
1.25
L
Atlas
gonchar10
Atlas
0
2
5
1.25
W
Medusa
hect_11
Medusa
8
2
6
5.5
W
Awilix
7
4
4
2.25
L
Izanami
saKos6694
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,748
Damage
46,794
78,755
Taken
81,378
55,455
Mitigated
50,856
23,587
Healing
23,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
9,559
2,171
0
5,265
15,974
7,168
0
2,041
13,933
0
88,378
W
Cthulhu
Alvycar
Cthulhu
8,317
392
357
6,202
17,275
15,642
0
1,383
15,892
63,008
0
W
Horus
CharlyX10
Horus
5,208
2,594
1,160
4,790
16,821
18,343
222
6,121
10,700
35
20,423
L
Gilgamesh
CptLongshaft
Gilgamesh
9,243
2,763
0
4,260
22,135
17,595
576
7,870
14,265
0
59,348
W
Morgan Le Fay
LordAsius
Morgan Le Fay
9,290
756
166
1,901
9,164
4,453
836
4,487
4,677
94,977
0
L
Freya
SkyismLX
Freya
7,986
2,801
0
8,487
15,731
6,888
244
4,676
11,055
78,101
0
L
Atlas
gonchar10
Atlas
6,799
2,282
0
2,446
14,265
14,320
0
1,522
12,743
34,983
1,634
W
Medusa
hect_11
Medusa
20,031
10,716
0
8,245
18,046
8,318
1,387
2,234
15,812
41
108,419
W
Awilix
12,902
5,223
0
766
17,449
8,699
892
3,469
13,980
0
95,176
L
Izanami
saKos6694
Izanami
13,207
8,790
0
3,111
13,273
4,885
3,475
1,836
11,437
0
82,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,835
Gold Earned
49,289
576
Minions Killed
536
0
Camps Cleared
0
1,908,052
Distance Traveled
1,676,255
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,495
525
141
7
0
385,709
1
W
Cthulhu
9,928
496
129
6
0
418,690
2
W
Horus
9,395
470
23
1
0
382,908
4
L
Gilgamesh
9,685
484
94
5
0
307,995
4
W
Morgan Le Fay
9,828
491
151
8
0
369,253
1
L
Freya
10,024
501
116
6
0
371,646
3
L
Atlas
9,147
457
50
3
0
314,820
8
W
Medusa
11,303
565
153
8
0
319,215
3
W
Awilix
10,381
519
120
6
0
417,986
3
L
Izanami
9,938
497
135
7
0
296,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role