Player Matchup

Kumbhakarna
Kumbhakarna
ItzChdedx
Kumbhakarna
Level 26
God Stats
2W - 3L
1,291 SR
Queue Stats
281W - 315L
1,442 Elo+
Solo
Neith
Neith
Jason Stays Fly
Neith
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,148 Elo+
Party 3
Cthulhu
Cthulhu
OGCrackaWhite
Cthulhu
Level 137
God Stats
1W - 1L
1,239 SR
Queue Stats
38W - 54L
1,479 Elo+
Party 3
Janus
Janus
SteMoe2557
Janus
Level 27
God Stats
2W - 3L
1,840 SR
Queue Stats
106W - 119L
1,409 Elo+
Solo
Arachne
Arachne
kevinfranco
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 39L
1,365 Elo+
Solo
Team Averages
Level 51
1,474 SR
1,368 Elo+

VS

Team Averages
Level 65
1,434 SR
1,373 Elo+
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
OtterNess
Skadi
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 20L
1,267 Elo+
Party 1
Ymir
Ymir
SaltyJoey368747
Ymir
Level 117
God Stats
10W - 16L
1,389 SR
Queue Stats
266W - 269L
1,457 Elo+
Party 2
Scylla
Scylla
SirReggieBear
Scylla
Level 28
God Stats
1W - 2L
1,281 SR
Queue Stats
86W - 95L
1,444 Elo+
Party 1
Discordia
Discordia
TROLLforce6
Discordia
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ItzChdedx
Kumbhakarna
15
2 / 4 / 6
9,637
741
7,621
14,908
19,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
1 / 2 / 6
8,401
646
11,599
9,696
4,894
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
15
3 / 4 / 4
9,048
696
6,438
14,097
17,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
17
3 / 3 / 5
9,251
712
17,724
8,502
4,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
kevinfranco
Arachne
13
0 / 5 / 5
8,520
655
9,126
14,565
14,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
3 / 2 / 9
9,568
736
10,156
8,115
3,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Skadi
OtterNess
Skadi
13
0 / 4 / 8
8,274
636
5,957
9,141
3,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 1 / 6
10,561
812
7,286
27,414
22,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 1 / 10
9,481
729
10,924
6,338
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
TROLLforce6
Discordia
17
5 / 1 / 11
9,972
767
18,933
9,097
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
9
Kills
18
18
Deaths
9
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
2
9
3.75
L
Kumbhakarna
ItzChdedx
Kumbhakarna
2
4
6
1.25
L
1
2
6
2
L
Cthulhu
3
4
4
1.25
W
Skadi
OtterNess
Skadi
0
4
8
1
W
8
1
6
11
W
2
1
10
7
L
Janus
3
3
5
1.83
W
Discordia
TROLLforce6
Discordia
5
1
11
10.5
L
Arachne
kevinfranco
Arachne
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
53,256
61,768
Taken
60,105
60,550
Mitigated
36,780
15,089
Healing
30,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,156
6,246
794
1,866
8,115
3,521
1,875
5,532
2,376
0
27,709
L
Kumbhakarna
ItzChdedx
Kumbhakarna
7,621
165
1,033
2,864
14,908
19,041
0
7,304
7,604
15,637
0
L
11,599
3,010
814
2,326
9,696
4,894
825
6,748
2,948
0
24,658
L
Cthulhu
6,438
153
1,352
607
14,097
17,624
0
6,744
7,353
11,646
0
W
Skadi
OtterNess
Skadi
5,957
1,922
786
783
9,141
3,940
576
6,230
2,814
0
15,427
W
7,286
1,102
2,671
13,389
27,414
22,375
218
11,175
15,738
14,464
0
W
10,924
760
1,000
1,433
6,338
2,758
1,256
3,831
2,282
28,502
0
L
Janus
17,724
543
832
1,757
8,502
4,546
504
6,702
1,800
34,416
0
W
Discordia
TROLLforce6
Discordia
18,933
1,011
3,850
3,743
9,097
4,186
204
3,865
5,112
37,642
0
L
Arachne
kevinfranco
Arachne
9,126
6,136
1,480
2,024
14,565
14,445
259
9,645
4,920
0
12,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,857
Gold Earned
47,856
108
Minions Killed
169
0
Camps Cleared
0
1,147,834
Distance Traveled
1,237,623
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,568
736
44
3
0
232,140
1
L
Kumbhakarna
9,637
741
8
1
0
240,735
0
L
Neith
8,401
646
32
2
0
229,503
0
L
Cthulhu
9,048
696
13
1
0
198,897
0
W
Skadi
8,274
636
19
1
0
205,479
0
W
Ymir
10,561
812
15
1
0
237,599
0
W
Scylla
9,481
729
42
3
0
282,150
0
L
Janus
9,251
712
48
4
0
236,195
0
W
Discordia
9,972
767
49
4
0
280,255
0
L
Arachne
8,520
655
7
1
0
242,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role