Player Matchup

Fenrir
Fenrir
G0ldNinja94
Fenrir
Level 48
God Stats
4W - 4L
1,296 SR
Queue Stats
28W - 43L
1,156 Elo+
Party 1
Cthulhu
Cthulhu
J4Y933
Cthulhu
Level 64
God Stats
106W - 154L
1,500 SR
Queue Stats
252W - 362L
1,423 Elo+
Solo
Agni
Agni
LonelySenpai0721
Agni
Level 15
God Stats
1W - 1L
1,671 SR
Queue Stats
26W - 35L
1,200 Elo+
Party 1
Team Averages
Level 42
1,489 SR
1,260 Elo+

VS

Team Averages
Level 87
1,640 SR
1,485 Elo+
Danzaburou
Danzaburou
OleMatty
Danzaburou
Level 28
God Stats
1W - 0L
1,791 SR
Queue Stats
13W - 19L
1,522 Elo+
Party 2
Xing Tian
Xing Tian
bigballsdathird
Xing Tian
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 19L
1,546 Elo+
Party 2
Discordia
Discordia
nistelroooi
Discordia
Level 148
God Stats
3W - 4L
1,630 SR
Queue Stats
153W - 221L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 7 / 3
10,252
641
11,237
27,205
15,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
J4Y933
Cthulhu
17
3 / 2 / 3
10,627
664
20,066
22,047
28,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
0 / 6 / 2
9,309
582
6,351
13,655
4,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OleMatty
Danzaburou
18
7 / 1 / 7
12,616
789
28,498
17,588
8,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
bigballsdathird
Xing Tian
16
4 / 2 / 8
12,156
760
11,296
21,597
27,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
nistelroooi
Discordia
17
4 / 3 / 7
11,578
724
16,273
10,713
4,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
15
15
Deaths
6
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
7
3
0.64
L
Cthulhu
J4Y933
Cthulhu
3
2
3
2.25
L
0
6
2
0.17
W
Danzaburou
OleMatty
Danzaburou
7
1
7
10.5
W
Xing Tian
bigballsdathird
Xing Tian
4
2
8
4
W
Discordia
nistelroooi
Discordia
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,654
Damage
56,067
62,907
Taken
49,898
48,798
Mitigated
39,428
6,435
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
11,237
3,479
0
2,488
27,205
15,421
0
11,209
15,996
0
28,500
L
Cthulhu
J4Y933
Cthulhu
20,066
1,405
0
3,896
22,047
28,539
0
10,017
12,030
45,859
0
L
6,351
730
0
51
13,655
4,838
0
6,388
7,267
31,301
0
W
Danzaburou
OleMatty
Danzaburou
28,498
17,015
0
7,941
17,588
8,227
1,972
10,087
6,796
0
76,774
W
Xing Tian
bigballsdathird
Xing Tian
11,296
2,685
367
3,501
21,597
27,120
320
9,747
10,940
20,689
0
W
Discordia
nistelroooi
Discordia
16,273
1,272
0
1,671
10,713
4,081
84
4,474
5,733
45,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,188
Gold Earned
36,350
151
Minions Killed
171
0
Camps Cleared
0
808,026
Distance Traveled
882,512
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,252
641
38
2
0
242,379
0
L
Cthulhu
10,627
664
56
4
0
327,528
0
L
Agni
9,309
582
57
4
0
238,119
4
W
Danzaburou
12,616
789
107
7
0
303,772
3
W
Xing Tian
12,156
760
12
1
0
313,102
0
W
Discordia
11,578
724
52
3
0
265,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role